X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_holmes.pas;h=414a30fe1ba40f1049230fe614de323a78fa3ea2;hb=0da9a438ff0d90e07b82d929065de68a106cb09e;hp=06cc70736982c57703c3117d2412173fcf48ea0a;hpb=335e018a96e0da3bb62e8c220ce162e586356255;p=d2df-sdl.git diff --git a/src/game/g_holmes.pas b/src/game/g_holmes.pas index 06cc707..414a30f 100644 --- a/src/game/g_holmes.pas +++ b/src/game/g_holmes.pas @@ -20,7 +20,7 @@ interface uses mempool, geom, e_log, e_input, - g_textures, g_basic, r_graphics, g_phys, g_grid, g_player, g_monsters, + g_basic, g_phys, g_grid, g_player, g_monsters, g_map, g_triggers, g_items, g_game, g_panel, g_console, xprofiler, sdlcarcass, @@ -1406,12 +1406,8 @@ end; // ////////////////////////////////////////////////////////////////////////// // procedure g_Holmes_OnEvent (var ev: TFUIEvent); -{$IF not DEFINED(HEADLESS)} -var - doeat: Boolean = false; -{$ENDIF} + var doeat: Boolean = false; begin -{$IF not DEFINED(HEADLESS)} if g_Game_IsNet then exit; if not g_holmes_enabled then exit; if g_holmes_imfunctional then exit; @@ -1424,12 +1420,14 @@ begin if (ev.key) then begin +{$IFDEF USE_SDL2} case ev.scan of SDL_SCANCODE_LCTRL, SDL_SCANCODE_RCTRL, SDL_SCANCODE_LALT, SDL_SCANCODE_RALT, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_RSHIFT: doeat := true; end; +{$ENDIF} end else if (ev.mouse) then begin @@ -1455,7 +1453,6 @@ begin end; if (doeat) then ev.eat(); -{$ENDIF} end; @@ -1466,10 +1463,10 @@ begin if not g_holmes_enabled then exit; if g_holmes_imfunctional then exit; - {$IF not DEFINED(HEADLESS)} holmesInitCommands(); holmesInitBinds(); +{$IFDEF ENABLE_RENDER} glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer glDisable(GL_STENCIL_TEST); glDisable(GL_BLEND); @@ -1477,7 +1474,7 @@ begin glDisable(GL_TEXTURE_2D); if gGameOn then plrDebugDraw(); - {$ENDIF} +{$ENDIF} laserSet := false; end; @@ -1489,8 +1486,9 @@ begin if not g_holmes_enabled then exit; if g_holmes_imfunctional then exit; - {$IF not DEFINED(HEADLESS)} gGfxDoClear := false; + +{$IFDEF ENABLE_RENDER} //if assigned(prerenderFrameCB) then prerenderFrameCB(); uiDraw(); glMatrixMode(GL_MODELVIEW); @@ -1501,7 +1499,7 @@ begin finally glPopMatrix(); end; - {$ENDIF} +{$ENDIF} end;