X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_holmes.pas;h=1222cd6c73da25c92ce45a6b16c643137e5bdea8;hb=b4a2614636a9cc12ce9766ec1e2bf04cd5bec0ea;hp=210368deda7b60c463d95b1acc1b13fe11395527;hpb=5599208111f3a6c4f303cb719a26e8e405e82a69;p=d2df-sdl.git diff --git a/src/game/g_holmes.pas b/src/game/g_holmes.pas index 210368d..1222cd6 100644 --- a/src/game/g_holmes.pas +++ b/src/game/g_holmes.pas @@ -19,7 +19,7 @@ unit g_holmes; interface uses - e_log, + e_log, e_input, g_textures, g_basic, e_graphics, g_phys, g_grid, g_player, g_monsters, g_window, g_map, g_triggers, g_items, g_game, g_panel, g_console, xprofiler; @@ -68,16 +68,18 @@ type sym: Word; // SDLK_XXX bstate: Word; // button state kstate: Word; // keyboard state - end; + public + end; procedure g_Holmes_VidModeChanged (); procedure g_Holmes_WindowFocused (); procedure g_Holmes_WindowBlured (); procedure g_Holmes_Draw (); +procedure g_Holmes_DrawUI (); -function g_Holmes_mouseEvent (var ev: THMouseEvent): Boolean; // returns `true` if event was eaten +function g_Holmes_MouseEvent (var ev: THMouseEvent): Boolean; // returns `true` if event was eaten function g_Holmes_KeyEvent (var ev: THKeyEvent): Boolean; // returns `true` if event was eaten // hooks for player @@ -85,6 +87,13 @@ procedure g_Holmes_plrView (viewPortX, viewPortY, viewPortW, viewPortH: Integer) procedure g_Holmes_plrLaser (ax0, ay0, ax1, ay1: Integer); +operator = (constref ev: THKeyEvent; const s: AnsiString): Boolean; +operator = (const s: AnsiString; constref ev: THKeyEvent): Boolean; + +operator = (constref ev: THMouseEvent; const s: AnsiString): Boolean; +operator = (const s: AnsiString; constref ev: THMouseEvent): Boolean; + + var g_holmes_enabled: Boolean = {$IF DEFINED(D2F_DEBUG)}true{$ELSE}false{$ENDIF}; @@ -102,17 +111,274 @@ var msY: Integer = -666; msB: Word = 0; // button state kbS: Word = 0; // keyboard modifiers state + showGrid: Boolean = true; showMonsInfo: Boolean = false; showMonsLOS2Plr: Boolean = false; - + showAllMonsCells: Boolean = false; + showMapCurPos: Boolean = false; + showLayersWindow: Boolean = false; + showOutlineWindow: Boolean = false; // ////////////////////////////////////////////////////////////////////////// // {$INCLUDE g_holmes.inc} +{$INCLUDE g_holmes_ui.inc} + + +// ////////////////////////////////////////////////////////////////////////// // +// any mods = 255: nothing was defined +function parseModKeys (const s: AnsiString; out kmods: Byte; out mbuts: Byte): AnsiString; +var + pos, epos: Integer; +begin + kmods := 255; + mbuts := 255; + pos := 1; + while (pos <= Length(s)) and (s[pos] <= ' ') do Inc(pos); + while (pos < Length(s)) do + begin + if (Length(s)-pos >= 2) and (s[pos+1] = '-') then + begin + case s[pos] of + 'C', 'c': begin if (kmods = 255) then kmods := 0; kmods := kmods or THKeyEvent.ModCtrl; Inc(pos, 2); continue; end; + 'M', 'm': begin if (kmods = 255) then kmods := 0; kmods := kmods or THKeyEvent.ModAlt; Inc(pos, 2); continue; end; + 'S', 's': begin if (kmods = 255) then kmods := 0; kmods := kmods or THKeyEvent.ModShift; Inc(pos, 2); continue; end; + end; + break; + end; + if (Length(s)-pos >= 4) and ((s[pos+1] = 'M') or (s[pos+1] = 'm')) and ((s[pos+2] = 'B') or (s[pos+1] = 'b')) and (s[pos+3] = '-') then + begin + case s[pos] of + 'L', 'l': begin if (mbuts = 255) then mbuts := 0; mbuts := mbuts or THMouseEvent.Left; Inc(pos, 4); continue; end; + 'R', 'r': begin if (mbuts = 255) then mbuts := 0; mbuts := mbuts or THMouseEvent.Right; Inc(pos, 4); continue; end; + 'M', 'm': begin if (mbuts = 255) then mbuts := 0; mbuts := mbuts or THMouseEvent.Middle; Inc(pos, 4); continue; end; + end; + break; + end; + break; + end; + epos := Length(s)+1; + while (epos > pos) and (s[epos-1] <= ' ') do Dec(epos); + if (epos > pos) then result := Copy(s, pos, epos-pos) else result := ''; +end; + + +operator = (constref ev: THKeyEvent; const s: AnsiString): Boolean; +var + f: Integer; + kmods: Byte = 255; + mbuts: Byte = 255; + kname: AnsiString; +begin + result := false; + kname := parseModKeys(s, kmods, mbuts); + if (kmods = 255) then kmods := 0; + if (ev.kstate <> kmods) then exit; + if (mbuts <> 255) and (ev.bstate <> mbuts) then exit; + for f := 1 to High(e_KeyNames) do + begin + if (CompareText(kname, e_KeyNames[f]) = 0) then + begin + result := (ev.scan = f); + exit; + end; + end; +end; + + +operator = (const s: AnsiString; constref ev: THKeyEvent): Boolean; +begin + result := (ev = s); +end; + + +operator = (constref ev: THMouseEvent; const s: AnsiString): Boolean; +var + kmods: Byte = 255; + mbuts: Byte = 255; + kname: AnsiString; + but: Integer = -1; +begin + result := false; + kname := parseModKeys(s, kmods, mbuts); + if (CompareText(kname, 'LMB') = 0) then but := THMouseEvent.Left + else if (CompareText(kname, 'RMB') = 0) then but := THMouseEvent.Right + else if (CompareText(kname, 'MMB') = 0) then but := THMouseEvent.Middle + else if (CompareText(kname, 'None') = 0) then but := 0 + else exit; + + //conwritefln('s=[%s]; kname=[%s]; kmods=%s; mbuts=%s; but=%s', [s, kname, kmods, mbuts, but]); + + if (mbuts = 255) then mbuts := 0; + if (kmods <> 255) and (ev.kstate <> kmods) then exit; + + if (ev.kind = ev.Press) then mbuts := mbuts or but + else if (ev.kind = ev.Release) then mbuts := mbuts and (not but); + + //conwritefln(' ev.bstate=%s; ev.but=%s; mbuts=%s', [ev.bstate, ev.but, mbuts]); + + result := (ev.bstate = mbuts) and (ev.but = but); +end; + + +operator = (const s: AnsiString; constref ev: THMouseEvent): Boolean; +begin + result := (ev = s); +end; + + +// ////////////////////////////////////////////////////////////////////////// // +var + g_ol_nice: Boolean = false; + g_ol_fill_walls: Boolean = false; + g_ol_rlayer_back: Boolean = false; + g_ol_rlayer_step: Boolean = false; + g_ol_rlayer_wall: Boolean = false; + g_ol_rlayer_door: Boolean = false; + g_ol_rlayer_acid1: Boolean = false; + g_ol_rlayer_acid2: Boolean = false; + g_ol_rlayer_water: Boolean = false; + g_ol_rlayer_fore: Boolean = false; + + +// ////////////////////////////////////////////////////////////////////////// // +var + winHelp: THTopWindow = nil; + winOptions: THTopWindow = nil; + winLayers: THTopWindow = nil; + winOutlines: THTopWindow = nil; + + +procedure createHelpWindow (); +var + llb: THCtlSimpleText; +begin + llb := THCtlSimpleText.Create(0, 0); + llb.appendItem('common keys', true, true); + llb.appendItem(' F1 -- toggle this window'); + llb.appendItem(' M-F1 -- toggle options window'); + llb.appendItem(''); + llb.appendItem('control keys', true, true); + llb.appendItem(' M-M -- one monster think step'); + llb.appendItem(' M-I -- toggle monster info'); + llb.appendItem(' M-K -- toggle monster LOS to player'); + llb.appendItem(' M-G -- toggle "show all cells occupied by monsters" (SLOW!)'); + llb.appendItem(' M-A -- wake up monster'); + llb.appendItem(' C-T -- teleport player'); + llb.appendItem(' C-P -- show cursor position on the map'); + llb.appendItem(' C-G -- toggle grid'); + llb.appendItem(' C-L -- toggle layers window'); + llb.appendItem(' C-O -- toggle outlines window'); + llb.appendItem(''); + llb.appendItem('mouse', true, true); + llb.appendItem(' LMB -- select monster'); + llb.appendItem(' M-LMB -- dump monsters in cell (to log)'); + llb.appendItem(' RMB -- dump wall info to log'); + llb.appendItem(' M-LMB -- disable wall'); + winHelp := THTopWindow.Create('Holmes Help', 10, 10); + winHelp.escClose := true; + winHelp.appendChild(llb); + winHelp.centerInScreen(); +end; + + +procedure winLayersClosed (me: THControl; dummy: Integer); begin showLayersWindow := false; end; +procedure winOutlinesClosed (me: THControl; dummy: Integer); begin showOutlineWindow := false; end; + +procedure createLayersWindow (); +var + llb: THCtlCBListBox; +begin + llb := THCtlCBListBox.Create(0, 0); + llb.appendItem('background', @g_rlayer_back); + llb.appendItem('steps', @g_rlayer_step); + llb.appendItem('walls', @g_rlayer_wall); + llb.appendItem('doors', @g_rlayer_door); + llb.appendItem('acid1', @g_rlayer_acid1); + llb.appendItem('acid2', @g_rlayer_acid2); + llb.appendItem('water', @g_rlayer_water); + llb.appendItem('foreground', @g_rlayer_fore); + winLayers := THTopWindow.Create('visible', 10, 10); + winLayers.escClose := true; + winLayers.appendChild(llb); + winLayers.closeCB := winLayersClosed; +end; + + +procedure createOutlinesWindow (); +var + llb: THCtlCBListBox; +begin + llb := THCtlCBListBox.Create(0, 0); + llb.appendItem('background', @g_ol_rlayer_back); + llb.appendItem('steps', @g_ol_rlayer_step); + llb.appendItem('walls', @g_ol_rlayer_wall); + llb.appendItem('doors', @g_ol_rlayer_door); + llb.appendItem('acid1', @g_ol_rlayer_acid1); + llb.appendItem('acid2', @g_ol_rlayer_acid2); + llb.appendItem('water', @g_ol_rlayer_water); + llb.appendItem('foreground', @g_ol_rlayer_fore); + llb.appendItem('OPTIONS', nil); + llb.appendItem('fill walls', @g_ol_fill_walls); + llb.appendItem('contours', @g_ol_nice); + winOutlines := THTopWindow.Create('outlines', 100, 10); + winOutlines.escClose := true; + winOutlines.appendChild(llb); + winOutlines.closeCB := winOutlinesClosed; +end; + + +procedure toggleLayersWindow (me: THControl; checked: Integer); +begin + if showLayersWindow then + begin + if (winLayers = nil) then createLayersWindow(); + uiAddWindow(winLayers); + end + else + begin + uiRemoveWindow(winLayers); + end; +end; + + +procedure toggleOutlineWindow (me: THControl; checked: Integer); +begin + if showOutlineWindow then + begin + if (winOutlines = nil) then createOutlinesWindow(); + uiAddWindow(winOutlines); + end + else + begin + uiRemoveWindow(winOutlines); + end; +end; + + +procedure createOptionsWindow (); +var + llb: THCtlCBListBox; +begin + llb := THCtlCBListBox.Create(0, 0); + llb.appendItem('map grid', @showGrid); + llb.appendItem('cursor position on map', @showMapCurPos); + llb.appendItem('monster info', @showMonsInfo); + llb.appendItem('monster LOS to player', @showMonsLOS2Plr); + llb.appendItem('monster cells (SLOW!)', @showAllMonsCells); + llb.appendItem('WINDOWS', nil); + llb.appendItem('layers window', @showLayersWindow, toggleLayersWindow); + llb.appendItem('outline window', @showOutlineWindow, toggleOutlineWindow); + winOptions := THTopWindow.Create('Holmes Options', 100, 100); + winOptions.escClose := true; + winOptions.appendChild(llb); + winOptions.centerInScreen(); +end; + // ////////////////////////////////////////////////////////////////////////// // procedure g_Holmes_VidModeChanged (); begin - e_WriteLog(Format('Inspector: videomode changed: %dx%d', [gScreenWidth, gScreenHeight]), MSG_NOTIFY); + e_WriteLog(Format('Holmes: videomode changed: %dx%d', [gScreenWidth, gScreenHeight]), MSG_NOTIFY); // texture space is possibly lost here, idc curtexid := 0; font6texid := 0; @@ -142,6 +408,7 @@ var laserX0, laserY0, laserX1, laserY1: Integer; monMarkedUID: Integer = -1; + procedure g_Holmes_plrView (viewPortX, viewPortY, viewPortW, viewPortH: Integer); begin vpSet := true; @@ -158,6 +425,7 @@ begin laserY0 := ay0; laserX1 := ax1; laserY1 := ay1; + laserSet := laserSet; // shut up, fpc! end; @@ -170,7 +438,11 @@ procedure plrDebugMouse (var ev: THMouseEvent); function wallToggle (pan: TPanel; tag: Integer): Boolean; begin result := false; // don't stop - if pan.Enabled then g_Map_DisableWall(pan.arrIdx) else g_Map_EnableWall(pan.arrIdx); + e_WriteLog(Format('wall #%d(%d); enabled=%d (%d); (%d,%d)-(%d,%d)', [pan.arrIdx, pan.proxyId, Integer(pan.Enabled), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.X, pan.Y, pan.Width, pan.Height]), MSG_NOTIFY); + if (kbS = THKeyEvent.ModAlt) then + begin + if pan.Enabled then g_Map_DisableWall(pan.arrIdx) else g_Map_EnableWall(pan.arrIdx); + end; end; function monsAtDump (mon: TMonster; tag: Integer): Boolean; @@ -189,58 +461,258 @@ procedure plrDebugMouse (var ev: THMouseEvent); begin //e_WriteLog(Format('mouse: x=%d; y=%d; but=%d; bstate=%d', [msx, msy, but, bstate]), MSG_NOTIFY); - if (gPlayer1 = nil) then exit; + if (gPlayer1 = nil) or not vpSet then exit; if (ev.kind <> THMouseEvent.Press) then exit; + e_WriteLog(Format('mev: %d', [Integer(ev.kind)]), MSG_NOTIFY); + + if (ev.but = THMouseEvent.Right) then + begin + // dump/toggle wall + e_WriteLog('=== TOGGLE WALL ===', MSG_NOTIFY); + mapGrid.forEachAtPoint(pmsCurMapX, pmsCurMapY, wallToggle, (GridTagWall or GridTagDoor)); + e_WriteLog('--- toggle wall ---', MSG_NOTIFY); + exit; + end; + if (ev.but = THMouseEvent.Left) then begin - if ((kbS and THKeyEvent.ModShift) <> 0) then + if (kbS = THKeyEvent.ModAlt) then begin // dump monsters in cell e_WriteLog('===========================', MSG_NOTIFY); monsGrid.forEachInCell(pmsCurMapX, pmsCurMapY, monsInCell); e_WriteLog('---------------------------', MSG_NOTIFY); end - else + else if (kbS = 0) then begin - // toggle wall - mapGrid.forEachAtPoint(pmsCurMapX, pmsCurMapY, wallToggle, (GridTagWall or GridTagDoor)); + monMarkedUID := -1; + e_WriteLog('===========================', MSG_NOTIFY); + monsGrid.forEachAtPoint(pmsCurMapX, pmsCurMapY, monsAtDump); + e_WriteLog('---------------------------', MSG_NOTIFY); end; exit; end; +end; - if (ev.but = THMouseEvent.Right) then + +var + edgeBmp: array of Byte = nil; + + +procedure drawOutlines (); +var + r, g, b: Integer; + + procedure clearEdgeBmp (); begin - monMarkedUID := -1; - e_WriteLog('===========================', MSG_NOTIFY); - monsGrid.forEachAtPoint(pmsCurMapX, pmsCurMapY, monsAtDump); - e_WriteLog('---------------------------', MSG_NOTIFY); - exit; + SetLength(edgeBmp, (gWinSizeX+4)*(gWinSizeY+4)); + FillChar(edgeBmp[0], Length(edgeBmp)*sizeof(edgeBmp[0]), 0); end; -end; + procedure drawPanel (pan: TPanel); + var + sx, len, y0, y1: Integer; + begin + if (pan = nil) or (pan.Width < 1) or (pan.Height < 1) then exit; + if (pan.X+pan.Width <= vpx-1) or (pan.Y+pan.Height <= vpy-1) then exit; + if (pan.X >= vpx+vpw+1) or (pan.Y >= vpy+vph+1) then exit; + if g_ol_nice or g_ol_fill_walls then + begin + sx := pan.X-(vpx-1); + len := pan.Width; + if (len > gWinSizeX+4) then len := gWinSizeX+4; + if (sx < 0) then begin len += sx; sx := 0; end; + if (sx+len > gWinSizeX+4) then len := gWinSizeX+4-sx; + if (len < 1) then exit; + assert(sx >= 0); + assert(sx+len <= gWinSizeX+4); + y0 := pan.Y-(vpy-1); + y1 := y0+pan.Height; + if (y0 < 0) then y0 := 0; + if (y1 > gWinSizeY+4) then y1 := gWinSizeY+4; + while (y0 < y1) do + begin + FillChar(edgeBmp[y0*(gWinSizeX+4)+sx], len*sizeof(edgeBmp[0]), 1); + Inc(y0); + end; + end + else + begin + drawRect(pan.X, pan.Y, pan.Width, pan.Height, r, g, b); + end; + end; -procedure plrDebugDraw (); +var + lsx: Integer = -1; + lex: Integer = -1; + lsy: Integer = -1; - procedure drawTileGrid (); + procedure flushLine (); + begin + if (lsy > 0) and (lsx > 0) then + begin + if (lex = lsx) then + begin + glBegin(GL_POINTS); + glVertex2f(lsx-1+vpx+0.37, lsy-1+vpy+0.37); + glEnd(); + end + else + begin + glBegin(GL_LINES); + glVertex2f(lsx-1+vpx+0.37, lsy-1+vpy+0.37); + glVertex2f(lex-0+vpx+0.37, lsy-1+vpy+0.37); + glEnd(); + end; + end; + lsx := -1; + lex := -1; + end; + + procedure startLine (y: Integer); + begin + flushLine(); + lsy := y; + end; + + procedure putPixel (x: Integer); + begin + if (x < 1) then exit; + if (lex+1 <> x) then flushLine(); + if (lsx < 0) then lsx := x; + lex := x; + end; + + procedure drawEdges (); var x, y: Integer; + a: PByte; begin - y := mapGrid.gridY0; - while (y < mapGrid.gridY0+mapGrid.gridHeight) do + glDisable(GL_BLEND); + glDisable(GL_TEXTURE_2D); + glLineWidth(1); + glPointSize(1); + glDisable(GL_LINE_SMOOTH); + glDisable(GL_POLYGON_SMOOTH); + glColor4f(r/255.0, g/255.0, b/255.0, 1.0); + for y := 1 to vph do begin - x := mapGrid.gridX0; - while (x < mapGrid.gridX0+mapGrid.gridWidth) do + a := @edgeBmp[y*(gWinSizeX+4)+1]; + startLine(y); + for x := 1 to vpw do begin - if (x+mapGrid.tileSize > vpx) and (y+mapGrid.tileSize > vpy) and - (x < vpx+vpw) and (y < vpy+vph) then + if (a[0] <> 0) then begin - //e_DrawQuad(x, y, x+mapGrid.tileSize-1, y+mapGrid.tileSize-1, 96, 96, 96, 96); - drawRect(x, y, mapGrid.tileSize, mapGrid.tileSize, 96, 96, 96, 255); + if (a[-1] = 0) or (a[1] = 0) or (a[-(gWinSizeX+4)] = 0) or (a[gWinSizeX+4] = 0) or + (a[-(gWinSizeX+4)-1] = 0) or (a[-(gWinSizeX+4)+1] = 0) or + (a[gWinSizeX+4-1] = 0) or (a[gWinSizeX+4+1] = 0) then + begin + putPixel(x); + end; end; - Inc(x, mapGrid.tileSize); + Inc(a); + end; + flushLine(); + end; + end; + + procedure drawFilledWalls (); + var + x, y: Integer; + a: PByte; + begin + glDisable(GL_BLEND); + glDisable(GL_TEXTURE_2D); + glLineWidth(1); + glPointSize(1); + glDisable(GL_LINE_SMOOTH); + glDisable(GL_POLYGON_SMOOTH); + glColor4f(r/255.0, g/255.0, b/255.0, 1.0); + for y := 1 to vph do + begin + a := @edgeBmp[y*(gWinSizeX+4)+1]; + startLine(y); + for x := 1 to vpw do + begin + if (a[0] <> 0) then putPixel(x); + Inc(a); end; - Inc(y, mapGrid.tileSize); + flushLine(); + end; + end; + + procedure doWallsOld (parr: array of TPanel; ptype: Word; ar, ag, ab: Integer); + var + f: Integer; + pan: TPanel; + begin + r := ar; + g := ag; + b := ab; + if g_ol_nice or g_ol_fill_walls then clearEdgeBmp(); + for f := 0 to High(parr) do + begin + pan := parr[f]; + if (pan = nil) or not pan.Enabled or (pan.Width < 1) or (pan.Height < 1) then continue; + if ((pan.PanelType and ptype) = 0) then continue; + drawPanel(pan); + end; + if g_ol_nice then drawEdges(); + if g_ol_fill_walls then drawFilledWalls(); + end; + +var + xptag: Word; + + function doWallCB (pan: TPanel; tag: Integer): Boolean; + begin + result := false; // don't stop + //if (pan = nil) or not pan.Enabled or (pan.Width < 1) or (pan.Height < 1) then exit; + if ((pan.PanelType and xptag) = 0) then exit; + drawPanel(pan); + end; + + procedure doWalls (parr: array of TPanel; ptype: Word; ar, ag, ab: Integer); + begin + r := ar; + g := ag; + b := ab; + xptag := ptype; + if ((ptype and (PANEL_WALL or PANEL_OPENDOOR or PANEL_CLOSEDOOR)) <> 0) then ptype := GridTagWall or GridTagDoor + else panelTypeToTag(ptype); + if g_ol_nice or g_ol_fill_walls then clearEdgeBmp(); + mapGrid.forEachInAABB(vpx-1, vpy-1, vpw+2, vph+2, doWallCB, ptype); + if g_ol_nice then drawEdges(); + if g_ol_fill_walls then drawFilledWalls(); + end; + +begin + if g_ol_rlayer_back then doWallsOld(gRenderBackgrounds, PANEL_BACK, 255, 127, 0); + if g_ol_rlayer_step then doWallsOld(gSteps, PANEL_STEP, 192, 192, 192); + if g_ol_rlayer_wall then doWallsOld(gWalls, PANEL_WALL, 255, 255, 255); + if g_ol_rlayer_door then doWallsOld(gWalls, PANEL_OPENDOOR or PANEL_CLOSEDOOR, 0, 255, 0); + if g_ol_rlayer_acid1 then doWallsOld(gAcid1, PANEL_ACID1, 255, 0, 0); + if g_ol_rlayer_acid2 then doWallsOld(gAcid2, PANEL_ACID2, 198, 198, 0); + if g_ol_rlayer_water then doWallsOld(gWater, PANEL_WATER, 0, 255, 255); + if g_ol_rlayer_fore then doWallsOld(gRenderForegrounds, PANEL_FORE, 210, 210, 210); +end; + + +procedure plrDebugDraw (); + + procedure drawTileGrid (); + var + x, y: Integer; + begin + for y := 0 to (mapGrid.gridHeight div mapGrid.tileSize) do + begin + drawLine(mapGrid.gridX0, mapGrid.gridY0+y*mapGrid.tileSize, mapGrid.gridX0+mapGrid.gridWidth, mapGrid.gridY0+y*mapGrid.tileSize, 96, 96, 96, 255); + end; + + for x := 0 to (mapGrid.gridWidth div mapGrid.tileSize) do + begin + drawLine(mapGrid.gridX0+x*mapGrid.tileSize, mapGrid.gridY0, mapGrid.gridX0+x*mapGrid.tileSize, mapGrid.gridY0+y*mapGrid.gridHeight, 96, 96, 96, 255); end; end; @@ -344,7 +816,7 @@ procedure plrDebugDraw (); if showMonsInfo then begin //fillRect(mx-4, my-7*8-6, 110, 7*8+6, 0, 0, 94, 250); - shadeRect(mx-4, my-7*8-6, 110, 7*8+6, 128); + darkenRect(mx-4, my-7*8-6, 110, 7*8+6, 128); my -= 8; my -= 2; @@ -372,21 +844,28 @@ procedure plrDebugDraw (); } end; + function highlightAllMonsterCells (mon: TMonster): Boolean; + begin + result := false; // don't stop + monsGrid.forEachBodyCell(mon.proxyId, hilightCell); + end; + var mon: TMonster; mx, my, mw, mh: Integer; begin - //e_DrawPoint(4, plrMouseX, plrMouseY, 255, 0, 255); if (gPlayer1 = nil) then exit; - //e_WriteLog(Format('(%d,%d)-(%d,%d)', [laserX0, laserY0, laserX1, laserY1]), MSG_NOTIFY); + glEnable(GL_SCISSOR_TEST); + glScissor(0, gWinSizeY-gPlayerScreenSize.Y-1, vpw, vph); glPushMatrix(); glTranslatef(-vpx, -vpy, 0); - drawTileGrid(); + if (showGrid) then drawTileGrid(); + drawOutlines(); - g_Mons_AlongLine(laserX0, laserY0, laserX1, laserY1, monsCollector, true); + if (laserSet) then g_Mons_AlongLine(laserX0, laserY0, laserX1, laserY1, monsCollector, true); if (monMarkedUID <> -1) then begin @@ -399,25 +878,41 @@ begin end; end; - //e_DrawPoint(16, laserX0, laserY0, 255, 255, 255); + if showAllMonsCells then g_Mons_ForEach(highlightAllMonsterCells); glPopMatrix(); + + glDisable(GL_SCISSOR_TEST); + + if showMapCurPos then drawText8(4, gWinSizeY-10, Format('mappos:(%d,%d)', [pmsCurMapX, pmsCurMapY]), 255, 255, 0); end; // ////////////////////////////////////////////////////////////////////////// // -function g_Holmes_mouseEvent (var ev: THMouseEvent): Boolean; +function g_Holmes_MouseEvent (var ev: THMouseEvent): Boolean; begin result := true; msX := ev.x; msY := ev.y; msB := ev.bstate; kbS := ev.kstate; - plrDebugMouse(ev); + msB := msB; + if not uiMouseEvent(ev) then plrDebugMouse(ev); end; function g_Holmes_KeyEvent (var ev: THKeyEvent): Boolean; +var + mon: TMonster; + pan: TPanel; + x, y, w, h: Integer; + ex, ey: Integer; + dx, dy: Integer; + + procedure dummyWallTrc (cx, cy: Integer); + begin + end; + begin result := false; msB := ev.bstate; @@ -428,11 +923,12 @@ begin SDL_SCANCODE_LSHIFT, SDL_SCANCODE_RSHIFT: result := true; end; + if uiKeyEvent(ev) then begin result := true; exit; end; // press if (ev.kind = THKeyEvent.Press) then begin // M-M: one monster think step - if (ev.scan = SDL_SCANCODE_M) and ((ev.kstate and THKeyEvent.ModAlt) <> 0) then + if (ev = 'M-M') then begin result := true; gmon_debug_think := false; @@ -440,19 +936,122 @@ begin exit; end; // M-I: toggle monster info - if (ev.scan = SDL_SCANCODE_I) and ((ev.kstate and THKeyEvent.ModAlt) <> 0) then + if (ev = 'M-I') then begin result := true; showMonsInfo := not showMonsInfo; exit; end; // M-L: toggle monster LOS to player - if (ev.scan = SDL_SCANCODE_L) and ((ev.kstate and THKeyEvent.ModAlt) <> 0) then + if (ev = 'M-L') then begin result := true; showMonsLOS2Plr := not showMonsLOS2Plr; exit; end; + // M-G: toggle "show all cells occupied by monsters" + if (ev = 'M-G') then + begin + result := true; + showAllMonsCells := not showAllMonsCells; + exit; + end; + // M-A: wake up monster + if (ev = 'M-A') then + begin + result := true; + if (monMarkedUID <> -1) then + begin + mon := g_Monsters_ByUID(monMarkedUID); + if (mon <> nil) then mon.WakeUp(); + end; + exit; + end; + // C-T: teleport player + if (ev = 'C-T') then + begin + result := true; + //e_WriteLog(Format('TELEPORT: (%d,%d)', [pmsCurMapX, pmsCurMapY]), MSG_NOTIFY); + if (gPlayers[0] <> nil) then + begin + gPlayers[0].getMapBox(x, y, w, h); + gPlayers[0].TeleportTo(pmsCurMapX-w div 2, pmsCurMapY-h div 2, true, 69); // 69: don't change dir + end; + exit; + end; + // C-P: show cursor position on the map + if (ev = 'C-P') then + begin + result := true; + showMapCurPos := not showMapCurPos; + exit; + end; + // C-G: toggle grid + if (ev = 'C-G') then + begin + result := true; + showGrid := not showGrid; + exit; + end; + // C-L: toggle layers window + if (ev = 'C-L') then + begin + result := true; + showLayersWindow := not showLayersWindow; + toggleLayersWindow(nil, 0); + exit; + end; + // C-O: toggle outlines window + if (ev = 'C-O') then + begin + result := true; + showOutlineWindow := not showOutlineWindow; + toggleOutlineWindow(nil, 0); + exit; + end; + // F1: toggle options window + if (ev = 'F1') then + begin + result := true; + if (winHelp = nil) then createHelpWindow(); + if not uiVisibleWindow(winHelp) then uiAddWindow(winHelp) else uiRemoveWindow(winHelp); + exit; + end; + // M-F1: toggle options window + if (ev = 'M-F1') then + begin + result := true; + if (winOptions = nil) then createOptionsWindow(); + if not uiVisibleWindow(winOptions) then uiAddWindow(winOptions) else uiRemoveWindow(winOptions); + exit; + end; + {$IF DEFINED(D2F_DEBUG)} + // C-UP, C-DOWN, C-LEFT, C-RIGHT: trace 10 pixels from cursor in the respective direction + if ((ev.scan = SDL_SCANCODE_UP) or (ev.scan = SDL_SCANCODE_DOWN) or (ev.scan = SDL_SCANCODE_LEFT) or (ev.scan = SDL_SCANCODE_RIGHT)) and + ((ev.kstate and THKeyEvent.ModCtrl) <> 0) then + begin + result := true; + dx := pmsCurMapX; + dy := pmsCurMapY; + case ev.scan of + SDL_SCANCODE_UP: dy -= 120; + SDL_SCANCODE_DOWN: dy += 120; + SDL_SCANCODE_LEFT: dx -= 120; + SDL_SCANCODE_RIGHT: dx += 120; + end; + {$IF DEFINED(D2F_DEBUG)} + //mapGrid.dbgRayTraceTileHitCB := dummyWallTrc; + mapGrid.dbgShowTraceLog := true; + {$ENDIF} + pan := g_Map_traceToNearest(pmsCurMapX, pmsCurMapY, dx, dy, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey); + {$IF DEFINED(D2F_DEBUG)} + //mapGrid.dbgRayTraceTileHitCB := nil; + mapGrid.dbgShowTraceLog := false; + {$ENDIF} + e_LogWritefln('v-trace: (%d,%d)-(%d,%d); end=(%d,%d); hit=%d', [pmsCurMapX, pmsCurMapY, dx, dy, ex, ey, (pan <> nil)]); + exit; + end; + {$ENDIF} end; end; @@ -471,9 +1070,13 @@ begin plrDebugDraw(); end; - //drawText6Prop(10, 10, 'Hi there, I''m Holmes!', 255, 255, 0); - //drawText8Prop(10, 20, 'Hi there, I''m Holmes!', 255, 255, 0); + laserSet := false; +end; + +procedure g_Holmes_DrawUI (); +begin + uiDraw(); drawCursor(); end;