X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_holmes.pas;h=1222cd6c73da25c92ce45a6b16c643137e5bdea8;hb=b4a2614636a9cc12ce9766ec1e2bf04cd5bec0ea;hp=007ffbb0be37380b2a7087e8fe1929a08b6aefca;hpb=27bcb8324b72ba67b2f6a43660fc5eecbb119750;p=d2df-sdl.git diff --git a/src/game/g_holmes.pas b/src/game/g_holmes.pas index 007ffbb..1222cd6 100644 --- a/src/game/g_holmes.pas +++ b/src/game/g_holmes.pas @@ -19,7 +19,7 @@ unit g_holmes; interface uses - e_log, + e_log, e_input, g_textures, g_basic, e_graphics, g_phys, g_grid, g_player, g_monsters, g_window, g_map, g_triggers, g_items, g_game, g_panel, g_console, xprofiler; @@ -37,15 +37,15 @@ type WheelDown = $0010; // event types - Motion = 0; + Release = 0; Press = 1; - Release = 2; + Motion = 2; public kind: Byte; // motion, press, release x, y: Integer; dx, dy: Integer; // for wheel this is wheel motion, otherwise this is relative mouse motion - but: Word; // current pressed button or 0 + but: Word; // current pressed/released button, or 0 for motion bstate: Word; // button state kstate: Word; // keyboard state (see THKeyEvent); end; @@ -53,19 +53,33 @@ type THKeyEvent = record public const + // modifiers ModCtrl = $0001; ModAlt = $0002; ModShift = $0004; - end; + // event types + Release = 0; + Press = 1; + + public + kind: Byte; + scan: Word; // SDL_SCANCODE_XXX + sym: Word; // SDLK_XXX + bstate: Word; // button state + kstate: Word; // keyboard state + + public + end; procedure g_Holmes_VidModeChanged (); procedure g_Holmes_WindowFocused (); procedure g_Holmes_WindowBlured (); procedure g_Holmes_Draw (); +procedure g_Holmes_DrawUI (); -function g_Holmes_mouseEvent (var ev: THMouseEvent): Boolean; // returns `true` if event was eaten +function g_Holmes_MouseEvent (var ev: THMouseEvent): Boolean; // returns `true` if event was eaten function g_Holmes_KeyEvent (var ev: THKeyEvent): Boolean; // returns `true` if event was eaten // hooks for player @@ -73,11 +87,22 @@ procedure g_Holmes_plrView (viewPortX, viewPortY, viewPortW, viewPortH: Integer) procedure g_Holmes_plrLaser (ax0, ay0, ax1, ay1: Integer); +operator = (constref ev: THKeyEvent; const s: AnsiString): Boolean; +operator = (const s: AnsiString; constref ev: THKeyEvent): Boolean; + +operator = (constref ev: THMouseEvent; const s: AnsiString): Boolean; +operator = (const s: AnsiString; constref ev: THMouseEvent): Boolean; + + +var + g_holmes_enabled: Boolean = {$IF DEFINED(D2F_DEBUG)}true{$ELSE}false{$ENDIF}; + + implementation uses - SysUtils, GL, - g_options; + SysUtils, GL, SDL2, + MAPDEF, g_options; var @@ -86,124 +111,280 @@ var msY: Integer = -666; msB: Word = 0; // button state kbS: Word = 0; // keyboard modifiers state - + showGrid: Boolean = true; + showMonsInfo: Boolean = false; + showMonsLOS2Plr: Boolean = false; + showAllMonsCells: Boolean = false; + showMapCurPos: Boolean = false; + showLayersWindow: Boolean = false; + showOutlineWindow: Boolean = false; // ////////////////////////////////////////////////////////////////////////// // -// cursor (hi, Death Track!) -const curWidth = 17; -const curHeight = 23; - -const cursorImg: array[0..curWidth*curHeight-1] of Byte = ( - 0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,3,2,0,0,0,0,0,0,0,0,0,0,0,0,0, - 1,0,3,2,2,0,0,0,0,0,0,0,0,0,0,0,0, - 1,1,3,3,2,2,0,0,0,0,0,0,0,0,0,0,0, - 1,1,3,3,4,2,2,0,0,0,0,0,0,0,0,0,0, - 1,1,3,3,4,4,2,2,0,0,0,0,0,0,0,0,0, - 1,1,3,3,4,4,4,2,2,0,0,0,0,0,0,0,0, - 1,1,3,3,4,4,4,4,2,2,0,0,0,0,0,0,0, - 1,1,3,3,4,4,4,5,6,2,2,0,0,0,0,0,0, - 1,1,3,3,4,4,5,6,7,5,2,2,0,0,0,0,0, - 1,1,3,3,4,5,6,7,5,4,5,2,2,0,0,0,0, - 1,1,3,3,5,6,7,5,4,5,6,7,2,2,0,0,0, - 1,1,3,3,6,7,5,4,5,6,7,7,7,2,2,0,0, - 1,1,3,3,7,5,4,5,6,7,7,7,7,7,2,2,0, - 1,1,3,3,5,4,5,6,8,8,8,8,8,8,8,8,2, - 1,1,3,3,4,5,6,3,8,8,8,8,8,8,8,8,8, - 1,1,3,3,5,6,3,3,1,1,1,1,1,1,1,0,0, - 1,1,3,3,6,3,3,1,1,1,1,1,1,1,1,0,0, - 1,1,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0, - 1,1,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0, - 1,1,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0, - 1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 -); -const cursorPal: array[0..9*4-1] of Byte = ( - 0, 0, 0, 0, - 0, 0, 0,163, - 85,255,255,255, - 85, 85,255,255, - 255, 85, 85,255, - 170, 0,170,255, - 85, 85, 85,255, - 0, 0, 0,255, - 0, 0,170,255 -); - +{$INCLUDE g_holmes.inc} +{$INCLUDE g_holmes_ui.inc} -var - curtexid: GLuint = 0; -procedure createCursorTexture (); +// ////////////////////////////////////////////////////////////////////////// // +// any mods = 255: nothing was defined +function parseModKeys (const s: AnsiString; out kmods: Byte; out mbuts: Byte): AnsiString; var - tex, tpp: PByte; - c: Integer; - x, y: Integer; + pos, epos: Integer; begin - if (curtexid <> 0) then exit; //begin glDeleteTextures(1, @curtexid); curtexid := 0; end; + kmods := 255; + mbuts := 255; + pos := 1; + while (pos <= Length(s)) and (s[pos] <= ' ') do Inc(pos); + while (pos < Length(s)) do + begin + if (Length(s)-pos >= 2) and (s[pos+1] = '-') then + begin + case s[pos] of + 'C', 'c': begin if (kmods = 255) then kmods := 0; kmods := kmods or THKeyEvent.ModCtrl; Inc(pos, 2); continue; end; + 'M', 'm': begin if (kmods = 255) then kmods := 0; kmods := kmods or THKeyEvent.ModAlt; Inc(pos, 2); continue; end; + 'S', 's': begin if (kmods = 255) then kmods := 0; kmods := kmods or THKeyEvent.ModShift; Inc(pos, 2); continue; end; + end; + break; + end; + if (Length(s)-pos >= 4) and ((s[pos+1] = 'M') or (s[pos+1] = 'm')) and ((s[pos+2] = 'B') or (s[pos+1] = 'b')) and (s[pos+3] = '-') then + begin + case s[pos] of + 'L', 'l': begin if (mbuts = 255) then mbuts := 0; mbuts := mbuts or THMouseEvent.Left; Inc(pos, 4); continue; end; + 'R', 'r': begin if (mbuts = 255) then mbuts := 0; mbuts := mbuts or THMouseEvent.Right; Inc(pos, 4); continue; end; + 'M', 'm': begin if (mbuts = 255) then mbuts := 0; mbuts := mbuts or THMouseEvent.Middle; Inc(pos, 4); continue; end; + end; + break; + end; + break; + end; + epos := Length(s)+1; + while (epos > pos) and (s[epos-1] <= ' ') do Dec(epos); + if (epos > pos) then result := Copy(s, pos, epos-pos) else result := ''; +end; - GetMem(tex, curWidth*curHeight*4); - tpp := tex; - for y := 0 to curHeight-1 do +operator = (constref ev: THKeyEvent; const s: AnsiString): Boolean; +var + f: Integer; + kmods: Byte = 255; + mbuts: Byte = 255; + kname: AnsiString; +begin + result := false; + kname := parseModKeys(s, kmods, mbuts); + if (kmods = 255) then kmods := 0; + if (ev.kstate <> kmods) then exit; + if (mbuts <> 255) and (ev.bstate <> mbuts) then exit; + for f := 1 to High(e_KeyNames) do begin - for x := 0 to curWidth-1 do + if (CompareText(kname, e_KeyNames[f]) = 0) then begin - c := cursorImg[y*curWidth+x]*4; - tpp^ := cursorPal[c+0]; Inc(tpp); - tpp^ := cursorPal[c+1]; Inc(tpp); - tpp^ := cursorPal[c+2]; Inc(tpp); - tpp^ := cursorPal[c+3]; Inc(tpp); + result := (ev.scan = f); + exit; end; end; +end; - glGenTextures(1, @curtexid); - if (curtexid = 0) then raise Exception.Create('can''t create Holmes texture'); - glBindTexture(GL_TEXTURE_2D, curtexid); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); +operator = (const s: AnsiString; constref ev: THKeyEvent): Boolean; +begin + result := (ev = s); +end; - //GLfloat[4] bclr = 0.0; - //glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, bclr.ptr); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, curWidth, curHeight, 0, GL_RGBA{gltt}, GL_UNSIGNED_BYTE, tex); +operator = (constref ev: THMouseEvent; const s: AnsiString): Boolean; +var + kmods: Byte = 255; + mbuts: Byte = 255; + kname: AnsiString; + but: Integer = -1; +begin + result := false; + kname := parseModKeys(s, kmods, mbuts); + if (CompareText(kname, 'LMB') = 0) then but := THMouseEvent.Left + else if (CompareText(kname, 'RMB') = 0) then but := THMouseEvent.Right + else if (CompareText(kname, 'MMB') = 0) then but := THMouseEvent.Middle + else if (CompareText(kname, 'None') = 0) then but := 0 + else exit; - //FreeMem(tex); + //conwritefln('s=[%s]; kname=[%s]; kmods=%s; mbuts=%s; but=%s', [s, kname, kmods, mbuts, but]); + + if (mbuts = 255) then mbuts := 0; + if (kmods <> 255) and (ev.kstate <> kmods) then exit; + + if (ev.kind = ev.Press) then mbuts := mbuts or but + else if (ev.kind = ev.Release) then mbuts := mbuts and (not but); + + //conwritefln(' ev.bstate=%s; ev.but=%s; mbuts=%s', [ev.bstate, ev.but, mbuts]); + + result := (ev.bstate = mbuts) and (ev.but = but); end; -procedure drawCursor (); +operator = (const s: AnsiString; constref ev: THMouseEvent): Boolean; begin - if (curtexid = 0) then createCursorTexture() else glBindTexture(GL_TEXTURE_2D, curtexid); - // blend it - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_TEXTURE_2D); - // color and opacity - glColor4f(1, 1, 1, 0.9); - Dec(msX, 2); - glBegin(GL_QUADS); - glTexCoord2f(0.0, 0.0); glVertex2i(msX, msY); // top-left - glTexCoord2f(1.0, 0.0); glVertex2i(msX+curWidth, msY); // top-right - glTexCoord2f(1.0, 1.0); glVertex2i(msX+curWidth, msY+curHeight); // bottom-right - glTexCoord2f(0.0, 1.0); glVertex2i(msX, msY+curHeight); // bottom-left - glEnd(); - Inc(msX, 2); - glDisable(GL_BLEND); - glDisable(GL_TEXTURE_2D); - glColor4f(1, 1, 1, 1); - glBindTexture(GL_TEXTURE_2D, 0); + result := (ev = s); +end; + + +// ////////////////////////////////////////////////////////////////////////// // +var + g_ol_nice: Boolean = false; + g_ol_fill_walls: Boolean = false; + g_ol_rlayer_back: Boolean = false; + g_ol_rlayer_step: Boolean = false; + g_ol_rlayer_wall: Boolean = false; + g_ol_rlayer_door: Boolean = false; + g_ol_rlayer_acid1: Boolean = false; + g_ol_rlayer_acid2: Boolean = false; + g_ol_rlayer_water: Boolean = false; + g_ol_rlayer_fore: Boolean = false; + + +// ////////////////////////////////////////////////////////////////////////// // +var + winHelp: THTopWindow = nil; + winOptions: THTopWindow = nil; + winLayers: THTopWindow = nil; + winOutlines: THTopWindow = nil; + + +procedure createHelpWindow (); +var + llb: THCtlSimpleText; +begin + llb := THCtlSimpleText.Create(0, 0); + llb.appendItem('common keys', true, true); + llb.appendItem(' F1 -- toggle this window'); + llb.appendItem(' M-F1 -- toggle options window'); + llb.appendItem(''); + llb.appendItem('control keys', true, true); + llb.appendItem(' M-M -- one monster think step'); + llb.appendItem(' M-I -- toggle monster info'); + llb.appendItem(' M-K -- toggle monster LOS to player'); + llb.appendItem(' M-G -- toggle "show all cells occupied by monsters" (SLOW!)'); + llb.appendItem(' M-A -- wake up monster'); + llb.appendItem(' C-T -- teleport player'); + llb.appendItem(' C-P -- show cursor position on the map'); + llb.appendItem(' C-G -- toggle grid'); + llb.appendItem(' C-L -- toggle layers window'); + llb.appendItem(' C-O -- toggle outlines window'); + llb.appendItem(''); + llb.appendItem('mouse', true, true); + llb.appendItem(' LMB -- select monster'); + llb.appendItem(' M-LMB -- dump monsters in cell (to log)'); + llb.appendItem(' RMB -- dump wall info to log'); + llb.appendItem(' M-LMB -- disable wall'); + winHelp := THTopWindow.Create('Holmes Help', 10, 10); + winHelp.escClose := true; + winHelp.appendChild(llb); + winHelp.centerInScreen(); +end; + + +procedure winLayersClosed (me: THControl; dummy: Integer); begin showLayersWindow := false; end; +procedure winOutlinesClosed (me: THControl; dummy: Integer); begin showOutlineWindow := false; end; + +procedure createLayersWindow (); +var + llb: THCtlCBListBox; +begin + llb := THCtlCBListBox.Create(0, 0); + llb.appendItem('background', @g_rlayer_back); + llb.appendItem('steps', @g_rlayer_step); + llb.appendItem('walls', @g_rlayer_wall); + llb.appendItem('doors', @g_rlayer_door); + llb.appendItem('acid1', @g_rlayer_acid1); + llb.appendItem('acid2', @g_rlayer_acid2); + llb.appendItem('water', @g_rlayer_water); + llb.appendItem('foreground', @g_rlayer_fore); + winLayers := THTopWindow.Create('visible', 10, 10); + winLayers.escClose := true; + winLayers.appendChild(llb); + winLayers.closeCB := winLayersClosed; +end; + + +procedure createOutlinesWindow (); +var + llb: THCtlCBListBox; +begin + llb := THCtlCBListBox.Create(0, 0); + llb.appendItem('background', @g_ol_rlayer_back); + llb.appendItem('steps', @g_ol_rlayer_step); + llb.appendItem('walls', @g_ol_rlayer_wall); + llb.appendItem('doors', @g_ol_rlayer_door); + llb.appendItem('acid1', @g_ol_rlayer_acid1); + llb.appendItem('acid2', @g_ol_rlayer_acid2); + llb.appendItem('water', @g_ol_rlayer_water); + llb.appendItem('foreground', @g_ol_rlayer_fore); + llb.appendItem('OPTIONS', nil); + llb.appendItem('fill walls', @g_ol_fill_walls); + llb.appendItem('contours', @g_ol_nice); + winOutlines := THTopWindow.Create('outlines', 100, 10); + winOutlines.escClose := true; + winOutlines.appendChild(llb); + winOutlines.closeCB := winOutlinesClosed; +end; + + +procedure toggleLayersWindow (me: THControl; checked: Integer); +begin + if showLayersWindow then + begin + if (winLayers = nil) then createLayersWindow(); + uiAddWindow(winLayers); + end + else + begin + uiRemoveWindow(winLayers); + end; +end; + + +procedure toggleOutlineWindow (me: THControl; checked: Integer); +begin + if showOutlineWindow then + begin + if (winOutlines = nil) then createOutlinesWindow(); + uiAddWindow(winOutlines); + end + else + begin + uiRemoveWindow(winOutlines); + end; +end; + + +procedure createOptionsWindow (); +var + llb: THCtlCBListBox; +begin + llb := THCtlCBListBox.Create(0, 0); + llb.appendItem('map grid', @showGrid); + llb.appendItem('cursor position on map', @showMapCurPos); + llb.appendItem('monster info', @showMonsInfo); + llb.appendItem('monster LOS to player', @showMonsLOS2Plr); + llb.appendItem('monster cells (SLOW!)', @showAllMonsCells); + llb.appendItem('WINDOWS', nil); + llb.appendItem('layers window', @showLayersWindow, toggleLayersWindow); + llb.appendItem('outline window', @showOutlineWindow, toggleOutlineWindow); + winOptions := THTopWindow.Create('Holmes Options', 100, 100); + winOptions.escClose := true; + winOptions.appendChild(llb); + winOptions.centerInScreen(); end; // ////////////////////////////////////////////////////////////////////////// // procedure g_Holmes_VidModeChanged (); begin - e_WriteLog(Format('Inspector: videomode changed: %dx%d', [gScreenWidth, gScreenHeight]), MSG_NOTIFY); - curtexid := 0; // texture is possibly lost here, idc + e_WriteLog(Format('Holmes: videomode changed: %dx%d', [gScreenWidth, gScreenHeight]), MSG_NOTIFY); + // texture space is possibly lost here, idc + curtexid := 0; + font6texid := 0; + font8texid := 0; + prfont6texid := 0; + prfont8texid := 0; //createCursorTexture(); end; @@ -227,6 +408,7 @@ var laserX0, laserY0, laserX1, laserY1: Integer; monMarkedUID: Integer = -1; + procedure g_Holmes_plrView (viewPortX, viewPortY, viewPortW, viewPortH: Integer); begin vpSet := true; @@ -243,6 +425,7 @@ begin laserY0 := ay0; laserX1 := ax1; laserY1 := ay1; + laserSet := laserSet; // shut up, fpc! end; @@ -255,7 +438,11 @@ procedure plrDebugMouse (var ev: THMouseEvent); function wallToggle (pan: TPanel; tag: Integer): Boolean; begin result := false; // don't stop - if pan.Enabled then g_Map_DisableWall(pan.arrIdx) else g_Map_EnableWall(pan.arrIdx); + e_WriteLog(Format('wall #%d(%d); enabled=%d (%d); (%d,%d)-(%d,%d)', [pan.arrIdx, pan.proxyId, Integer(pan.Enabled), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.X, pan.Y, pan.Width, pan.Height]), MSG_NOTIFY); + if (kbS = THKeyEvent.ModAlt) then + begin + if pan.Enabled then g_Map_DisableWall(pan.arrIdx) else g_Map_EnableWall(pan.arrIdx); + end; end; function monsAtDump (mon: TMonster; tag: Integer): Boolean; @@ -266,30 +453,288 @@ procedure plrDebugMouse (var ev: THMouseEvent); //if pan.Enabled then g_Map_DisableWall(pan.arrIdx) else g_Map_EnableWall(pan.arrIdx); end; + function monsInCell (mon: TMonster; tag: Integer): Boolean; + begin + result := false; // don't stop + e_WriteLog(Format('monster #%d (UID:%u) (proxyid:%d)', [mon.arrIdx, mon.UID, mon.proxyId]), MSG_NOTIFY); + end; + begin //e_WriteLog(Format('mouse: x=%d; y=%d; but=%d; bstate=%d', [msx, msy, but, bstate]), MSG_NOTIFY); - if (gPlayer1 = nil) then exit; + if (gPlayer1 = nil) or not vpSet then exit; if (ev.kind <> THMouseEvent.Press) then exit; - if (ev.but = THMouseEvent.Left) then + e_WriteLog(Format('mev: %d', [Integer(ev.kind)]), MSG_NOTIFY); + + if (ev.but = THMouseEvent.Right) then begin + // dump/toggle wall + e_WriteLog('=== TOGGLE WALL ===', MSG_NOTIFY); mapGrid.forEachAtPoint(pmsCurMapX, pmsCurMapY, wallToggle, (GridTagWall or GridTagDoor)); + e_WriteLog('--- toggle wall ---', MSG_NOTIFY); exit; end; - if (ev.but = THMouseEvent.Right) then + if (ev.but = THMouseEvent.Left) then begin - monMarkedUID := -1; - e_WriteLog('===========================', MSG_NOTIFY); - monsGrid.forEachAtPoint(pmsCurMapX, pmsCurMapY, monsAtDump); - e_WriteLog('---------------------------', MSG_NOTIFY); + if (kbS = THKeyEvent.ModAlt) then + begin + // dump monsters in cell + e_WriteLog('===========================', MSG_NOTIFY); + monsGrid.forEachInCell(pmsCurMapX, pmsCurMapY, monsInCell); + e_WriteLog('---------------------------', MSG_NOTIFY); + end + else if (kbS = 0) then + begin + monMarkedUID := -1; + e_WriteLog('===========================', MSG_NOTIFY); + monsGrid.forEachAtPoint(pmsCurMapX, pmsCurMapY, monsAtDump); + e_WriteLog('---------------------------', MSG_NOTIFY); + end; exit; end; end; +var + edgeBmp: array of Byte = nil; + + +procedure drawOutlines (); +var + r, g, b: Integer; + + procedure clearEdgeBmp (); + begin + SetLength(edgeBmp, (gWinSizeX+4)*(gWinSizeY+4)); + FillChar(edgeBmp[0], Length(edgeBmp)*sizeof(edgeBmp[0]), 0); + end; + + procedure drawPanel (pan: TPanel); + var + sx, len, y0, y1: Integer; + begin + if (pan = nil) or (pan.Width < 1) or (pan.Height < 1) then exit; + if (pan.X+pan.Width <= vpx-1) or (pan.Y+pan.Height <= vpy-1) then exit; + if (pan.X >= vpx+vpw+1) or (pan.Y >= vpy+vph+1) then exit; + if g_ol_nice or g_ol_fill_walls then + begin + sx := pan.X-(vpx-1); + len := pan.Width; + if (len > gWinSizeX+4) then len := gWinSizeX+4; + if (sx < 0) then begin len += sx; sx := 0; end; + if (sx+len > gWinSizeX+4) then len := gWinSizeX+4-sx; + if (len < 1) then exit; + assert(sx >= 0); + assert(sx+len <= gWinSizeX+4); + y0 := pan.Y-(vpy-1); + y1 := y0+pan.Height; + if (y0 < 0) then y0 := 0; + if (y1 > gWinSizeY+4) then y1 := gWinSizeY+4; + while (y0 < y1) do + begin + FillChar(edgeBmp[y0*(gWinSizeX+4)+sx], len*sizeof(edgeBmp[0]), 1); + Inc(y0); + end; + end + else + begin + drawRect(pan.X, pan.Y, pan.Width, pan.Height, r, g, b); + end; + end; + +var + lsx: Integer = -1; + lex: Integer = -1; + lsy: Integer = -1; + + procedure flushLine (); + begin + if (lsy > 0) and (lsx > 0) then + begin + if (lex = lsx) then + begin + glBegin(GL_POINTS); + glVertex2f(lsx-1+vpx+0.37, lsy-1+vpy+0.37); + glEnd(); + end + else + begin + glBegin(GL_LINES); + glVertex2f(lsx-1+vpx+0.37, lsy-1+vpy+0.37); + glVertex2f(lex-0+vpx+0.37, lsy-1+vpy+0.37); + glEnd(); + end; + end; + lsx := -1; + lex := -1; + end; + + procedure startLine (y: Integer); + begin + flushLine(); + lsy := y; + end; + + procedure putPixel (x: Integer); + begin + if (x < 1) then exit; + if (lex+1 <> x) then flushLine(); + if (lsx < 0) then lsx := x; + lex := x; + end; + + procedure drawEdges (); + var + x, y: Integer; + a: PByte; + begin + glDisable(GL_BLEND); + glDisable(GL_TEXTURE_2D); + glLineWidth(1); + glPointSize(1); + glDisable(GL_LINE_SMOOTH); + glDisable(GL_POLYGON_SMOOTH); + glColor4f(r/255.0, g/255.0, b/255.0, 1.0); + for y := 1 to vph do + begin + a := @edgeBmp[y*(gWinSizeX+4)+1]; + startLine(y); + for x := 1 to vpw do + begin + if (a[0] <> 0) then + begin + if (a[-1] = 0) or (a[1] = 0) or (a[-(gWinSizeX+4)] = 0) or (a[gWinSizeX+4] = 0) or + (a[-(gWinSizeX+4)-1] = 0) or (a[-(gWinSizeX+4)+1] = 0) or + (a[gWinSizeX+4-1] = 0) or (a[gWinSizeX+4+1] = 0) then + begin + putPixel(x); + end; + end; + Inc(a); + end; + flushLine(); + end; + end; + + procedure drawFilledWalls (); + var + x, y: Integer; + a: PByte; + begin + glDisable(GL_BLEND); + glDisable(GL_TEXTURE_2D); + glLineWidth(1); + glPointSize(1); + glDisable(GL_LINE_SMOOTH); + glDisable(GL_POLYGON_SMOOTH); + glColor4f(r/255.0, g/255.0, b/255.0, 1.0); + for y := 1 to vph do + begin + a := @edgeBmp[y*(gWinSizeX+4)+1]; + startLine(y); + for x := 1 to vpw do + begin + if (a[0] <> 0) then putPixel(x); + Inc(a); + end; + flushLine(); + end; + end; + + procedure doWallsOld (parr: array of TPanel; ptype: Word; ar, ag, ab: Integer); + var + f: Integer; + pan: TPanel; + begin + r := ar; + g := ag; + b := ab; + if g_ol_nice or g_ol_fill_walls then clearEdgeBmp(); + for f := 0 to High(parr) do + begin + pan := parr[f]; + if (pan = nil) or not pan.Enabled or (pan.Width < 1) or (pan.Height < 1) then continue; + if ((pan.PanelType and ptype) = 0) then continue; + drawPanel(pan); + end; + if g_ol_nice then drawEdges(); + if g_ol_fill_walls then drawFilledWalls(); + end; + +var + xptag: Word; + + function doWallCB (pan: TPanel; tag: Integer): Boolean; + begin + result := false; // don't stop + //if (pan = nil) or not pan.Enabled or (pan.Width < 1) or (pan.Height < 1) then exit; + if ((pan.PanelType and xptag) = 0) then exit; + drawPanel(pan); + end; + + procedure doWalls (parr: array of TPanel; ptype: Word; ar, ag, ab: Integer); + begin + r := ar; + g := ag; + b := ab; + xptag := ptype; + if ((ptype and (PANEL_WALL or PANEL_OPENDOOR or PANEL_CLOSEDOOR)) <> 0) then ptype := GridTagWall or GridTagDoor + else panelTypeToTag(ptype); + if g_ol_nice or g_ol_fill_walls then clearEdgeBmp(); + mapGrid.forEachInAABB(vpx-1, vpy-1, vpw+2, vph+2, doWallCB, ptype); + if g_ol_nice then drawEdges(); + if g_ol_fill_walls then drawFilledWalls(); + end; + +begin + if g_ol_rlayer_back then doWallsOld(gRenderBackgrounds, PANEL_BACK, 255, 127, 0); + if g_ol_rlayer_step then doWallsOld(gSteps, PANEL_STEP, 192, 192, 192); + if g_ol_rlayer_wall then doWallsOld(gWalls, PANEL_WALL, 255, 255, 255); + if g_ol_rlayer_door then doWallsOld(gWalls, PANEL_OPENDOOR or PANEL_CLOSEDOOR, 0, 255, 0); + if g_ol_rlayer_acid1 then doWallsOld(gAcid1, PANEL_ACID1, 255, 0, 0); + if g_ol_rlayer_acid2 then doWallsOld(gAcid2, PANEL_ACID2, 198, 198, 0); + if g_ol_rlayer_water then doWallsOld(gWater, PANEL_WATER, 0, 255, 255); + if g_ol_rlayer_fore then doWallsOld(gRenderForegrounds, PANEL_FORE, 210, 210, 210); +end; + + procedure plrDebugDraw (); + procedure drawTileGrid (); + var + x, y: Integer; + begin + for y := 0 to (mapGrid.gridHeight div mapGrid.tileSize) do + begin + drawLine(mapGrid.gridX0, mapGrid.gridY0+y*mapGrid.tileSize, mapGrid.gridX0+mapGrid.gridWidth, mapGrid.gridY0+y*mapGrid.tileSize, 96, 96, 96, 255); + end; + + for x := 0 to (mapGrid.gridWidth div mapGrid.tileSize) do + begin + drawLine(mapGrid.gridX0+x*mapGrid.tileSize, mapGrid.gridY0, mapGrid.gridX0+x*mapGrid.tileSize, mapGrid.gridY0+y*mapGrid.gridHeight, 96, 96, 96, 255); + end; + end; + + procedure hilightCell (cx, cy: Integer); + begin + fillRect(cx, cy, monsGrid.tileSize, monsGrid.tileSize, 0, 128, 0, 64); + end; + + procedure hilightCell1 (cx, cy: Integer); + begin + //e_WriteLog(Format('h1: (%d,%d)', [cx, cy]), MSG_NOTIFY); + fillRect(cx, cy, monsGrid.tileSize, monsGrid.tileSize, 255, 255, 0, 92); + end; + + function hilightWallTrc (pan: TPanel; tag: Integer; x, y, prevx, prevy: Integer): Boolean; + begin + result := false; // don't stop + if (pan = nil) then exit; // cell completion, ignore + //e_WriteLog(Format('h1: (%d,%d)', [cx, cy]), MSG_NOTIFY); + fillRect(pan.X, pan.Y, pan.Width, pan.Height, 0, 128, 128, 64); + end; + function monsCollector (mon: TMonster; tag: Integer): Boolean; var ex, ey: Integer; @@ -304,19 +749,123 @@ procedure plrDebugDraw (); end; end; + procedure drawMonsterInfo (mon: TMonster); + var + mx, my, mw, mh: Integer; + + procedure drawMonsterTargetLine (); + var + emx, emy, emw, emh: Integer; + enemy: TMonster; + eplr: TPlayer; + ex, ey: Integer; + begin + if (g_GetUIDType(mon.MonsterTargetUID) = UID_PLAYER) then + begin + eplr := g_Player_Get(mon.MonsterTargetUID); + if (eplr <> nil) then eplr.getMapBox(emx, emy, emw, emh) else exit; + end + else if (g_GetUIDType(mon.MonsterTargetUID) = UID_MONSTER) then + begin + enemy := g_Monsters_ByUID(mon.MonsterTargetUID); + if (enemy <> nil) then enemy.getMapBox(emx, emy, emw, emh) else exit; + end + else + begin + exit; + end; + mon.getMapBox(mx, my, mw, mh); + drawLine(mx+mw div 2, my+mh div 2, emx+emw div 2, emy+emh div 2, 255, 0, 0, 255); + if (g_Map_traceToNearestWall(mx+mw div 2, my+mh div 2, emx+emw div 2, emy+emh div 2, @ex, @ey) <> nil) then + begin + drawLine(mx+mw div 2, my+mh div 2, ex, ey, 0, 255, 0, 255); + end; + end; + + procedure drawLOS2Plr (); + var + emx, emy, emw, emh: Integer; + eplr: TPlayer; + ex, ey: Integer; + begin + eplr := gPlayers[0]; + if (eplr = nil) then exit; + eplr.getMapBox(emx, emy, emw, emh); + mon.getMapBox(mx, my, mw, mh); + drawLine(mx+mw div 2, my+mh div 2, emx+emw div 2, emy+emh div 2, 255, 0, 0, 255); + {$IF DEFINED(D2F_DEBUG)} + //mapGrid.dbgRayTraceTileHitCB := hilightCell1; + {$ENDIF} + if (g_Map_traceToNearestWall(mx+mw div 2, my+mh div 2, emx+emw div 2, emy+emh div 2, @ex, @ey) <> nil) then + //if (mapGrid.traceRay(ex, ey, mx+mw div 2, my+mh div 2, emx+emw div 2, emy+emh div 2, hilightWallTrc, (GridTagWall or GridTagDoor)) <> nil) then + begin + drawLine(mx+mw div 2, my+mh div 2, ex, ey, 0, 255, 0, 255); + end; + {$IF DEFINED(D2F_DEBUG)} + //mapGrid.dbgRayTraceTileHitCB := nil; + {$ENDIF} + end; + + begin + if (mon = nil) then exit; + mon.getMapBox(mx, my, mw, mh); + //mx += mw div 2; + + monsGrid.forEachBodyCell(mon.proxyId, hilightCell); + + if showMonsInfo then + begin + //fillRect(mx-4, my-7*8-6, 110, 7*8+6, 0, 0, 94, 250); + darkenRect(mx-4, my-7*8-6, 110, 7*8+6, 128); + my -= 8; + my -= 2; + + // type + drawText6(mx, my, Format('%s(U:%u)', [monsTypeToString(mon.MonsterType), mon.UID]), 255, 127, 0); my -= 8; + // beh + drawText6(mx, my, Format('Beh: %s', [monsBehToString(mon.MonsterBehaviour)]), 255, 127, 0); my -= 8; + // state + drawText6(mx, my, Format('State:%s (%d)', [monsStateToString(mon.MonsterState), mon.MonsterSleep]), 255, 127, 0); my -= 8; + // health + drawText6(mx, my, Format('Health:%d', [mon.MonsterHealth]), 255, 127, 0); my -= 8; + // ammo + drawText6(mx, my, Format('Ammo:%d', [mon.MonsterAmmo]), 255, 127, 0); my -= 8; + // target + drawText6(mx, my, Format('TgtUID:%u', [mon.MonsterTargetUID]), 255, 127, 0); my -= 8; + drawText6(mx, my, Format('TgtTime:%d', [mon.MonsterTargetTime]), 255, 127, 0); my -= 8; + end; + + drawMonsterTargetLine(); + if showMonsLOS2Plr then drawLOS2Plr(); + { + property MonsterRemoved: Boolean read FRemoved write FRemoved; + property MonsterPain: Integer read FPain write FPain; + property MonsterAnim: Byte read FCurAnim write FCurAnim; + } + end; + + function highlightAllMonsterCells (mon: TMonster): Boolean; + begin + result := false; // don't stop + monsGrid.forEachBodyCell(mon.proxyId, hilightCell); + end; + var mon: TMonster; mx, my, mw, mh: Integer; begin - //e_DrawPoint(4, plrMouseX, plrMouseY, 255, 0, 255); if (gPlayer1 = nil) then exit; - //e_WriteLog(Format('(%d,%d)-(%d,%d)', [laserX0, laserY0, laserX1, laserY1]), MSG_NOTIFY); + glEnable(GL_SCISSOR_TEST); + glScissor(0, gWinSizeY-gPlayerScreenSize.Y-1, vpw, vph); glPushMatrix(); glTranslatef(-vpx, -vpy, 0); - g_Mons_AlongLine(laserX0, laserY0, laserX1, laserY1, monsCollector, true); + if (showGrid) then drawTileGrid(); + drawOutlines(); + + if (laserSet) then g_Mons_AlongLine(laserX0, laserY0, laserX1, laserY1, monsCollector, true); if (monMarkedUID <> -1) then begin @@ -325,54 +874,185 @@ begin begin mon.getMapBox(mx, my, mw, mh); e_DrawQuad(mx, my, mx+mw-1, my+mh-1, 255, 0, 0, 30); + drawMonsterInfo(mon); end; end; - //e_DrawPoint(16, laserX0, laserY0, 255, 255, 255); + if showAllMonsCells then g_Mons_ForEach(highlightAllMonsterCells); glPopMatrix(); -end; + glDisable(GL_SCISSOR_TEST); -{ - procedure drawTileGrid (); - var - x, y: Integer; - begin - y := mapGrid.gridY0; - while (y < mapGrid.gridY0+mapGrid.gridHeight) do - begin - x := mapGrid.gridX0; - while (x < mapGrid.gridX0+mapGrid.gridWidth) do - begin - if (x+mapGrid.tileSize > vpx) and (y+mapGrid.tileSize > vpy) and - (x < vpx+vpw) and (y < vpy+vph) then - begin - e_DrawQuad(x, y, x+mapGrid.tileSize-1, y+mapGrid.tileSize-1, 96, 96, 96, 96); - end; - Inc(x, mapGrid.tileSize); - end; - Inc(y, mapGrid.tileSize); - end; - end; -} + if showMapCurPos then drawText8(4, gWinSizeY-10, Format('mappos:(%d,%d)', [pmsCurMapX, pmsCurMapY]), 255, 255, 0); +end; // ////////////////////////////////////////////////////////////////////////// // -function g_Holmes_mouseEvent (var ev: THMouseEvent): Boolean; +function g_Holmes_MouseEvent (var ev: THMouseEvent): Boolean; begin result := true; msX := ev.x; msY := ev.y; msB := ev.bstate; kbS := ev.kstate; - plrDebugMouse(ev); + msB := msB; + if not uiMouseEvent(ev) then plrDebugMouse(ev); end; function g_Holmes_KeyEvent (var ev: THKeyEvent): Boolean; +var + mon: TMonster; + pan: TPanel; + x, y, w, h: Integer; + ex, ey: Integer; + dx, dy: Integer; + + procedure dummyWallTrc (cx, cy: Integer); + begin + end; + begin result := false; + msB := ev.bstate; + kbS := ev.kstate; + case ev.scan of + SDL_SCANCODE_LCTRL, SDL_SCANCODE_RCTRL, + SDL_SCANCODE_LALT, SDL_SCANCODE_RALT, + SDL_SCANCODE_LSHIFT, SDL_SCANCODE_RSHIFT: + result := true; + end; + if uiKeyEvent(ev) then begin result := true; exit; end; + // press + if (ev.kind = THKeyEvent.Press) then + begin + // M-M: one monster think step + if (ev = 'M-M') then + begin + result := true; + gmon_debug_think := false; + gmon_debug_one_think_step := true; // do one step + exit; + end; + // M-I: toggle monster info + if (ev = 'M-I') then + begin + result := true; + showMonsInfo := not showMonsInfo; + exit; + end; + // M-L: toggle monster LOS to player + if (ev = 'M-L') then + begin + result := true; + showMonsLOS2Plr := not showMonsLOS2Plr; + exit; + end; + // M-G: toggle "show all cells occupied by monsters" + if (ev = 'M-G') then + begin + result := true; + showAllMonsCells := not showAllMonsCells; + exit; + end; + // M-A: wake up monster + if (ev = 'M-A') then + begin + result := true; + if (monMarkedUID <> -1) then + begin + mon := g_Monsters_ByUID(monMarkedUID); + if (mon <> nil) then mon.WakeUp(); + end; + exit; + end; + // C-T: teleport player + if (ev = 'C-T') then + begin + result := true; + //e_WriteLog(Format('TELEPORT: (%d,%d)', [pmsCurMapX, pmsCurMapY]), MSG_NOTIFY); + if (gPlayers[0] <> nil) then + begin + gPlayers[0].getMapBox(x, y, w, h); + gPlayers[0].TeleportTo(pmsCurMapX-w div 2, pmsCurMapY-h div 2, true, 69); // 69: don't change dir + end; + exit; + end; + // C-P: show cursor position on the map + if (ev = 'C-P') then + begin + result := true; + showMapCurPos := not showMapCurPos; + exit; + end; + // C-G: toggle grid + if (ev = 'C-G') then + begin + result := true; + showGrid := not showGrid; + exit; + end; + // C-L: toggle layers window + if (ev = 'C-L') then + begin + result := true; + showLayersWindow := not showLayersWindow; + toggleLayersWindow(nil, 0); + exit; + end; + // C-O: toggle outlines window + if (ev = 'C-O') then + begin + result := true; + showOutlineWindow := not showOutlineWindow; + toggleOutlineWindow(nil, 0); + exit; + end; + // F1: toggle options window + if (ev = 'F1') then + begin + result := true; + if (winHelp = nil) then createHelpWindow(); + if not uiVisibleWindow(winHelp) then uiAddWindow(winHelp) else uiRemoveWindow(winHelp); + exit; + end; + // M-F1: toggle options window + if (ev = 'M-F1') then + begin + result := true; + if (winOptions = nil) then createOptionsWindow(); + if not uiVisibleWindow(winOptions) then uiAddWindow(winOptions) else uiRemoveWindow(winOptions); + exit; + end; + {$IF DEFINED(D2F_DEBUG)} + // C-UP, C-DOWN, C-LEFT, C-RIGHT: trace 10 pixels from cursor in the respective direction + if ((ev.scan = SDL_SCANCODE_UP) or (ev.scan = SDL_SCANCODE_DOWN) or (ev.scan = SDL_SCANCODE_LEFT) or (ev.scan = SDL_SCANCODE_RIGHT)) and + ((ev.kstate and THKeyEvent.ModCtrl) <> 0) then + begin + result := true; + dx := pmsCurMapX; + dy := pmsCurMapY; + case ev.scan of + SDL_SCANCODE_UP: dy -= 120; + SDL_SCANCODE_DOWN: dy += 120; + SDL_SCANCODE_LEFT: dx -= 120; + SDL_SCANCODE_RIGHT: dx += 120; + end; + {$IF DEFINED(D2F_DEBUG)} + //mapGrid.dbgRayTraceTileHitCB := dummyWallTrc; + mapGrid.dbgShowTraceLog := true; + {$ENDIF} + pan := g_Map_traceToNearest(pmsCurMapX, pmsCurMapY, dx, dy, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey); + {$IF DEFINED(D2F_DEBUG)} + //mapGrid.dbgRayTraceTileHitCB := nil; + mapGrid.dbgShowTraceLog := false; + {$ENDIF} + e_LogWritefln('v-trace: (%d,%d)-(%d,%d); end=(%d,%d); hit=%d', [pmsCurMapX, pmsCurMapY, dx, dy, ex, ey, (pan <> nil)]); + exit; + end; + {$ENDIF} + end; end; @@ -385,8 +1065,18 @@ begin glDisable(GL_SCISSOR_TEST); glDisable(GL_TEXTURE_2D); - plrDebugDraw(); + if gGameOn then + begin + plrDebugDraw(); + end; + laserSet := false; +end; + + +procedure g_Holmes_DrawUI (); +begin + uiDraw(); drawCursor(); end;