X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_gui.pas;h=bc33eff23182b207e972b384473ce25778cfdf70;hb=b5ffc3281e9daf11586579dce6dea0707b1d4edd;hp=96df55bc44e88dac950b19aee30557de087cf4dd;hpb=54b1109da7cd0eb8498980a6ad57f2dcda49b022;p=d2df-sdl.git diff --git a/src/game/g_gui.pas b/src/game/g_gui.pas index 96df55b..bc33eff 100644 --- a/src/game/g_gui.pas +++ b/src/game/g_gui.pas @@ -549,11 +549,7 @@ procedure g_GUI_LoadMenuPos(); implementation uses -{$IFDEF USE_NANOGL} - nanoGL, -{$ELSE} - GL, GLExt, -{$ENDIF} + {$INCLUDE ../nogl/noGLuses.inc} g_textures, g_sound, SysUtils, g_game, Math, StrUtils, g_player, g_options, g_map, g_weapons, xdynrec, wadreader; @@ -824,6 +820,10 @@ begin else e_Clear(GL_COLOR_BUFFER_BIT, 0.5, 0.5, 0.5); + // small hack here + if FName = 'AuthorsMenu' then + e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150); + for i := 0 to High(Childs) do if Childs[i] <> nil then Childs[i].Draw; end;