X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_gui.pas;h=0100e36ffcf22ff242052d5f17f5442e3fdddc88;hb=f20e858e5220f471cbb5cca0043f51a209c0ddd4;hp=7acbf0b101213d9203f4c9562aa20bf4c868523c;hpb=b953ad027f47e5e6bd0eb86e3133f936253dadf3;p=d2df-sdl.git diff --git a/src/game/g_gui.pas b/src/game/g_gui.pas index 7acbf0b..0100e36 100644 --- a/src/game/g_gui.pas +++ b/src/game/g_gui.pas @@ -82,22 +82,23 @@ type end; TGUIControl = class; + TGUIWindow = class; TOnKeyDownEvent = procedure(Key: Byte); + TOnKeyDownEventEx = procedure(win: TGUIWindow; Key: Byte); TOnCloseEvent = procedure; TOnShowEvent = procedure; TOnClickEvent = procedure; TOnChangeEvent = procedure(Sender: TGUIControl); TOnEnterEvent = procedure(Sender: TGUIControl); - TGUIWindow = class; - TGUIControl = class private FX, FY: Integer; FEnabled: Boolean; FWindow : TGUIWindow; FName: string; + FUserData: Pointer; public constructor Create; procedure OnMessage(var Msg: TMessage); virtual; @@ -107,6 +108,7 @@ type property Y: Integer read FY write FY; property Enabled: Boolean read FEnabled write FEnabled; property Name: string read FName write FName; + property UserData: Pointer read FUserData write FUserData; end; TGUIWindow = class @@ -118,8 +120,10 @@ type FBackTexture: string; FMainWindow: Boolean; FOnKeyDown: TOnKeyDownEvent; + FOnKeyDownEx: TOnKeyDownEventEx; FOnCloseEvent: TOnCloseEvent; FOnShowEvent: TOnShowEvent; + FUserData: Pointer; public Childs: array of TGUIControl; constructor Create(Name: string); @@ -131,12 +135,14 @@ type procedure SetActive(Control: TGUIControl); function GetControl(Name: string): TGUIControl; property OnKeyDown: TOnKeyDownEvent read FOnKeyDown write FOnKeyDown; + property OnKeyDownEx: TOnKeyDownEventEx read FOnKeyDownEx write FOnKeyDownEx; property OnClose: TOnCloseEvent read FOnCloseEvent write FOnCloseEvent; property OnShow: TOnShowEvent read FOnShowEvent write FOnShowEvent; property Name: string read FName; property DefControl: string read FDefControl write FDefControl; property BackTexture: string read FBackTexture write FBackTexture; property MainWindow: Boolean read FMainWindow write FMainWindow; + property UserData: Pointer read FUserData write FUserData; end; TGUITextButton = class(TGUIControl) @@ -148,6 +154,7 @@ type FShowWindow: string; public Proc: procedure; + ProcEx: procedure (sender: TGUITextButton); constructor Create(Proc: Pointer; FontID: DWORD; Text: string); destructor Destroy(); override; procedure OnMessage(var Msg: TMessage); override; @@ -447,6 +454,7 @@ type FCounter: Byte; FAlign: Boolean; FLeft: Integer; + FYesNo: Boolean; function NewItem(): Integer; public constructor Create(HeaderFont, ItemsFont: DWORD; Header: string); @@ -472,6 +480,7 @@ type procedure UpdateIndex(); property Align: Boolean read FAlign write FAlign; property Left: Integer read FLeft write FLeft; + property YesNo: Boolean read FYesNo write FYesNo; end; var @@ -713,6 +722,7 @@ begin FActiveControl := nil; FName := Name; FOnKeyDown := nil; + FOnKeyDownEx := nil; FOnCloseEvent := nil; FOnShowEvent := nil; end; @@ -765,6 +775,7 @@ procedure TGUIWindow.OnMessage(var Msg: TMessage); begin if FActiveControl <> nil then FActiveControl.OnMessage(Msg); if @FOnKeyDown <> nil then FOnKeyDown(Msg.wParam); + if @FOnKeyDownEx <> nil then FOnKeyDownEx(self, Msg.wParam); if Msg.Msg = WM_KEYDOWN then if Msg.wParam = IK_ESCAPE then @@ -827,13 +838,12 @@ end; procedure TGUITextButton.Click(Silent: Boolean = False); begin - if (FSound <> '') and (not Silent) then - g_Sound_PlayEx(FSound); + if (FSound <> '') and (not Silent) then g_Sound_PlayEx(FSound); - if @Proc <> nil then - Proc(); - if FShowWindow <> '' then - g_GUI_ShowWindow(FShowWindow); + if @Proc <> nil then Proc(); + if @ProcEx <> nil then ProcEx(self); + + if FShowWindow <> '' then g_GUI_ShowWindow(FShowWindow); end; constructor TGUITextButton.Create(Proc: Pointer; FontID: DWORD; Text: string); @@ -841,6 +851,7 @@ begin inherited Create(); Self.Proc := Proc; + ProcEx := nil; FFont := TFont.Create(FontID, FONT_CHAR); @@ -1248,9 +1259,13 @@ begin with FItems[i] do begin Text := TGUILabel.Create(l[a], FFontID); - with Text do + if FYesNo then begin - FColor := MENU_ITEMSTEXT_COLOR; + with Text do begin FColor := _RGB(255, 0, 0); end; + end + else + begin + with Text do begin FColor := MENU_ITEMSTEXT_COLOR; end; end; Control := nil; @@ -1283,6 +1298,7 @@ begin FFontID := ItemsFont; FCounter := MENU_MARKERDELAY; FAlign := True; + FYesNo := false; FHeader := TGUILabel.Create(Header, HeaderFont); with FHeader do @@ -1467,11 +1483,26 @@ begin IK_RETURN, IK_KPRETURN: begin if FIndex <> -1 then - if FItems[FIndex].Control <> nil then - FItems[FIndex].Control.OnMessage(Msg); - + begin + if FItems[FIndex].Control <> nil then FItems[FIndex].Control.OnMessage(Msg); + end; g_Sound_PlayEx(MENU_CLICKSOUND); end; + // dirty hacks + IK_Y: + if FYesNo and (length(FItems) > 1) then + begin + Msg.wParam := IK_RETURN; // to register keypress + FIndex := High(FItems)-1; + if FItems[FIndex].Control <> nil then FItems[FIndex].Control.OnMessage(Msg); + end; + IK_N: + if FYesNo and (length(FItems) > 1) then + begin + Msg.wParam := IK_RETURN; // to register keypress + FIndex := High(FItems); + if FItems[FIndex].Control <> nil then FItems[FIndex].Control.OnMessage(Msg); + end; end; end; end; @@ -1520,21 +1551,22 @@ begin cx := 0; for a := 0 to High(FItems) do + begin with FItems[a] do begin if (Text <> nil) and (Control = nil) then Continue; - w := 0; if Text <> nil then w := tx+Text.GetWidth; - if w > cx then cx := w; end; + end; cx := cx+MENU_HSPACE; h := FHeader.GetHeight*2+MENU_VSPACE*(Length(FItems)-1); for a := 0 to High(FItems) do + begin with FItems[a] do begin if (ControlType = TGUIListBox) or (ControlType = TGUIFileListBox) then @@ -1542,6 +1574,7 @@ begin else h := h+e_CharFont_GetMaxHeight(FFontID); end; + end; h := (gScreenHeight div 2)-(h div 2); @@ -1583,6 +1616,30 @@ begin else Inc(h, e_CharFont_GetMaxHeight(FFontID)+MENU_VSPACE); end; + + // another ugly hack + if FYesNo and (length(FItems) > 1) then + begin + w := -1; + for a := High(FItems)-1 to High(FItems) do + begin + if (FItems[a].Control <> nil) and (FItems[a].ControlType = TGUITextButton) then + begin + cx := (FItems[a].Control as TGUITextButton).GetWidth; + if cx > w then w := cx; + end; + end; + if w > 0 then + begin + for a := High(FItems)-1 to High(FItems) do + begin + if (FItems[a].Control <> nil) and (FItems[a].ControlType = TGUITextButton) then + begin + FItems[a].Control.FX := (gScreenWidth-w) div 2; + end; + end; + end; + end; end; function TGUIMenu.AddScroll(fText: string): TGUIScroll;