X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_grid.pas;h=092f13ee201a53a54939da7ceced246ef4e39c24;hb=8cd6b5c965cd6cae75db5f554e61d0d150d08b46;hp=fae595dc6c0844388402cfaa738905a28eaacf54;hpb=723546f31b9eef4356639c443419be4a6e2b8ebb;p=d2df-sdl.git diff --git a/src/game/g_grid.pas b/src/game/g_grid.pas index fae595d..092f13e 100644 --- a/src/game/g_grid.pas +++ b/src/game/g_grid.pas @@ -238,12 +238,10 @@ type function lineAABBIntersects (x0, y0, x1, y1: Integer; bx, by, bw, bh: Integer; out inx, iny: Integer): Boolean; // sweep two AABB's to see if and when they are overlapping -// returns `true` if collision was detected (or boxes overlaps) +// returns `true` if collision was detected (but boxes doesn't overlap) +// u1 and u1 has no sense if no collision was detected // u0 = normalized time of first collision (i.e. collision starts at myMove*u0) // u1 = normalized time of second collision (i.e. collision stops after myMove*u1) -// if no collision was detected: -// u1 < 0: no collision at all -// u1 >= 0: boxes are overlapping at the start; u0 has no meaning, u1 is exit time, hitedge is undefined // hitedge for `it`: 0: top; 1: right; 2: bottom; 3: left // enter/exit coords will form non-intersecting configuration (i.e. will be before/after the actual collision) function sweepAABB (mex0, mey0, mew, meh: Integer; medx, medy: Integer; itx0, ity0, itw, ith: Integer; @@ -2552,7 +2550,7 @@ var lq: LongWord; f, ptag: Integer; minu0: Single = 100000.0; - u0: Single; + u0, u1: Single; hedge: Integer; cx0, cy0, cx1, cy1: Integer; begin @@ -2591,13 +2589,11 @@ begin end; lq := mLastQuery; - gy := cy0; - while (gy <= cy1) do + for gy := cy0 div mTileSize to cy1 div mTileSize do begin - gx := cx0; - while (gx <= cx1) do + for gx := cx0 div mTileSize to cx1 div mTileSize do begin - cidx := mGrid[(gy div mTileSize)*mWidth+(gx div mTileSize)]; + cidx := mGrid[gy*mWidth+gx]; while (cidx <> -1) do begin cc := @mCells[cidx]; @@ -2613,8 +2609,19 @@ begin begin if not cb(px.mObj, ptag) then continue; end; - if not sweepAABB(cx0+mMinX, cy0+mMinY, aw, ah, dx, dy, px.mX, px.mY, px.mWidth, px.mHeight, @u0, @hedge) then + if not sweepAABB(ax0, ay0, aw, ah, dx, dy, px.mX, px.mY, px.mWidth, px.mHeight, @u0, @hedge, @u1) then begin + { + if (u1 >= 0) then + begin + // overlapping + ex := ax0; + ey := ay0; + result := px.mObj; + mInQuery := false; + exit; + end; + } continue; end; if (minu0 > u0) then @@ -2623,8 +2630,8 @@ begin minu0 := u0; if (u0 = 0.0) then begin - ex := cx0+mMinX; - ey := cy0+mMinY; + ex := ax0; + ey := ay0; mInQuery := false; exit; end; @@ -2634,9 +2641,7 @@ begin // next cell cidx := cc.next; end; - Inc(gx, mTileSize); end; - Inc(gy, mTileSize); end; if (minu0 <= 1.0) then