X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_gfx.pas;h=42dfa8c8eae83811f7bb35f823ac7d7b47ea3e2d;hb=7da841038d5a4e415324d4441cd397f6664e892d;hp=2e4dc8730c400582dc59085bb1515a2cbd20ef8f;hpb=66a94fecae8b7adff4a52946029944e3cb1870da;p=d2df-sdl.git diff --git a/src/game/g_gfx.pas b/src/game/g_gfx.pas index 2e4dc87..42dfa8c 100644 --- a/src/game/g_gfx.pas +++ b/src/game/g_gfx.pas @@ -1627,7 +1627,10 @@ begin if (Particles <> nil) then begin glDisable(GL_TEXTURE_2D); - glPointSize(2); + if (g_dbg_scale < 0.6) then glPointSize(1) + else if (g_dbg_scale > 1.3) then glPointSize(g_dbg_scale+1) + else glPointSize(2); + glDisable(GL_POINT_SMOOTH); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); @@ -1660,7 +1663,7 @@ begin begin if (OnceAnims[a].Animation <> nil) then begin - with OnceAnims[a] do Animation.Draw(x, y, M_NONE); + with OnceAnims[a] do Animation.Draw(x, y, TMirrorType.None); end; end; end;