X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=fd0daf24a2f4282f5ded133f0e036e6fbd726bac;hb=d7d166dc3cd287276202e862746208892c4cc89f;hp=f4882b6bdbc95b4069ef439cf192f1da7cb0a4a9;hpb=ed44a0d5d95ad910ffdec33aca95bd71481f9b62;p=d2df-sdl.git diff --git a/src/game/g_game.pas b/src/game/g_game.pas index f4882b6..fd0daf2 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -1255,21 +1255,21 @@ begin if FindFirst(ModelsDir+'*.wad', faAnyFile, SR) = 0 then repeat if not g_PlayerModel_Load(ModelsDir+SR.Name) then - e_WriteLog(Format('Error loading model %s', [SR.Name]), MSG_WARNING); + e_WriteLog(Format('Error loading model %s', [SR.Name]), TMsgType.Warning); until FindNext(SR) <> 0; FindClose(SR); if FindFirst(ModelsDir+'*.pk3', faAnyFile, SR) = 0 then repeat if not g_PlayerModel_Load(ModelsDir+SR.Name) then - e_WriteLog(Format('Error loading model %s', [SR.Name]), MSG_WARNING); + e_WriteLog(Format('Error loading model %s', [SR.Name]), TMsgType.Warning); until FindNext(SR) <> 0; FindClose(SR); if FindFirst(ModelsDir+'*.zip', faAnyFile, SR) = 0 then repeat if not g_PlayerModel_Load(ModelsDir+SR.Name) then - e_WriteLog(Format('Error loading model %s', [SR.Name]), MSG_WARNING); + e_WriteLog(Format('Error loading model %s', [SR.Name]), TMsgType.Warning); until FindNext(SR) <> 0; FindClose(SR); @@ -1443,16 +1443,16 @@ begin // new strafe mechanics if (strafeDir = 0) then strafeDir := MoveButton; // start strafing // now set direction according to strafe (reversed) - if (strafeDir = 2) then plr.SetDirection(D_LEFT) - else if (strafeDir = 1) then plr.SetDirection(D_RIGHT); + if (strafeDir = 2) then plr.SetDirection(TDirection.D_LEFT) + else if (strafeDir = 1) then plr.SetDirection(TDirection.D_RIGHT); end else begin strafeDir := 0; // not strafing anymore // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî: - if (MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then plr.SetDirection(D_LEFT) + if (MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then plr.SetDirection(TDirection.D_LEFT) // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî: - else if (MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then plr.SetDirection(D_RIGHT) + else if (MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then plr.SetDirection(TDirection.D_RIGHT) // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì: else if MoveButton <> 0 then plr.SetDirection(TDirection(MoveButton-1)); end; @@ -1965,7 +1965,7 @@ begin // Íóæíî ñìåíèòü ðàçðåøåíèå: if gResolutionChange then begin - e_WriteLog('Changing resolution', MSG_NOTIFY); + e_WriteLog('Changing resolution', TMsgType.Notify); g_Game_ChangeResolution(gRC_Width, gRC_Height, gRC_FullScreen, gRC_Maximized); gResolutionChange := False; end; @@ -2046,7 +2046,7 @@ procedure g_Game_LoadData(); begin if DataLoaded then Exit; - e_WriteLog('Loading game data...', MSG_NOTIFY); + e_WriteLog('Loading game data...', TMsgType.Notify); g_Texture_CreateWADEx('NOTEXTURE', GameWAD+':TEXTURES\NOTEXTURE'); g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD+':TEXTURES\HUD'); @@ -2122,7 +2122,7 @@ begin g_Weapon_FreeData(); g_Monsters_FreeData(); - e_WriteLog('Releasing game data...', MSG_NOTIFY); + e_WriteLog('Releasing game data...', TMsgType.Notify); g_Texture_Delete('NOTEXTURE'); g_Texture_Delete('TEXTURE_PLAYER_HUD'); @@ -3539,7 +3539,7 @@ end; procedure g_FatalError(Text: String); begin g_Console_Add(Format(_lc[I_FATAL_ERROR], [Text]), True); - e_WriteLog(Format(_lc[I_FATAL_ERROR], [Text]), MSG_WARNING); + e_WriteLog(Format(_lc[I_FATAL_ERROR], [Text]), TMsgType.Warning); gExit := EXIT_SIMPLE; end; @@ -3547,7 +3547,7 @@ end; procedure g_SimpleError(Text: String); begin g_Console_Add(Format(_lc[I_SIMPLE_ERROR], [Text]), True); - e_WriteLog(Format(_lc[I_SIMPLE_ERROR], [Text]), MSG_WARNING); + e_WriteLog(Format(_lc[I_SIMPLE_ERROR], [Text]), TMsgType.Warning); end; procedure g_Game_SetupScreenSize(); @@ -3731,7 +3731,7 @@ var begin g_Game_Free(); - e_WriteLog('Starting singleplayer game...', MSG_NOTIFY); + e_WriteLog('Starting singleplayer game...', TMsgType.Notify); g_Game_ClearLoading(); @@ -3804,7 +3804,7 @@ var begin g_Game_Free(); - e_WriteLog('Starting custom game...', MSG_NOTIFY); + e_WriteLog('Starting custom game...', TMsgType.Notify); g_Game_ClearLoading(); @@ -3902,7 +3902,7 @@ procedure g_Game_StartServer(Map: String; GameMode: Byte; begin g_Game_Free(); - e_WriteLog('Starting net game (server)...', MSG_NOTIFY); + e_WriteLog('Starting net game (server)...', TMsgType.Notify); g_Game_ClearLoading(); @@ -4012,8 +4012,8 @@ begin g_Game_Free(); State := 0; - e_WriteLog('Starting net game (client)...', MSG_NOTIFY); - e_WriteLog('NET: Trying to connect to ' + Addr + ':' + IntToStr(Port) + '...', MSG_NOTIFY); + e_WriteLog('Starting net game (client)...', TMsgType.Notify); + e_WriteLog('NET: Trying to connect to ' + Addr + ':' + IntToStr(Port) + '...', TMsgType.Notify); g_Game_ClearLoading(); @@ -4165,7 +4165,7 @@ begin g_Player_Init(); NetState := NET_STATE_GAME; MC_SEND_FullStateRequest; - e_WriteLog('NET: Connection successful.', MSG_NOTIFY); + e_WriteLog('NET: Connection successful.', TMsgType.Notify); end; procedure g_Game_SaveOptions(); @@ -7137,7 +7137,7 @@ begin if (s <> '') then begin gMapToDelete := MapsDir + map; - e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', MSG_FATALERROR); + e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType.Fatal); Halt(1); end; @@ -7176,12 +7176,12 @@ begin Reset(F); if IOResult <> 0 then begin - e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), MSG_WARNING); + e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning); g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s])); CloseFile(F); Exit; end; - e_WriteLog('Executing script: ' + s, MSG_NOTIFY); + e_WriteLog('Executing script: ' + s, TMsgType.Notify); g_Console_Add(Format(_lc[I_CONSOLE_EXEC], [s])); while not EOF(F) do @@ -7189,7 +7189,7 @@ begin ReadLn(F, s); if IOResult <> 0 then begin - e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), MSG_WARNING); + e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning); g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s])); CloseFile(F); Exit;