X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=fcd73a7bb8147add3027353f37401c4ea3791c8d;hb=2490c26ff92664ba96915ef1a7c6bd38c8137bda;hp=539cf2c25f46a691ce730a68d9ffa80edd4f7a6b;hpb=1443e95fdfcecd289bb2801121198caad9ecd039;p=d2df-sdl.git diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 539cf2c..fcd73a7 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -20,7 +20,7 @@ interface uses SysUtils, Classes, MAPDEF, - g_base, g_basic, g_player, r_graphics, g_res_downloader, + g_base, g_basic, g_player, g_res_downloader, g_sound, g_gui, utils, md5, mempool, xprofiler, g_touch, g_weapons; @@ -86,7 +86,6 @@ procedure g_Game_FreeData(); procedure g_Game_Update(); procedure g_Game_PreUpdate(); procedure g_Game_Quit(); -procedure g_Game_SetupScreenSize(); function g_Game_ModeToText(Mode: Byte): string; function g_Game_TextToMode(Mode: string): Byte; procedure g_Game_ExecuteEvent(Name: String); @@ -126,7 +125,9 @@ procedure g_Game_Announce_KillCombo(Param: Integer); procedure g_Game_Announce_BodyKill(SpawnerUID: Word); procedure g_Game_StartVote(Command, Initiator: string); procedure g_Game_CheckVote; -procedure g_TakeScreenShot(Filename: string = ''); +{$IFNDEF HEADLESS} + procedure g_TakeScreenShot(Filename: string = ''); +{$ENDIF} procedure g_FatalError(Text: String); procedure g_SimpleError(Text: String); function g_Game_IsTestMap(): Boolean; @@ -235,7 +236,6 @@ const STATFILE_VERSION = $03; var - gStdFont: DWORD; gGameSettings: TGameSettings; gPlayer1Settings: TPlayerSettings; gPlayer2Settings: TPlayerSettings; @@ -423,7 +423,6 @@ function gPause (): Boolean; inline; StatShotDone: Boolean; StatFilename: string = ''; // used by stat screenshot to save with the same name as the csv SingleStat: TEndSingleGameStat; - hasPBarGfx: Boolean; LoadingStat: TLoadingStat; MessageText: String; IsDrawStat: Boolean; @@ -432,15 +431,19 @@ function gPause (): Boolean; inline; g_playerLight: Boolean; g_dynLights: array of TDynLight = nil; g_dynLightCount: Integer = 0; + EndPicPath: AnsiString; // full path, used by render implementation uses -{$IFDEF ENABLE_HOLMES} - g_holmes, -{$ENDIF} - e_res, g_window, g_menu, r_render, r_textures, r_animations, r_gfx, r_map, - e_input, e_log, g_console, r_console, g_items, g_map, g_panel, + {$IFDEF ENABLE_HOLMES} + g_holmes, + {$ENDIF} + {$IFNDEF HEADLESS} + r_render, + {$ENDIF} + e_res, g_window, g_menu, + e_input, e_log, g_console, g_items, g_map, g_panel, g_playermodel, g_gfx, g_options, Math, g_triggers, g_monsters, e_sound, CONFIG, g_language, g_net, g_phys, @@ -889,7 +892,6 @@ var UPSTime: LongWord; DataLoaded: Boolean = False; MessageTime: Word; - MessageLineLength: Integer = 80; MapList: SSArray = nil; MapIndex: Integer = -1; InterReadyTime: Integer = -1; @@ -898,22 +900,7 @@ var info: TMegaWADInfo; endpic: String; endmus: String; - res: record - text: Array of ShortString; - anim: Array of ShortString; - pic: Array of ShortString; - mus: Array of ShortString; - end; - triggers: Array of record - event: ShortString; - actions: Array of record - action, p1, p2: Integer; - end; - end; - cur_trigger: Integer; - cur_action: Integer; end; - //InterPic: String; InterText: record lines: SSArray; img: String; @@ -1102,37 +1089,20 @@ begin FreeMem(p); end; -procedure g_Game_FreeWAD(); -var - a: Integer; -begin - for a := 0 to High(MegaWAD.res.pic) do - if MegaWAD.res.pic[a] <> '' then - g_Texture_Delete(MegaWAD.res.pic[a]); - - for a := 0 to High(MegaWAD.res.mus) do - if MegaWAD.res.mus[a] <> '' then - g_Sound_Delete(MegaWAD.res.mus[a]); - - MegaWAD.res.pic := nil; - MegaWAD.res.text := nil; - MegaWAD.res.anim := nil; - MegaWAD.res.mus := nil; - MegaWAD.triggers := nil; - - g_Texture_Delete('TEXTURE_endpic'); - g_Sound_Delete('MUSIC_endmus'); - - ZeroMemory(@MegaWAD, SizeOf(MegaWAD)); - gGameSettings.WAD := ''; -end; + procedure g_Game_FreeWAD; + begin + EndPicPath := ''; + g_Sound_Delete('MUSIC_endmus'); + ZeroMemory(@MegaWAD, SizeOf(MegaWAD)); + gGameSettings.WAD := ''; + end; procedure g_Game_LoadWAD(WAD: string); var w: TWADFile; cfg: TConfig; p: Pointer; - {b, }len: Integer; + len: Integer; s: AnsiString; begin g_Game_FreeWAD(); @@ -1153,38 +1123,11 @@ begin cfg := TConfig.CreateMem(p, len); - {b := 1; - while True do - begin - s := cfg.ReadStr('pic', 'pic'+IntToStr(b), ''); - if s = '' then Break; - b := b+1; - - SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1); - MegaWAD.res.pic[High(MegaWAD.res.pic)] := s; - - g_Texture_CreateWADEx(s, s); - end; - - b := 1; - while True do - begin - s := cfg.ReadStr('mus', 'mus'+IntToStr(b), ''); - if s = '' then Break; - b := b+1; - - SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1); - MegaWAD.res.mus[High(MegaWAD.res.mus)] := s; - - g_Music_CreateWADEx(s, s); - end;} - + EndPicPath := ''; MegaWAD.endpic := cfg.ReadStr('megawad', 'endpic', ''); if MegaWAD.endpic <> '' then - begin - s := e_GetResourcePath(WadDirs, MegaWAD.endpic, WAD); - g_Texture_CreateWADEx('TEXTURE_endpic', s, gTextureFilter); - end; + EndPicPath := e_GetResourcePath(WadDirs, MegaWAD.endpic, WAD); + MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\КОНЕЦ'); if MegaWAD.endmus <> '' then begin @@ -1447,15 +1390,6 @@ begin sfsGCDisable(); // temporary disable removing of temporary volumes try - g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD+':TEXTURES\TITLE', gTextureFilter); - g_Texture_CreateWADEx('INTER', GameWAD+':TEXTURES\INTER', gTextureFilter); - g_Texture_CreateWADEx('ENDGAME_EN', GameWAD+':TEXTURES\ENDGAME_EN', gTextureFilter); - g_Texture_CreateWADEx('ENDGAME_RU', GameWAD+':TEXTURES\ENDGAME_RU', gTextureFilter); - - LoadStdFont('STDTXT', 'STDFONT', gStdFont); - LoadFont('MENUTXT', 'MENUFONT', gMenuFont); - LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont); - g_Game_ClearLoading(); g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION]), 0, False); g_Game_SetLoadingText('', 0, False); @@ -1792,7 +1726,6 @@ begin // no need to, as we'll do it in event handler // Обновляем консоль (движение и сообщения): - r_Console_Update; g_Console_Update(); if (NetMode = NET_NONE) and (g_Game_IsNet) and (gGameOn or (gState in [STATE_FOLD, STATE_INTERCUSTOM])) then @@ -2192,7 +2125,6 @@ begin g_Weapon_Update(); g_Monsters_Update(); g_GFX_Update(); - r_GFX_Update; g_Player_UpdateAll(); g_Player_UpdatePhysicalObjects(); @@ -2291,8 +2223,10 @@ begin // Нужно сменить разрешение: if gResolutionChange then begin - e_WriteLog('Changing resolution', TMsgType.Notify); - r_Render_Apply; + {$IFNDEF HEADLESS} + e_WriteLog('Changing resolution', TMsgType.Notify); + r_Render_Apply; + {$ENDIF} gResolutionChange := False; g_ActiveWindow := nil; end; @@ -2424,54 +2358,11 @@ begin end; procedure g_Game_LoadData(); -var - wl, hl: Integer; - wr, hr: Integer; - wb, hb: Integer; - wm, hm: Integer; begin if DataLoaded then Exit; e_WriteLog('Loading game data...', TMsgType.Notify); - g_Texture_CreateWADEx('NOTEXTURE', GameWAD+':TEXTURES\NOTEXTURE'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD+':TEXTURES\HUD'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD+':TEXTURES\AIRBAR'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD+':TEXTURES\JETBAR'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD+':TEXTURES\HUDBG'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD+':TEXTURES\ARMORHUD'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD+':TEXTURES\FLAGHUD_R_BASE'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD+':TEXTURES\FLAGHUD_R_STOLEN'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD+':TEXTURES\FLAGHUD_R_DROP'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD+':TEXTURES\FLAGHUD_B_BASE'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD+':TEXTURES\FLAGHUD_B_STOLEN'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD+':TEXTURES\FLAGHUD_B_DROP'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD+':TEXTURES\TALKBUBBLE'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD+':TEXTURES\PENTA'); - g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD+':TEXTURES\PLRIND'); - - hasPBarGfx := true; - if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD+':TEXTURES\LLEFT') then hasPBarGfx := false; - if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD+':TEXTURES\LMARKER') then hasPBarGfx := false; - if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD+':TEXTURES\LMIDDLE') then hasPBarGfx := false; - if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD+':TEXTURES\LRIGHT') then hasPBarGfx := false; - - if hasPBarGfx then - begin - g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl); - g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr); - g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb); - g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm); - if (wl > 0) and (hl > 0) and (wr > 0) and (hr = hl) and (wb > 0) and (hb = hl) and (wm > 0) and (hm > 0) and (hm <= hl) then - begin - // yay! - end - else - begin - hasPBarGfx := false; - end; - end; - g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD+':SOUNDS\TELEPORT'); g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD+':SOUNDS\NOTELEPORT'); g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD+':SOUNDS\SECRET'); @@ -2570,8 +2461,6 @@ begin gMusic.Free(); g_Game_FreeData(); g_PlayerModel_FreeData(); - g_Texture_DeleteAll(); - g_Frames_DeleteAll(); {$IFNDEF HEADLESS} //g_Menu_Free(); //k8: this segfaults after resolution change; who cares? {$ENDIF} @@ -2596,18 +2485,6 @@ begin e_WriteLog('Releasing game data...', TMsgType.Notify); - g_Texture_Delete('NOTEXTURE'); - g_Texture_Delete('TEXTURE_PLAYER_HUD'); - g_Texture_Delete('TEXTURE_PLAYER_HUDBG'); - g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD'); - g_Texture_Delete('TEXTURE_PLAYER_REDFLAG'); - g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S'); - g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D'); - g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG'); - g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S'); - g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D'); - g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE'); - g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA'); g_Sound_Delete('SOUND_GAME_TELEPORT'); g_Sound_Delete('SOUND_GAME_NOTELEPORT'); g_Sound_Delete('SOUND_GAME_SECRET'); @@ -2687,45 +2564,6 @@ begin e_WriteLog(Format(_lc[I_SIMPLE_ERROR], [Text]), TMsgType.Warning); end; -procedure g_Game_SetupScreenSize(); -const - RES_FACTOR = 4.0 / 3.0; -var - s: Single; - rf: Single; - bw, bh: Word; -begin -// Размер экранов игроков: - gPlayerScreenSize.X := gScreenWidth-196; - if (gPlayer1 <> nil) and (gPlayer2 <> nil) then - gPlayerScreenSize.Y := gScreenHeight div 2 - else - gPlayerScreenSize.Y := gScreenHeight; - -// Размер заднего плана: - if BackID <> DWORD(-1) then - begin - s := SKY_STRETCH; - if (gScreenWidth*s > gMapInfo.Width) or - (gScreenHeight*s > gMapInfo.Height) then - begin - gBackSize.X := gScreenWidth; - gBackSize.Y := gScreenHeight; - end - else - begin - e_GetTextureSize(BackID, @bw, @bh); - rf := Single(bw) / Single(bh); - if (rf > RES_FACTOR) then bw := Round(Single(bh) * RES_FACTOR) - else if (rf < RES_FACTOR) then bh := Round(Single(bw) / RES_FACTOR); - s := Max(gScreenWidth / bw, gScreenHeight / bh); - if (s < 1.0) then s := 1.0; - gBackSize.X := Round(bw*s); - gBackSize.Y := Round(bh*s); - end; - end; -end; - procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE); begin if ((not gGameOn) and (gState <> STATE_INTERCUSTOM)) @@ -2887,9 +2725,6 @@ begin g_Game_ExecuteEvent('ongamestart'); -// Установка размеров окон игроков: - g_Game_SetupScreenSize(); - // Создание первого игрока: gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model, gPlayer1Settings.Color, @@ -2971,9 +2806,6 @@ begin g_Game_ExecuteEvent('ongamestart'); -// Установка размеров окон игроков: - g_Game_SetupScreenSize(); - // Режим наблюдателя: if nPlayers = 0 then begin @@ -3075,9 +2907,6 @@ begin g_Game_ExecuteEvent('ongamestart'); -// Установка размеров окна игрока - g_Game_SetupScreenSize(); - // Режим наблюдателя: if nPlayers = 0 then begin @@ -3189,9 +3018,6 @@ begin g_Game_ExecuteEvent('ongamestart'); -// Установка размеров окон игроков: - g_Game_SetupScreenSize(); - NetState := NET_STATE_AUTH; g_Game_SetLoadingText(_lc[I_LOAD_CONNECT], 0, False); @@ -3460,7 +3286,9 @@ begin begin //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName); result := g_Map_Load(NewWAD+':\'+ResName); - r_Map_LoadTextures; + {$IFNDEF HEADLESS} + r_Render_LoadTextures; + {$ENDIF} end; if Result then begin @@ -5630,7 +5458,9 @@ begin end else if cmd = 'screenshot' then begin - g_TakeScreenShot() + {$IFNDEF HEADLESS} + g_TakeScreenShot() + {$ENDIF} end else if cmd = 'weapon' then begin @@ -5867,8 +5697,10 @@ begin g_Game_Free(); g_Game_Quit(); end; +{$IFNDEF HEADLESS} 'r_reset': - r_Render_Apply; + r_Render_Apply; +{$ENDIF} 'r_maxfps': begin if Length(p) = 2 then @@ -5914,35 +5746,28 @@ begin end; end; +{$IFNDEF HEADLESS} procedure g_TakeScreenShot(Filename: string = ''); - var s: TStream; t: TDateTime; dir, date, name: String; + var t: TDateTime; dir, date, name: String; begin - if e_NoGraphics then Exit; - try - dir := e_GetWriteableDir(ScreenshotDirs); + if e_NoGraphics then + Exit; - if Filename = '' then - begin - t := Now; - DateTimeToString(date, 'yyyy-mm-dd-hh-nn-ss', t); - Filename := 'screenshot-' + date; - end; - - name := e_CatPath(dir, Filename + '.png'); - s := createDiskFile(name); - try - e_MakeScreenshot(s, gScreenWidth, gScreenHeight); - s.Free; - g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [name])) - except - g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [name])); - s.Free; - DeleteFile(name) - end - except - g_Console_Add('oh shit, i can''t create screenshot!') - end + dir := e_GetWriteableDir(ScreenshotDirs); + if Filename = '' then + begin + t := Now; + DateTimeToString(date, 'yyyy-mm-dd-hh-nn-ss', t); + Filename := 'screenshot-' + date; + end; + + name := e_CatPath(dir, Filename + '.png'); + if r_Render_WriteScreenShot(name) then + g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [name])) + else + g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [name])); end; +{$ENDIF} procedure g_Game_InGameMenu(Show: Boolean); begin @@ -6117,12 +5942,11 @@ begin end; end; -procedure g_Game_Message(Msg: string; Time: Word); -begin - MessageLineLength := (gScreenWidth - 204) div e_CharFont_GetMaxWidth(gMenuFont); - MessageText := b_Text_Wrap(b_Text_Format(Msg), MessageLineLength); - MessageTime := Time; -end; + procedure g_Game_Message (Msg: string; Time: Word); + begin + MessageText := Msg; + MessageTime := Time; + end; procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True); const