X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=f341dab77d3be947924e6ec0592c0ef444e8aa42;hb=c6b9f83af191797b22c2a07e2046d74802cb2336;hp=2ce5d95e7107a6b547b0e99670db518ec0335e59;hpb=c49ad9c9183b5120afb2d64af2584febe6a1c856;p=d2df-sdl.git diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 2ce5d95..f341dab 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -86,7 +86,6 @@ procedure g_Game_FreeData(); procedure g_Game_Update(); procedure g_Game_PreUpdate(); procedure g_Game_Quit(); -procedure g_Game_SetupScreenSize(); function g_Game_ModeToText(Mode: Byte): string; function g_Game_TextToMode(Mode: string): Byte; procedure g_Game_ExecuteEvent(Name: String); @@ -2561,45 +2560,6 @@ begin e_WriteLog(Format(_lc[I_SIMPLE_ERROR], [Text]), TMsgType.Warning); end; -procedure g_Game_SetupScreenSize(); -const - RES_FACTOR = 4.0 / 3.0; -var - s: Single; - rf: Single; - bw, bh: Word; -begin -// Размер экранов игроков: - gPlayerScreenSize.X := gScreenWidth-196; - if (gPlayer1 <> nil) and (gPlayer2 <> nil) then - gPlayerScreenSize.Y := gScreenHeight div 2 - else - gPlayerScreenSize.Y := gScreenHeight; - -// Размер заднего плана: - if BackID <> DWORD(-1) then - begin - s := SKY_STRETCH; - if (gScreenWidth*s > gMapInfo.Width) or - (gScreenHeight*s > gMapInfo.Height) then - begin - gBackSize.X := gScreenWidth; - gBackSize.Y := gScreenHeight; - end - else - begin - e_GetTextureSize(BackID, @bw, @bh); - rf := Single(bw) / Single(bh); - if (rf > RES_FACTOR) then bw := Round(Single(bh) * RES_FACTOR) - else if (rf < RES_FACTOR) then bh := Round(Single(bw) / RES_FACTOR); - s := Max(gScreenWidth / bw, gScreenHeight / bh); - if (s < 1.0) then s := 1.0; - gBackSize.X := Round(bw*s); - gBackSize.Y := Round(bh*s); - end; - end; -end; - procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE); begin if ((not gGameOn) and (gState <> STATE_INTERCUSTOM)) @@ -2761,9 +2721,6 @@ begin g_Game_ExecuteEvent('ongamestart'); -// Установка размеров окон игроков: - g_Game_SetupScreenSize(); - // Создание первого игрока: gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model, gPlayer1Settings.Color, @@ -2845,9 +2802,6 @@ begin g_Game_ExecuteEvent('ongamestart'); -// Установка размеров окон игроков: - g_Game_SetupScreenSize(); - // Режим наблюдателя: if nPlayers = 0 then begin @@ -2949,9 +2903,6 @@ begin g_Game_ExecuteEvent('ongamestart'); -// Установка размеров окна игрока - g_Game_SetupScreenSize(); - // Режим наблюдателя: if nPlayers = 0 then begin @@ -3063,9 +3014,6 @@ begin g_Game_ExecuteEvent('ongamestart'); -// Установка размеров окон игроков: - g_Game_SetupScreenSize(); - NetState := NET_STATE_AUTH; g_Game_SetLoadingText(_lc[I_LOAD_CONNECT], 0, False); @@ -5789,33 +5737,24 @@ begin end; procedure g_TakeScreenShot(Filename: string = ''); - var s: TStream; t: TDateTime; dir, date, name: String; + var t: TDateTime; dir, date, name: String; begin - if e_NoGraphics then Exit; - try - dir := e_GetWriteableDir(ScreenshotDirs); + if e_NoGraphics then + Exit; - if Filename = '' then - begin - t := Now; - DateTimeToString(date, 'yyyy-mm-dd-hh-nn-ss', t); - Filename := 'screenshot-' + date; - end; - - name := e_CatPath(dir, Filename + '.png'); - s := createDiskFile(name); - try - e_MakeScreenshot(s, gScreenWidth, gScreenHeight); - s.Free; - g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [name])) - except - g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [name])); - s.Free; - DeleteFile(name) - end - except - g_Console_Add('oh shit, i can''t create screenshot!') - end + dir := e_GetWriteableDir(ScreenshotDirs); + if Filename = '' then + begin + t := Now; + DateTimeToString(date, 'yyyy-mm-dd-hh-nn-ss', t); + Filename := 'screenshot-' + date; + end; + + name := e_CatPath(dir, Filename + '.png'); + if r_Render_WriteScreenShot(name) then + g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [name])) + else + g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [name])); end; procedure g_Game_InGameMenu(Show: Boolean);