X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=d8aab5c9eb7b30a89f8152d38561c733f9d54b8b;hb=d92a9e2807dda8a533def35afa801ed975920885;hp=114c692242e50d3b5213bb7639579c7d324540ff;hpb=793c463d8e71d5b31b0f99d050bd77870a7a9f2a;p=d2df-sdl.git diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 114c692..d8aab5c 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -1562,6 +1562,9 @@ begin if gPlayerAction[p, ACTION_WEAPPREV] then plr.PressKey(KEY_PREVWEAPON); if gPlayerAction[p, ACTION_ACTIVATE] then plr.PressKey(KEY_OPEN); + gPlayerAction[p, ACTION_WEAPNEXT] := False; // HACK, remove after readyweaon&pendinweapon implementation + gPlayerAction[p, ACTION_WEAPPREV] := False; // HACK, remove after readyweaon&pendinweapon implementation + for i := WP_FIRST to WP_LAST do begin if gSelectWeapon[p, i] then @@ -4646,7 +4649,8 @@ begin ProcessLoading(true); - if e_KeyPressed(IK_SPACE) or e_KeyPressed(VK_ESCAPE) then + if e_KeyPressed(IK_SPACE) or e_KeyPressed(IK_ESCAPE) or e_KeyPressed(VK_ESCAPE) or + e_KeyPressed(JOY0_JUMP) or e_KeyPressed(JOY1_JUMP) or e_KeyPressed(JOY2_JUMP) or e_KeyPressed(JOY3_JUMP) then begin State := 0; break; @@ -6576,12 +6580,13 @@ begin end else begin // Òàêîé êàðòû íåò, èùåì WAD ôàéë - P[1] := addWadExtension(P[1]); - g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, P[1]])); - if FileExists(MapsDir + P[1]) then + pw := findDiskWad(MapsDir + P[1]); + g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, 'WAD ' + P[1]])); + if FileExists(pw) then begin // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà SetLength(P, 3); + P[1] := ExtractRelativePath(MapsDir, pw); P[2] := g_Game_GetFirstMap(MapsDir + P[1]); s := P[1] + ':\' + P[2]; @@ -6805,19 +6810,6 @@ begin begin g_TakeScreenShot() end - else if cmd = 'togglechat' then - begin - g_Console_Chat_Switch(False); - gSkipFirstChar := not g_Console_Interactive() - end - else if cmd = 'toggleteamchat' then - begin - if gGameSettings.GameMode in [GM_TDM, GM_CTF] then - begin - g_Console_Chat_Switch(True); - gSkipFirstChar := not g_Console_Interactive() - end - end else if cmd = 'weapon' then begin if Length(p) = 2 then