X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=d7b9b2d020e1d2a2d12e4550da90fa192526ea12;hb=b8cc5f22e26818c1db1df53234fdaa36ab723325;hp=3105360e1e8a675a3f9b59f30e2842522b283f38;hpb=02521d15eb6020ddac536714d2eefedd69fd0f6e;p=d2df-sdl.git diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 3105360..d7b9b2d 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -1820,6 +1820,8 @@ procedure g_Game_Update(); var reliableUpdate: Boolean; + rSpectX0, rSpectY0: Integer; + rSpectX1, rSpectY1: Integer; begin g_ResetDynlights(); framePool.reset(); @@ -2096,7 +2098,15 @@ begin // process weapon switch queue end; // if server - // Наблюдатель + // Spectator + + {$IFDEF ENABLE_RENDER} + r_Render_GetSpectatorLimits(rSpectX0, rSpectY0, rSpectX1, rSpectY1); + {$ELSE} + rSpectX0 := 0; rSpectY0 := 0; + rSpectX1 := gMapInfo.Width - 1; rSpectY1 := gMapInfo.Height - 1; + {$ENDIF} + if (gPlayer1 = nil) and (gPlayer2 = nil) and (not gConsoleShow) and (not gChatShow) {$IFDEF ENABLE_MENU} @@ -2120,14 +2130,10 @@ begin if (gSpectMode = SPECT_MAPVIEW) and (not gSpectAuto) then begin - if gPlayerAction[0, ACTION_MOVELEFT] then - gSpectX := Max(gSpectX - gSpectStep, 0); - if gPlayerAction[0, ACTION_MOVERIGHT] then - gSpectX := Min(gSpectX + gSpectStep, gMapInfo.Width - gScreenWidth); - if gPlayerAction[0, ACTION_LOOKUP] then - gSpectY := Max(gSpectY - gSpectStep, 0); - if gPlayerAction[0, ACTION_LOOKDOWN] then - gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight); + if gPlayerAction[0, ACTION_MOVELEFT] then gSpectX := gSpectX - gSpectStep; + if gPlayerAction[0, ACTION_MOVERIGHT] then gSpectX := gSpectX + gSpectStep; + if gPlayerAction[0, ACTION_LOOKUP] then gSpectY := gSpectY - gSpectStep; + if gPlayerAction[0, ACTION_LOOKDOWN] then gSpectY := gSpectY + gSpectStep; if gWeaponAction[0, WP_PREV] then begin // decrease step @@ -2212,12 +2218,12 @@ begin begin if gSpectMode = SPECT_MAPVIEW then begin - i := Min(Max(gSpectX + gSpectAutoStepX, 0), gMapInfo.Width - gScreenWidth); + i := Min(Max(gSpectX + gSpectAutoStepX, rSpectX0), rSpectX1); if i = gSpectX then gSpectAutoNext := gTime else gSpectX := i; - i := Min(Max(gSpectY + gSpectAutoStepY, 0), gMapInfo.Height - gScreenHeight); + i := Min(Max(gSpectY + gSpectAutoStepY, rSpectY0), rSpectY1); if i = gSpectY then gSpectAutoNext := gTime else @@ -2231,15 +2237,15 @@ begin case gSpectMode of SPECT_MAPVIEW: begin - gSpectX := Random(gMapInfo.Width - gScreenWidth); - gSpectY := Random(gMapInfo.Height - gScreenHeight); + gSpectX := rSpectX0 + Random(rSpectX1 - rSpectX0); + gSpectY := rSpectY0 + Random(rSpectY1 - rSpectY0); gSpectAutoStepX := Random(9) - 4; gSpectAutoStepY := Random(9) - 4; - if ((gSpectX < 800) and (gSpectAutoStepX < 0)) or - ((gSpectX > gMapInfo.Width - gScreenWidth - 800) and (gSpectAutoStepX > 0)) then + if ((gSpectX < rSpectX0) and (gSpectAutoStepX < 0)) or + ((gSpectX > rSpectX1) and (gSpectAutoStepX > 0)) then gSpectAutoStepX := gSpectAutoStepX * -1; - if ((gSpectY < 800) and (gSpectAutoStepY < 0)) or - ((gSpectY > gMapInfo.Height - gScreenHeight - 800) and (gSpectAutoStepY > 0)) then + if ((gSpectY < rSpectY0) and (gSpectAutoStepY < 0)) or + ((gSpectY > rSpectY1) and (gSpectAutoStepY > 0)) then gSpectAutoStepY := gSpectAutoStepY * -1; end; SPECT_PLAYERS: @@ -2255,6 +2261,14 @@ begin end; end; end; + + if gSpectMode = SPECT_MAPVIEW then + begin + gSpectX := Max(gSpectX, rSpectX0); + gSpectX := Min(gSpectX, rSpectX1); + gSpectY := Max(gSpectY, rSpectY0); + gSpectY := Min(gSpectY, rSpectY1); + end; end; (* spectator state check from render *)