X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=cc4072825e29eef423be9edf61c66c02b9e6eb44;hb=02aa579297ce5b8e70659aacf1b9ab505edc7aaa;hp=40760c69eeb6c78d2ec0f81196bc8a1588c806d7;hpb=1fb71d901f9824644dc7cc750da7b6507cca3486;p=d2df-sdl.git diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 40760c6..cc40728 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -1,10 +1,26 @@ +(* Copyright (C) DooM 2D:Forever Developers + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + *) +{$MODE DELPHI} unit g_game; interface uses g_basic, g_player, e_graphics, Classes, g_res_downloader, - SysUtils, g_sound, g_gui, MAPSTRUCT, WADEDITOR, md5; + SysUtils, g_sound, g_gui, g_scripts, MAPSTRUCT, wadreader, md5; type TGameSettings = record @@ -106,6 +122,7 @@ function g_Game_IsTestMap(): Boolean; procedure g_Game_DeleteTestMap(); procedure GameCVars(P: SArray); procedure GameCommands(P: SArray); +procedure GameCheats(P: SArray); procedure DebugCommands(P: SArray); procedure g_Game_Process_Params; procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean); @@ -244,7 +261,7 @@ var gWinPosX, gWinPosY: Integer; gWinSizeX, gWinSizeY: Integer; gWinFrameX, gWinFrameY, gWinCaption: Integer; - gWinActive: Boolean = False; + gWinActive: Boolean = True; // by default window is active, lol gResolutionChange: Boolean = False; gRC_Width, gRC_Height: Word; gRC_FullScreen, gRC_Maximized: Boolean; @@ -295,7 +312,7 @@ uses g_triggers, MAPDEF, g_monsters, e_sound, CONFIG, BinEditor, g_language, g_net, SDL, ENet, e_fixedbuffer, g_netmsg, g_netmaster, GL, GLExt, - utils; + utils, sfs; type TEndCustomGameStat = record @@ -469,7 +486,7 @@ end; function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo; var - w: TWADEditor_1; + w: TWADFile; cfg: TConfig; p: Pointer; len: Integer; @@ -478,10 +495,10 @@ begin Result.description := ''; Result.author := ''; - w := TWADEditor_1.Create(); + w := TWADFile.Create(); w.ReadFile(WAD); - if not w.GetResource('', 'INTERSCRIPT', p, len) then + if not w.GetResource('INTERSCRIPT', p, len) then begin w.Free(); Exit; @@ -524,7 +541,7 @@ end; procedure g_Game_LoadWAD(WAD: string); var - w: TWADEditor_1; + w: TWADFile; cfg: TConfig; p: Pointer; {b, }len: Integer; @@ -537,10 +554,10 @@ begin MegaWAD.info := g_Game_GetMegaWADInfo(MapsDir + WAD); - w := TWADEditor_1.Create(); + w := TWADFile.Create(); w.ReadFile(MapsDir + WAD); - if not w.GetResource('', 'INTERSCRIPT', p, len) then + if not w.GetResource('INTERSCRIPT', p, len) then begin w.Free(); Exit; @@ -577,14 +594,14 @@ begin MegaWAD.endpic := cfg.ReadStr('megawad', 'endpic', ''); if MegaWAD.endpic <> '' then begin - g_ProcessResourceStr(MegaWAD.endpic, @s, nil, nil); + s := g_ExtractWadName(MegaWAD.endpic); if s = '' then s := MapsDir+WAD else s := GameDir+'/wads/'; g_Texture_CreateWADEx('TEXTURE_endpic', s+MegaWAD.endpic); end; MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ'); if MegaWAD.endmus <> '' then begin - g_ProcessResourceStr(MegaWAD.endmus, @s, nil, nil); + s := g_ExtractWadName(MegaWAD.endmus); if s = '' then s := MapsDir+WAD else s := GameDir+'/wads/'; g_Sound_CreateWADEx('MUSIC_endmus', s+MegaWAD.endmus, True); end; @@ -653,7 +670,7 @@ begin gDelayedEvents[n].DENum := Num; gDelayedEvents[n].DEStr := Str; if DEType = DE_GLOBEVENT then - gDelayedEvents[n].Time := (GetTimer() div 1000) + Time + gDelayedEvents[n].Time := (GetTimer() {div 1000}) + Time else gDelayedEvents[n].Time := gTime + Time; Result := n; @@ -662,7 +679,7 @@ end; procedure EndGame(); var a: Integer; - FileName, SectionName, ResName: string; + FileName: string; begin if g_Game_IsNet and g_Game_IsServer then MH_SEND_GameEvent(NET_EV_MAPEND, Byte(gMissionFailed)); @@ -724,10 +741,10 @@ begin EXIT_ENDLEVELCUSTOM: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå begin // Ñòàòèñòèêà Ñâîåé èãðû: - g_ProcessResourceStr(gMapInfo.Map, FileName, SectionName, ResName); + FileName := g_ExtractWadName(gMapInfo.Map); CustomStat.GameTime := gTime; - CustomStat.Map := ExtractFileName(FileName)+':'+ResName; + CustomStat.Map := ExtractFileName(FileName)+':'+g_ExtractFileName(gMapInfo.Map); //ResName; CustomStat.MapName := gMapInfo.Name; CustomStat.GameMode := gGameSettings.GameMode; if gGameSettings.GameMode in [GM_TDM, GM_CTF] then @@ -839,8 +856,8 @@ begin e_DrawFillQuad(x, y, x+w-1, y+h-1, 64, 64, 64, 32); e_DrawQuad(x, y, x+w-1, y+h-1, 255, 127, 0); - g_ProcessResourceStr(gMapInfo.Map, @wad, nil, @map); - wad := ExtractFileName(wad); + wad := g_ExtractWadNameNoPath(gMapInfo.Map); + map := g_ExtractFileName(gMapInfo.Map); mapstr := wad + ':\' + map + ' - ' + gMapInfo.Name; case gGameSettings.GameMode of @@ -1020,80 +1037,89 @@ begin gMapToDelete := ''; gTempDelete := False; - g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD+':TEXTURES\TITLE'); - g_Texture_CreateWADEx('INTER', GameWAD+':TEXTURES\INTER'); - g_Texture_CreateWADEx('ENDGAME_EN', GameWAD+':TEXTURES\ENDGAME_EN'); - g_Texture_CreateWADEx('ENDGAME_RU', GameWAD+':TEXTURES\ENDGAME_RU'); - - LoadStdFont('STDTXT', 'STDFONT', gStdFont); - LoadFont('MENUTXT', 'MENUFONT', gMenuFont); - LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont); - - g_Game_ClearLoading(); - g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION]), 0, False); - g_Game_SetLoadingText('', 0, False); - - g_Game_SetLoadingText(_lc[I_LOAD_CONSOLE], 0, False); - g_Console_Init(); - - g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False); - g_PlayerModel_LoadData(); - - if FindFirst(ModelsDir+'*.wad', faAnyFile, SR) = 0 then - repeat - if not g_PlayerModel_Load(ModelsDir+SR.Name) then - e_WriteLog(Format('Error loading model %s', [SR.Name]), MSG_WARNING); - until FindNext(SR) <> 0; - FindClose(SR); - - if FindFirst(ModelsDir+'*.pk3', faAnyFile, SR) = 0 then - repeat - if not g_PlayerModel_Load(ModelsDir+SR.Name) then - e_WriteLog(Format('Error loading model %s', [SR.Name]), MSG_WARNING); - until FindNext(SR) <> 0; - FindClose(SR); - - if FindFirst(ModelsDir+'*.zip', faAnyFile, SR) = 0 then - repeat - if not g_PlayerModel_Load(ModelsDir+SR.Name) then - e_WriteLog(Format('Error loading model %s', [SR.Name]), MSG_WARNING); - until FindNext(SR) <> 0; - FindClose(SR); - - gGameOn := False; - gPause := False; - gTime := 0; - LastScreenShot := 0; - - {e_MouseInfo.Accel := 1.0;} - - g_Game_SetLoadingText(_lc[I_LOAD_GAME_DATA], 0, False); - g_Game_LoadData(); - - g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False); - g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD+':MUSIC\INTERMUS', True); - g_Sound_CreateWADEx('MUSIC_MENU', GameWAD+':MUSIC\MENU', True); - g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True); - g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True); - - g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False); - g_Menu_Init(); - - gMusic := TMusic.Create(); - gMusic.SetByName('MUSIC_MENU'); - gMusic.Play(); - - gGameSettings.WarmupTime := 30; - - gState := STATE_MENU; - - SetLength(gEvents, 6); - gEvents[0].Name := 'ongamestart'; - gEvents[1].Name := 'ongameend'; - gEvents[2].Name := 'onmapstart'; - gEvents[3].Name := 'onmapend'; - gEvents[4].Name := 'oninter'; - gEvents[5].Name := 'onwadend'; + sfsGCDisable(); // temporary disable removing of temporary volumes + + try + g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD+':TEXTURES\TITLE'); + g_Texture_CreateWADEx('INTER', GameWAD+':TEXTURES\INTER'); + g_Texture_CreateWADEx('ENDGAME_EN', GameWAD+':TEXTURES\ENDGAME_EN'); + g_Texture_CreateWADEx('ENDGAME_RU', GameWAD+':TEXTURES\ENDGAME_RU'); + + LoadStdFont('STDTXT', 'STDFONT', gStdFont); + LoadFont('MENUTXT', 'MENUFONT', gMenuFont); + LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont); + + g_Game_ClearLoading(); + g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION]), 0, False); + g_Game_SetLoadingText('', 0, False); + + g_Game_SetLoadingText(_lc[I_LOAD_CONSOLE], 0, False); + g_Console_Init(); + + g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False); + g_PlayerModel_LoadData(); + + if FindFirst(ModelsDir+'*.wad', faAnyFile, SR) = 0 then + repeat + if not g_PlayerModel_Load(ModelsDir+SR.Name) then + e_WriteLog(Format('Error loading model %s', [SR.Name]), MSG_WARNING); + until FindNext(SR) <> 0; + FindClose(SR); + + if FindFirst(ModelsDir+'*.pk3', faAnyFile, SR) = 0 then + repeat + if not g_PlayerModel_Load(ModelsDir+SR.Name) then + e_WriteLog(Format('Error loading model %s', [SR.Name]), MSG_WARNING); + until FindNext(SR) <> 0; + FindClose(SR); + + if FindFirst(ModelsDir+'*.zip', faAnyFile, SR) = 0 then + repeat + if not g_PlayerModel_Load(ModelsDir+SR.Name) then + e_WriteLog(Format('Error loading model %s', [SR.Name]), MSG_WARNING); + until FindNext(SR) <> 0; + FindClose(SR); + + gGameOn := False; + gPause := False; + gTime := 0; + LastScreenShot := 0; + + {e_MouseInfo.Accel := 1.0;} + + g_Game_SetLoadingText(_lc[I_LOAD_GAME_DATA], 0, False); + g_Game_LoadData(); + + g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False); + g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD+':MUSIC\INTERMUS', True); + g_Sound_CreateWADEx('MUSIC_MENU', GameWAD+':MUSIC\MENU', True); + g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True); + g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True); + + g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False); + g_Menu_Init(); + + g_Scripts_Init(); + g_Scripts_Load('game.conprint("Scripts Init")'); + + gMusic := TMusic.Create(); + gMusic.SetByName('MUSIC_MENU'); + gMusic.Play(); + + gGameSettings.WarmupTime := 30; + + gState := STATE_MENU; + + SetLength(gEvents, 6); + gEvents[0].Name := 'ongamestart'; + gEvents[1].Name := 'ongameend'; + gEvents[2].Name := 'onmapstart'; + gEvents[3].Name := 'onmapend'; + gEvents[4].Name := 'oninter'; + gEvents[5].Name := 'onwadend'; + finally + sfsGCEnable(); // enable releasing unused volumes + end; end; procedure g_Game_Free(); @@ -1193,6 +1219,13 @@ begin Result := ids[(Length(ids) - 1 + idx) mod Length(ids)]; end; +function isKeyPressed (key1: Word; key2: Word): Boolean; +begin + if (key1 <> 0) and e_KeyPressed(key1) then begin result := true; exit; end; + if (key2 <> 0) and e_KeyPressed(key2) then begin result := true; exit; end; + result := false; +end; + procedure g_Game_Update(); var Msg: g_gui.TMessage; @@ -1436,13 +1469,13 @@ begin if gPlayer1 <> nil then with gGameControls.P1Control do begin - if e_KeyPressed(KeyLeft) and (not e_KeyPressed(KeyRight)) then + if isKeyPressed(KeyLeft, KeyLeft2) and (not isKeyPressed(KeyRight, KeyRight2)) then P1MoveButton := 1 // Íàæàòà òîëüêî "Âëåâî" else - if (not e_KeyPressed(KeyLeft)) and e_KeyPressed(KeyRight) then + if (not isKeyPressed(KeyLeft, KeyLeft2)) and isKeyPressed(KeyRight, KeyRight2) then P1MoveButton := 2 // Íàæàòà òîëüêî "Âïðàâî" else - if (not e_KeyPressed(KeyLeft)) and (not e_KeyPressed(KeyRight)) then + if (not isKeyPressed(KeyLeft, KeyLeft2)) and (not isKeyPressed(KeyRight, KeyRight2)) then P1MoveButton := 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî" // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó: @@ -1453,11 +1486,11 @@ begin gPlayer1.PressKey(KEY_RIGHT); // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî: - if (P1MoveButton = 2) and e_KeyPressed(KeyLeft) then + if (P1MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then gPlayer1.SetDirection(D_LEFT) else // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî: - if (P1MoveButton = 1) and e_KeyPressed(KeyRight) then + if (P1MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then gPlayer1.SetDirection(D_RIGHT) else // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì: @@ -1465,25 +1498,25 @@ begin gPlayer1.SetDirection(TDirection(P1MoveButton-1)); // Îñòàëüíûå êëàâèøè: - if e_KeyPressed(KeyJump) then gPlayer1.PressKey(KEY_JUMP); - if e_KeyPressed(KeyUp) then gPlayer1.PressKey(KEY_UP); - if e_KeyPressed(KeyDown) then gPlayer1.PressKey(KEY_DOWN); - if e_KeyPressed(KeyFire) then gPlayer1.PressKey(KEY_FIRE); - if e_KeyPressed(KeyNextWeapon) then gPlayer1.PressKey(KEY_NEXTWEAPON); - if e_KeyPressed(KeyPrevWeapon) then gPlayer1.PressKey(KEY_PREVWEAPON); - if e_KeyPressed(KeyOpen) then gPlayer1.PressKey(KEY_OPEN); + if isKeyPressed(KeyJump, KeyJump2) then gPlayer1.PressKey(KEY_JUMP); + if isKeyPressed(KeyUp, KeyUp2) then gPlayer1.PressKey(KEY_UP); + if isKeyPressed(KeyDown, KeyDown2) then gPlayer1.PressKey(KEY_DOWN); + if isKeyPressed(KeyFire, KeyFire2) then gPlayer1.PressKey(KEY_FIRE); + if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then gPlayer1.PressKey(KEY_NEXTWEAPON); + if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then gPlayer1.PressKey(KEY_PREVWEAPON); + if isKeyPressed(KeyOpen, KeyOpen2) then gPlayer1.PressKey(KEY_OPEN); end; // Âòîðîé èãðîê: if gPlayer2 <> nil then with gGameControls.P2Control do begin - if e_KeyPressed(KeyLeft) and (not e_KeyPressed(KeyRight)) then + if isKeyPressed(KeyLeft, KeyLeft2) and (not isKeyPressed(KeyRight, KeyRight2)) then P2MoveButton := 1 // Íàæàòà òîëüêî "Âëåâî" else - if (not e_KeyPressed(KeyLeft)) and e_KeyPressed(KeyRight) then + if (not isKeyPressed(KeyLeft, KeyLeft2)) and isKeyPressed(KeyRight, KeyRight2) then P2MoveButton := 2 // Íàæàòà òîëüêî "Âïðàâî" else - if (not e_KeyPressed(KeyLeft)) and (not e_KeyPressed(KeyRight)) then + if (not isKeyPressed(KeyLeft, KeyLeft2)) and (not isKeyPressed(KeyRight, KeyRight2)) then P2MoveButton := 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî" // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó: @@ -1494,11 +1527,11 @@ begin gPlayer2.PressKey(KEY_RIGHT, 1000); // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî: - if (P2MoveButton = 2) and e_KeyPressed(KeyLeft) then + if (P2MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then gPlayer2.SetDirection(D_LEFT) else // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî: - if (P2MoveButton = 1) and e_KeyPressed(KeyRight) then + if (P2MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then gPlayer2.SetDirection(D_RIGHT) else // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì: @@ -1506,13 +1539,13 @@ begin gPlayer2.SetDirection(TDirection(P2MoveButton-1)); // Îñòàëüíûå êëàâèøè: - if e_KeyPressed(KeyJump) then gPlayer2.PressKey(KEY_JUMP, 1000); - if e_KeyPressed(KeyUp) then gPlayer2.PressKey(KEY_UP, 1000); - if e_KeyPressed(KeyDown) then gPlayer2.PressKey(KEY_DOWN, 1000); - if e_KeyPressed(KeyFire) then gPlayer2.PressKey(KEY_FIRE); - if e_KeyPressed(KeyNextWeapon) then gPlayer2.PressKey(KEY_NEXTWEAPON); - if e_KeyPressed(KeyPrevWeapon) then gPlayer2.PressKey(KEY_PREVWEAPON); - if e_KeyPressed(KeyOpen) then gPlayer2.PressKey(KEY_OPEN); + if isKeyPressed(KeyJump, KeyJump2) then gPlayer2.PressKey(KEY_JUMP, 1000); + if isKeyPressed(KeyUp, KeyUp2) then gPlayer2.PressKey(KEY_UP, 1000); + if isKeyPressed(KeyDown, KeyDown2) then gPlayer2.PressKey(KEY_DOWN, 1000); + if isKeyPressed(KeyFire, KeyFire2) then gPlayer2.PressKey(KEY_FIRE); + if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then gPlayer2.PressKey(KEY_NEXTWEAPON); + if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then gPlayer2.PressKey(KEY_PREVWEAPON); + if isKeyPressed(KeyOpen, KeyOpen2) then gPlayer2.PressKey(KEY_OPEN); end; end // if not console else @@ -1527,7 +1560,7 @@ begin begin if not gSpectKeyPress then begin - if e_KeyPressed(gGameControls.P1Control.KeyJump) then + if isKeyPressed(gGameControls.P1Control.KeyJump, gGameControls.P1Control.KeyJump2) then begin // switch spect mode case gSpectMode of @@ -1540,21 +1573,21 @@ begin end; if gSpectMode = SPECT_MAPVIEW then begin - if e_KeyPressed(gGameControls.P1Control.KeyLeft) then + if isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2) then gSpectX := Max(gSpectX - gSpectStep, 0); - if e_KeyPressed(gGameControls.P1Control.KeyRight) then + if isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2) then gSpectX := Min(gSpectX + gSpectStep, gMapInfo.Width - gScreenWidth); - if e_KeyPressed(gGameControls.P1Control.KeyUp) then + if isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2) then gSpectY := Max(gSpectY - gSpectStep, 0); - if e_KeyPressed(gGameControls.P1Control.KeyDown) then + if isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2) then gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight); - if e_KeyPressed(gGameControls.P1Control.KeyPrevWeapon) then + if isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2) then begin // decrease step if gSpectStep > 4 then gSpectStep := gSpectStep shr 1; gSpectKeyPress := True; end; - if e_KeyPressed(gGameControls.P1Control.KeyNextWeapon) then + if isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2) then begin // increase step if gSpectStep < 64 then gSpectStep := gSpectStep shl 1; @@ -1563,37 +1596,37 @@ begin end; if gSpectMode = SPECT_PLAYERS then begin - if e_KeyPressed(gGameControls.P1Control.KeyUp) then + if isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2) then begin // add second view gSpectViewTwo := True; gSpectKeyPress := True; end; - if e_KeyPressed(gGameControls.P1Control.KeyDown) then + if isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2) then begin // remove second view gSpectViewTwo := False; gSpectKeyPress := True; end; - if e_KeyPressed(gGameControls.P1Control.KeyLeft) then + if isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2) then begin // prev player (view 1) gSpectPID1 := GetActivePlayerID_Prev(gSpectPID1); gSpectKeyPress := True; end; - if e_KeyPressed(gGameControls.P1Control.KeyRight) then + if isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2) then begin // next player (view 1) gSpectPID1 := GetActivePlayerID_Next(gSpectPID1); gSpectKeyPress := True; end; - if e_KeyPressed(gGameControls.P1Control.KeyPrevWeapon) then + if isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2) then begin // prev player (view 2) gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2); gSpectKeyPress := True; end; - if e_KeyPressed(gGameControls.P1Control.KeyNextWeapon) then + if isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2) then begin // next player (view 2) gSpectPID2 := GetActivePlayerID_Next(gSpectPID2); @@ -1602,13 +1635,13 @@ begin end; end else - if (not e_KeyPressed(gGameControls.P1Control.KeyJump)) and - (not e_KeyPressed(gGameControls.P1Control.KeyLeft)) and - (not e_KeyPressed(gGameControls.P1Control.KeyRight)) and - (not e_KeyPressed(gGameControls.P1Control.KeyUp)) and - (not e_KeyPressed(gGameControls.P1Control.KeyDown)) and - (not e_KeyPressed(gGameControls.P1Control.KeyPrevWeapon)) and - (not e_KeyPressed(gGameControls.P1Control.KeyNextWeapon)) then + if (not isKeyPressed(gGameControls.P1Control.KeyJump, gGameControls.P1Control.KeyJump2)) and + (not isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2)) and + (not isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2)) and + (not isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2)) and + (not isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2)) and + (not isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2)) and + (not isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2)) then gSpectKeyPress := False; end; @@ -1747,7 +1780,7 @@ begin // Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä): if e_KeyPressed(gGameControls.GameControls.TakeScreenshot) then - if (GetTimer()-LastScreenShot) > 200000 then + if (GetTimer()-LastScreenShot) > 200000 div 1000 then begin g_TakeScreenShot(); LastScreenShot := GetTimer(); @@ -1762,7 +1795,7 @@ begin KeyPress(IK_F10); end; - Time := GetTimer() div 1000; + Time := GetTimer() {div 1000}; // Îáðàáîòêà îòëîæåííûõ ñîáûòèé: if gDelayedEvents <> nil then @@ -2287,7 +2320,7 @@ begin end; end; -procedure DrawMinimap(p: TPlayer; RenderRect: TRect); +procedure DrawMinimap(p: TPlayer; RenderRect: e_graphics.TRect); var a, aX, aY, aX2, aY2, Scale, ScaleSz: Integer; begin @@ -2660,8 +2693,7 @@ begin p.DrawPain(); p.DrawPickup(); p.DrawRulez(); - //if gShowMap then - //DrawMinimap(p, _TRect(0, 0, 128, 128)); + if gShowMap then DrawMinimap(p, _TRect(0, 0, 128, 128)); if g_Debug_Player then g_Player_DrawDebug(p); p.DrawGUI(); @@ -2679,7 +2711,7 @@ var begin if gExit = EXIT_QUIT then Exit; - Time := GetTimer() div 1000; + Time := GetTimer() {div 1000}; FPSCounter := FPSCounter+1; if Time - FPSTime >= 1000 then begin @@ -3655,7 +3687,7 @@ var begin if g_Game_IsClient then Exit; - g_ProcessResourceStr(gMapInfo.Map, nil, nil, @Map); + map := g_ExtractFileName(gMapInfo.Map); MessageTime := 0; gGameOn := False; @@ -3686,7 +3718,8 @@ begin if Pos(':\', Map) > 0 then begin - g_ProcessResourceStr(Map, @NewWAD, nil, @ResName); + NewWAD := g_ExtractWadName(Map); + ResName := g_ExtractFileName(Map); if g_Game_IsServer then begin gWADHash := MD5File(MapsDir + NewWAD); @@ -3864,7 +3897,7 @@ begin Exit; end; gExit := EXIT_ENDLEVELCUSTOM; - g_ProcessResourceStr(gMapInfo.Map, nil, nil, @Map); + Map := g_ExtractFileName(gMapInfo.Map); gNextMap := Map; end; @@ -4012,7 +4045,7 @@ begin if MapList = nil then Exit; - g_ProcessResourceStr(gMapInfo.Map, nil, nil, @Map); + Map := g_ExtractFileName(gMapInfo.Map); SortSArray(MapList); MapIndex := -255; @@ -4051,11 +4084,8 @@ begin end; function g_Game_IsTestMap(): Boolean; -var - FName, Sect, Res: String; begin - g_ProcessResourceStr(gMapInfo.Map, FName, Sect, Res); - Result := UpperCase(Res) = TEST_MAP_NAME; + result := StrEquCI1251(TEST_MAP_NAME, g_ExtractFileName(gMapInfo.Map)); end; procedure g_Game_DeleteTestMap(); @@ -4064,7 +4094,7 @@ var MapName: Char16; WadName: string; { - WAD: TWADEditor_1; + WAD: TWADFile; MapList: SArray; time: Integer; } @@ -4088,7 +4118,7 @@ begin if not gTempDelete then begin time := g_GetFileTime(WadName); - WAD := TWADEditor_1.Create(); + WAD := TWADFile.Create(); // ×èòàåì Wad-ôàéë: if not WAD.ReadFile(WadName) then @@ -4768,6 +4798,132 @@ begin g_Console_Add(_lc[I_MSG_NOT_DEBUG]); end; + +procedure GameCheats(P: SArray); +var + cmd: string; + f, a: Integer; + plr: TPlayer; +begin + if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and + (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode)) or g_Game_IsNet then + begin + g_Console_Add('not available'); + exit; + end; + plr := gPlayer1; + if plr = nil then + begin + g_Console_Add('where is the player?!'); + exit; + end; + cmd := LowerCase(P[0]); + // god + if cmd = 'god' then + begin + plr.GodMode := not plr.GodMode; + if plr.GodMode then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now'); + exit; + end; + // give + if cmd = 'give' then + begin + if length(P) < 2 then begin g_Console_Add('give what?!'); exit; end; + for f := 1 to High(P) do + begin + cmd := LowerCase(P[f]); + if cmd = 'health' then begin plr.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue; end; + if (cmd = 'all') or (cmd = 'weapons') then begin plr.AllRulez(False); g_Console_Add('player got the gifts'); continue; end; + if cmd = 'exit' then + begin + if gTriggers <> nil then + begin + for a := 0 to High(gTriggers) do + begin + if gTriggers[a].TriggerType = TRIGGER_EXIT then + begin + g_Console_Add('player left the map'); + gExitByTrigger := True; + g_Game_ExitLevel(gTriggers[a].Data.MapName); + break; + end; + end; + end; + continue; + end; + if cmd = 'air' then begin plr.GiveItem(ITEM_OXYGEN); g_Console_Add('player got some air'); continue; end; + if cmd = 'jetpack' then begin plr.GiveItem(ITEM_JETPACK); g_Console_Add('player got jetpack'); continue; end; + if cmd = 'suit' then begin plr.GiveItem(ITEM_SUIT); g_Console_Add('player got envirosuit'); continue; end; + if cmd = 'berserk' then begin plr.GiveItem(ITEM_MEDKIT_BLACK); g_Console_Add('player got berserk pack'); continue; end; + g_Console_Add('i don''t know how to give '''+cmd+'''!'); + end; + exit; + end; + // open + if cmd = 'open' then + begin + g_Console_Add('player activated sesame'); + g_Triggers_OpenAll(); + exit; + end; + // fly + if cmd = 'fly' then + begin + gFly := not gFly; + if gFly then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings'); + exit; + end; + // noclip + if cmd = 'noclip' then + begin + plr.SwitchNoClip; + g_Console_Add('wall hardeness adjusted'); + exit; + end; + // notarget + if cmd = 'notarget' then + begin + plr.NoTarget := not plr.NoTarget; + if plr.NoTarget then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again'); + exit; + end; + // noreload + if cmd = 'noreload' then + begin + plr.NoReload := not plr.NoReload; + if plr.NoReload then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now'); + exit; + end; + // speedy + if cmd = 'speedy' then + begin + MAX_RUNVEL := 32-MAX_RUNVEL; + g_Console_Add('speed adjusted'); + exit; + end; + // jumpy + if cmd = 'jumpy' then + begin + VEL_JUMP := 30-VEL_JUMP; + g_Console_Add('jump height adjusted'); + exit; + end; + // automap + if cmd = 'automap' then + begin + gShowMap := not gShowMap; + if gShowMap then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight'); + exit; + end; + // aimline + if cmd = 'aimline' then + begin + gAimLine := not gAimLine; + if gAimLine then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight'); + exit; + end; +end; + procedure GameCommands(P: SArray); var a, b: Integer; @@ -5719,17 +5875,43 @@ end; procedure g_TakeScreenShot(); var a: Word; - FileName: String; + FileName: string; + ssdir, t: string; + st: TStream; + ok: Boolean; begin - for a := 1 to High(Word) do - begin - FileName := Format(GameDir+'/Screenshots/Screenshot%.3d.bmp', [a]); - if not FileExists(FileName) then + if e_NoGraphics then Exit; + ssdir := GameDir+'/screenshots'; + if not findFileCI(ssdir, true) then + begin + // try to create dir + try + CreateDir(ssdir); + except + end; + if not findFileCI(ssdir, true) then exit; // alas + end; + try + for a := 1 to High(Word) do begin - e_MakeScreenshot(FileName, gScreenWidth, gScreenHeight); - g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [ExtractFileName(FileName)])); - Break; + FileName := Format(ssdir+'screenshot%.3d.png', [a]); + t := FileName; + if findFileCI(t, true) then continue; + if not findFileCI(FileName) then + begin + ok := false; + st := createDiskFile(FileName); + try + e_MakeScreenshot(st, gScreenWidth, gScreenHeight); + ok := true; + finally + st.Free(); + end; + if not ok then try DeleteFile(FileName); except end else g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [ExtractFileName(FileName)])); + break; + end; end; + except end; end; @@ -6301,7 +6483,7 @@ begin if (s <> '') then begin gMapToDelete := MapsDir + map; - e_WriteLog('"--testdelete" argument doesn''t supported anymore!', MSG_FATALERROR); + e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', MSG_FATALERROR); Halt(1); end;