X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=babcb8e2cd3e7f2a19b28a00218cc5d3ea107416;hb=8f5d5b700022732e21511affb218f8179344c90e;hp=3f328d493c30067afc7bf9798db2688b0ea5c514;hpb=24f025e51e5faa8c8f28f6ec6614335a5977303a;p=d2df-sdl.git diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 3f328d4..babcb8e 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -101,7 +101,7 @@ procedure g_Game_StartClient(Addr: String; Port: Word; PW: String); procedure g_Game_Restart(); procedure g_Game_RestartLevel(); procedure g_Game_RestartRound(NoMapRestart: Boolean = False); -procedure g_Game_ClientWAD(NewWAD: String; WHash: TMD5Digest); +procedure g_Game_ClientWAD(NewWAD: String; const WHash: TMD5Digest); procedure g_Game_SaveOptions(); function g_Game_StartMap(Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean; procedure g_Game_ChangeMap(const MapPath: String); @@ -2130,7 +2130,7 @@ begin begin if (NetMHost = nil) or (NetMPeer = nil) then begin - if not g_Net_Slist_Connect then g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]); + g_Net_Slist_Connect(false); // non-blocking connection to the master end; g_Net_Slist_Update; @@ -3675,9 +3675,10 @@ begin for i := 0 to High(gPlayers) do if gPlayers[i] <> nil then if gPlayers[i] = p then p.DrawIndicator(_RGB(255, 255, 255)) - else if (gPlayers[i].Team = p.Team) and (gPlayers[i].Team <> TEAM_NONE) - then - gPlayers[i].DrawIndicator(gPlayers[i].GetColor); + else if (gPlayers[i].Team = p.Team) and (gPlayers[i].Team <> TEAM_NONE) then + if gPlayerIndicatorStyle = 1 then + gPlayers[i].DrawIndicator(_RGB(192, 192, 192)) + else gPlayers[i].DrawIndicator(gPlayers[i].GetColor); end; if p.FSpectator then @@ -4624,7 +4625,7 @@ begin OuterLoop := True; while OuterLoop do begin - while (enet_host_service(NetHost, @NetEvent, 0) > 0) do + while (enet_host_service(NetHost, @NetEvent, 50) > 0) do begin if (NetEvent.kind = ENET_EVENT_TYPE_RECEIVE) then begin @@ -4657,7 +4658,7 @@ begin if newResPath = '' then begin g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False); - newResPath := g_Res_DownloadWAD(WadName); + newResPath := g_Res_DownloadMapWAD(WadName, gWADHash); if newResPath = '' then begin g_FatalError(_lc[I_NET_ERR_HASH]); @@ -4720,8 +4721,7 @@ begin ProcessLoading(true); - if e_KeyPressed(IK_SPACE) or e_KeyPressed(IK_ESCAPE) or e_KeyPressed(VK_ESCAPE) or - e_KeyPressed(JOY0_JUMP) or e_KeyPressed(JOY1_JUMP) or e_KeyPressed(JOY2_JUMP) or e_KeyPressed(JOY3_JUMP) then + if g_Net_UserRequestExit() then begin State := 0; break; @@ -4784,6 +4784,7 @@ function g_Game_StartMap(Map: String; Force: Boolean = False; const oldMapPath: var NewWAD, ResName: String; I: Integer; + nws: AnsiString; begin g_Map_Free((Map <> gCurrentMapFileName) and (oldMapPath <> gCurrentMapFileName)); g_Player_RemoveAllCorpses(); @@ -4807,15 +4808,25 @@ begin ResName := g_ExtractFileName(Map); if g_Game_IsServer then begin - gWADHash := MD5File(MapsDir + NewWAD); - g_Game_LoadWAD(NewWAD); + nws := findDiskWad(MapsDir+NewWAD); + if (length(nws) = 0) then + begin + ResName := ''; + end + else + begin + gWADHash := MD5File(nws); + //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName); + g_Game_LoadWAD(NewWAD); + end; end else // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART g_Game_ClientWAD(NewWAD, gWADHash); end else ResName := Map; - Result := g_Map_Load(MapsDir + gGameSettings.WAD + ':\' + ResName); + //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName); + Result := (ResName <> '') and g_Map_Load(MapsDir + gGameSettings.WAD + ':\' + ResName); if Result then begin g_Player_ResetAll(Force or gLastMap, gGameSettings.GameType = GT_SINGLE); @@ -4887,9 +4898,10 @@ begin if NetUseMaster then begin if (NetMHost = nil) or (NetMPeer = nil) then - if not g_Net_Slist_Connect then - g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]); - + begin + // let the connection be blocking here, why not? + g_Net_Slist_Connect(); + end; g_Net_Slist_Update; end; @@ -4987,7 +4999,7 @@ begin gNextMap := Map; end; -procedure g_Game_ClientWAD(NewWAD: String; WHash: TMD5Digest); +procedure g_Game_ClientWAD(NewWAD: String; const WHash: TMD5Digest); var gWAD: String; begin @@ -4999,7 +5011,7 @@ begin if gWAD = '' then begin g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False); - gWAD := g_Res_DownloadWAD(ExtractFileName(NewWAD)); + gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash); if gWAD = '' then begin g_Game_Free(); @@ -5500,9 +5512,7 @@ begin if g_Game_IsServer and g_Game_IsNet then if NetUseMaster then begin - if NetMPeer = nil then - if not g_Net_Slist_Connect() then - g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]); + if NetMPeer = nil then g_Net_Slist_Connect(); g_Net_Slist_Update(); end else