X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=963f8aec27dfa4e0f4586e9ecfbbecd6c69f203c;hb=05aba7adb84afae3a6e495d593466468e54cc1c9;hp=4cfb4a2106b8f080662e8c8dffe66de05e87abaa;hpb=c98b33270a7b8f65385b754ff17f5f2338fa39e2;p=d2df-sdl.git diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 4cfb4a2..963f8ae 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -20,7 +20,7 @@ interface uses g_basic, g_player, e_graphics, Classes, g_res_downloader, - SysUtils, g_sound, g_gui, g_scripts, MAPSTRUCT, wadreader, md5; + SysUtils, g_sound, g_gui, MAPSTRUCT, wadreader, md5; type TGameSettings = record @@ -1104,9 +1104,6 @@ begin g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False); g_Menu_Init(); - - g_Scripts_Init(); - g_Scripts_Load('game.conprint("Scripts Init")'); gMusic := TMusic.Create(); gMusic.SetByName('MUSIC_MENU'); @@ -1236,6 +1233,7 @@ procedure processPlayerControls (plr: TPlayer; var ctrl: TPlayerControl; var Mov var time: Word; strafeDir: Byte; + i: Integer; begin if (plr = nil) then exit; if (p2hack) then time := 1000 else time := 1; @@ -1256,10 +1254,9 @@ begin begin // new strafe mechanics if (strafeDir = 0) then strafeDir := MoveButton; // start strafing - // now set direction according to strafe - if (strafeDir = 1) then plr.SetDirection(D_LEFT) - else if (strafeDir = 2) then plr.SetDirection(D_RIGHT) - else if MoveButton <> 0 then plr.SetDirection(TDirection(MoveButton-1)); + // now set direction according to strafe (reversed) + if (strafeDir = 2) then plr.SetDirection(D_LEFT) + else if (strafeDir = 1) then plr.SetDirection(D_RIGHT); end else begin @@ -1283,6 +1280,10 @@ begin if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then plr.PressKey(KEY_NEXTWEAPON); if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then plr.PressKey(KEY_PREVWEAPON); if isKeyPressed(KeyOpen, KeyOpen2) then plr.PressKey(KEY_OPEN); + + for i := 0 to High(KeyWeapon) do + if isKeyPressed(KeyWeapon[i], KeyWeapon2[i]) then + plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best end; end; @@ -1532,6 +1533,7 @@ begin begin if g_Game_IsNet and (gPlayer1 <> nil) then gPlayer1.PressKey(KEY_CHAT, 10000); end; + // process weapon switch queue end; // if server // Íàáëþäàòåëü @@ -4813,7 +4815,7 @@ begin begin cmd := LowerCase(P[f]); if cmd = 'health' then begin plr.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue; end; - if (cmd = 'all') or (cmd = 'weapons') then begin plr.AllRulez(False); g_Console_Add('player got the gifts'); continue; end; + if (cmd = 'all') {or (cmd = 'weapons')} then begin plr.AllRulez(False); g_Console_Add('player got the gifts'); continue; end; if cmd = 'exit' then begin if gTriggers <> nil then @@ -4831,10 +4833,100 @@ begin end; continue; end; + if cmd = 'air' then begin plr.GiveItem(ITEM_OXYGEN); g_Console_Add('player got some air'); continue; end; - if cmd = 'jetpack' then begin plr.GiveItem(ITEM_JETPACK); g_Console_Add('player got jetpack'); continue; end; - if cmd = 'suit' then begin plr.GiveItem(ITEM_SUIT); g_Console_Add('player got envirosuit'); continue; end; - if cmd = 'berserk' then begin plr.GiveItem(ITEM_MEDKIT_BLACK); g_Console_Add('player got berserk pack'); continue; end; + if cmd = 'jetpack' then begin plr.GiveItem(ITEM_JETPACK); g_Console_Add('player got a jetpack'); continue; end; + if cmd = 'suit' then begin plr.GiveItem(ITEM_SUIT); g_Console_Add('player got an envirosuit'); continue; end; + if cmd = 'berserk' then begin plr.GiveItem(ITEM_MEDKIT_BLACK); g_Console_Add('player got a berserk pack'); continue; end; + if cmd = 'backpack' then begin plr.GiveItem(ITEM_AMMO_BACKPACK); g_Console_Add('player got a backpack'); continue; end; + + if cmd = 'helmet' then begin plr.GiveItem(ITEM_HELMET); g_Console_Add('player got a helmet'); continue; end; + if cmd = 'bottle' then begin plr.GiveItem(ITEM_BOTTLE); g_Console_Add('player got a bottle of health'); continue; end; + + if cmd = 'stimpack' then begin plr.GiveItem(ITEM_MEDKIT_SMALL); g_Console_Add('player got a stimpack'); continue; end; + if (cmd = 'medkit') or (cmd = 'medikit') or (cmd = 'medpack') or (cmd = 'medipack') then begin plr.GiveItem(ITEM_MEDKIT_LARGE); g_Console_Add('player got a '+cmd); continue; end; + + if cmd = 'greenarmor' then begin plr.GiveItem(ITEM_ARMOR_GREEN); g_Console_Add('player got a security armor'); continue; end; + if cmd = 'bluearmor' then begin plr.GiveItem(ITEM_ARMOR_BLUE); g_Console_Add('player got a combat armor'); continue; end; + + if (cmd = 'megasphere') or (cmd = 'mega') then begin plr.GiveItem(ITEM_SPHERE_BLUE); g_Console_Add('player got a megasphere'); continue; end; + if (cmd = 'soulsphere') or (cmd = 'soul')then begin plr.GiveItem(ITEM_SPHERE_WHITE); g_Console_Add('player got a soul sphere'); continue; end; + + if (cmd = 'invul') or (cmd = 'invulnerability') then begin plr.GiveItem(ITEM_INVUL); g_Console_Add('player got invulnerability'); continue; end; + if (cmd = 'invis') or (cmd = 'invisibility') then begin plr.GiveItem(ITEM_INVIS); g_Console_Add('player got invisibility'); continue; end; + + if cmd = 'redkey' then begin plr.GiveItem(ITEM_KEY_RED); g_Console_Add('player got the red key'); continue; end; + if cmd = 'greenkey' then begin plr.GiveItem(ITEM_KEY_GREEN); g_Console_Add('player got the green key'); continue; end; + if cmd = 'bluekey' then begin plr.GiveItem(ITEM_KEY_BLUE); g_Console_Add('player got the blue key'); continue; end; + + if (cmd = 'shotgun') or (cmd = 'sg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); g_Console_Add('player got a shotgun'); continue; end; + if (cmd = 'supershotgun') or (cmd = 'ssg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); g_Console_Add('player got a supershotgun'); continue; end; + if cmd = 'chaingun' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); g_Console_Add('player got a chaingun'); continue; end; + if (cmd = 'launcher') or (cmd = 'rocketlauncher') or (cmd = 'rl') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); g_Console_Add('player got a rocket launcher'); continue; end; + if cmd = 'plasmagun' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); g_Console_Add('player got a plasma gun'); continue; end; + if cmd = 'bfg' then begin plr.GiveItem(ITEM_WEAPON_BFG); g_Console_Add('player got a BFG-9000'); continue; end; + + if (cmd = 'shotgunzz') or (cmd = 'sgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a shotgun'); continue; end; + if (cmd = 'supershotgunzz') or (cmd = 'ssgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a supershotgun'); continue; end; + if cmd = 'chaingunzz' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a chaingun'); continue; end; + if (cmd = 'launcherzz') or (cmd = 'rocketlauncherzz') or (cmd = 'rlzz') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got a rocket launcher'); continue; end; + if cmd = 'plasmagunzz' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a plasma gun'); continue; end; + if cmd = 'bfgzz' then begin plr.GiveItem(ITEM_WEAPON_BFG); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a BFG-9000'); continue; end; + + if cmd = 'superchaingun' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); g_Console_Add('player got a superchaingun'); continue; end; + if cmd = 'superchaingunzz' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a superchaingun'); continue; end; + + if (cmd = 'flamer') or (cmd = 'flamethrower') or (cmd = 'ft') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); g_Console_Add('player got a flame thrower'); continue; end; + if (cmd = 'flamerzz') or (cmd = 'flamethrowerzz') or (cmd = 'ftzz') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got a flame thrower'); continue; end; + + if cmd = 'chainsaw' then begin plr.GiveItem(ITEM_WEAPON_SAW); g_Console_Add('player got a chainsaw'); continue; end; + + if cmd = 'ammo' then + begin + plr.GiveItem(ITEM_AMMO_SHELLS_BOX); + plr.GiveItem(ITEM_AMMO_BULLETS_BOX); + plr.GiveItem(ITEM_AMMO_CELL_BIG); + plr.GiveItem(ITEM_AMMO_ROCKET_BOX); + plr.GiveItem(ITEM_AMMO_FUELCAN); + g_Console_Add('player got some ammo'); + continue; + end; + + if cmd = 'clip' then begin plr.GiveItem(ITEM_AMMO_BULLETS); g_Console_Add('player got some bullets'); continue; end; + if cmd = 'bullets' then begin plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a box of bullets'); continue; end; + + if cmd = 'shells' then begin plr.GiveItem(ITEM_AMMO_SHELLS); g_Console_Add('player got some shells'); continue; end; + if cmd = 'shellbox' then begin plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a box of shells'); continue; end; + + if cmd = 'cells' then begin plr.GiveItem(ITEM_AMMO_CELL); g_Console_Add('player got some cells'); continue; end; + if cmd = 'battery' then begin plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got cell battery'); continue; end; + + if cmd = 'rocket' then begin plr.GiveItem(ITEM_AMMO_ROCKET); g_Console_Add('player got a rocket'); continue; end; + if cmd = 'rocketbox' then begin plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got some rockets'); continue; end; + + if (cmd = 'fuel') or (cmd = 'fuelcan') then begin plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got fuel canister'); continue; end; + + if cmd = 'weapons' then + begin + plr.GiveItem(ITEM_WEAPON_SHOTGUN1); + plr.GiveItem(ITEM_WEAPON_SHOTGUN2); + plr.GiveItem(ITEM_WEAPON_CHAINGUN); + plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); + plr.GiveItem(ITEM_WEAPON_PLASMA); + plr.GiveItem(ITEM_WEAPON_BFG); + g_Console_Add('player got weapons'); + continue; + end; + + if cmd = 'keys' then + begin + plr.GiveItem(ITEM_KEY_RED); + plr.GiveItem(ITEM_KEY_GREEN); + plr.GiveItem(ITEM_KEY_BLUE); + g_Console_Add('player got all keys'); + continue; + end; + g_Console_Add('i don''t know how to give '''+cmd+'''!'); end; exit; @@ -6396,7 +6488,12 @@ begin // Debug mode: s := Find_Param_Value(pars, '--debug'); if (s <> '') then + begin g_Game_SetDebugMode(); + s := Find_Param_Value(pars, '--netdump'); + if (s <> '') then + NetDump := True; + end; // Connect when game loads ip := Find_Param_Value(pars, '-connect');