X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=91e0a9d7be9f2bee353d4112a415a01add2e5611;hb=8bce2673b0700750c270ec61fb8ed42b6956549a;hp=110111e6ca492084d47e8488d0a32138a9c66359;hpb=c60af5eda7f59dd43a46577bf27497a8e74f04fd;p=d2df-sdl.git diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 110111e..91e0a9d 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -20,7 +20,7 @@ interface uses g_basic, g_player, e_graphics, Classes, g_res_downloader, - SysUtils, g_sound, g_gui, g_scripts, MAPSTRUCT, wadreader, md5; + SysUtils, g_sound, g_gui, MAPSTRUCT, wadreader, md5; type TGameSettings = record @@ -1104,9 +1104,6 @@ begin g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False); g_Menu_Init(); - - g_Scripts_Init(); - g_Scripts_Load('game.conprint("Scripts Init")'); gMusic := TMusic.Create(); gMusic.SetByName('MUSIC_MENU'); @@ -1236,6 +1233,7 @@ procedure processPlayerControls (plr: TPlayer; var ctrl: TPlayerControl; var Mov var time: Word; strafeDir: Byte; + i: Integer; begin if (plr = nil) then exit; if (p2hack) then time := 1000 else time := 1; @@ -1256,10 +1254,9 @@ begin begin // new strafe mechanics if (strafeDir = 0) then strafeDir := MoveButton; // start strafing - // now set direction according to strafe - if (strafeDir = 1) then plr.SetDirection(D_LEFT) - else if (strafeDir = 2) then plr.SetDirection(D_RIGHT) - else plr.SetDirection(TDirection(MoveButton-1)); + // now set direction according to strafe (reversed) + if (strafeDir = 2) then plr.SetDirection(D_LEFT) + else if (strafeDir = 1) then plr.SetDirection(D_RIGHT); end else begin @@ -1283,6 +1280,10 @@ begin if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then plr.PressKey(KEY_NEXTWEAPON); if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then plr.PressKey(KEY_PREVWEAPON); if isKeyPressed(KeyOpen, KeyOpen2) then plr.PressKey(KEY_OPEN); + + for i := 0 to High(KeyWeapon) do + if isKeyPressed(KeyWeapon[i], KeyWeapon2[i]) then + plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best end; end; @@ -1532,6 +1533,9 @@ begin begin if g_Game_IsNet and (gPlayer1 <> nil) then gPlayer1.PressKey(KEY_CHAT, 10000); end; + // process weapon switch queue + if gPlayer1 <> nil then gPlayer1.RealizeCurrentWeapon(); + if gPlayer2 <> nil then gPlayer2.RealizeCurrentWeapon(); end; // if server // Íàáëþäàòåëü @@ -4835,6 +4839,12 @@ begin if cmd = 'jetpack' then begin plr.GiveItem(ITEM_JETPACK); g_Console_Add('player got jetpack'); continue; end; if cmd = 'suit' then begin plr.GiveItem(ITEM_SUIT); g_Console_Add('player got envirosuit'); continue; end; if cmd = 'berserk' then begin plr.GiveItem(ITEM_MEDKIT_BLACK); g_Console_Add('player got berserk pack'); continue; end; + if (cmd = 'shotgun') or (cmd = 'sg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a shotgun'); continue; end; + if (cmd = 'supershotgun') or (cmd = 'ssg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a supershotgun'); continue; end; + if (cmd = 'chain') or (cmd = 'chaingun') then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a chaingun'); continue; end; + if (cmd = 'launcher') or (cmd = 'rocketlauncher') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got a rocket launcher'); continue; end; + if cmd = 'plasmagun' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a plasma gun'); continue; end; + if cmd = 'bfg' then begin plr.GiveItem(ITEM_WEAPON_BFG); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a BFG-9000'); continue; end; g_Console_Add('i don''t know how to give '''+cmd+'''!'); end; exit;