X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=7ad130f20a6b52c6a3029bb81de27ab5cab4c020;hb=2304c541d7bdbf7de389437482ecdff37fc7fbd5;hp=de729fae42e2b139d809d3e451dccd8c7afee1b2;hpb=0f19f863e4ed346794b6ce5a56571027b4c8cd0b;p=d2df-sdl.git diff --git a/src/game/g_game.pas b/src/game/g_game.pas index de729fa..7ad130f 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -2,8 +2,7 @@ * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * the Free Software Foundation, version 3 of the License ONLY. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -23,7 +22,7 @@ uses MAPDEF, g_basic, g_player, e_graphics, g_res_downloader, g_sound, g_gui, utils, md5, mempool, xprofiler, - g_touch; + g_touch, g_weapons; type TGameSettings = record @@ -102,7 +101,7 @@ procedure g_Game_StartClient(Addr: String; Port: Word; PW: String); procedure g_Game_Restart(); procedure g_Game_RestartLevel(); procedure g_Game_RestartRound(NoMapRestart: Boolean = False); -procedure g_Game_ClientWAD(NewWAD: String; WHash: TMD5Digest); +procedure g_Game_ClientWAD(NewWAD: String; const WHash: TMD5Digest); procedure g_Game_SaveOptions(); function g_Game_StartMap(Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean; procedure g_Game_ChangeMap(const MapPath: String); @@ -142,6 +141,7 @@ procedure g_Game_StepLoading(Value: Integer = -1); procedure g_Game_ClearLoading(); procedure g_Game_SetDebugMode(); procedure DrawLoadingStat(); +procedure DrawMenuBackground(tex: AnsiString); { procedure SetWinPause(Enable: Boolean); } @@ -210,12 +210,17 @@ const ANNOUNCE_ALL = 3; CONFIG_FILENAME = 'Doom2DF.cfg'; - LOG_FILENAME = 'Doom2DF.log'; TEST_MAP_NAME = '$$$_TEST_$$$'; STD_PLAYER_MODEL = 'Doomer'; +{$IFDEF HEADLESS} + DEFAULT_PLAYERS = 0; +{$ELSE} + DEFAULT_PLAYERS = 1; +{$ENDIF} + var gStdFont: DWORD; gGameSettings: TGameSettings; @@ -237,6 +242,10 @@ var goodsnd: array[0..3] of TPlayableSound; killsnd: array[0..3] of TPlayableSound; hahasnd: array[0..2] of TPlayableSound; + sound_get_flag: array[0..1] of TPlayableSound; + sound_lost_flag: array[0..1] of TPlayableSound; + sound_ret_flag: array[0..1] of TPlayableSound; + sound_cap_flag: array[0..1] of TPlayableSound; gBodyKillEvent: Integer = -1; gDefInterTime: ShortInt = -1; gInterEndTime: LongWord = 0; @@ -246,7 +255,7 @@ var gTotalMonsters: Integer = 0; gPauseMain: Boolean = false; gPauseHolmes: Boolean = false; - gShowTime: Boolean = True; + gShowTime: Boolean = False; gShowFPS: Boolean = False; gShowGoals: Boolean = True; gShowStat: Boolean = True; @@ -321,6 +330,8 @@ var gDelayedEvents: Array of TDelayedEvent; gUseChatSounds: Boolean = True; gChatSounds: Array of TChatSound; + gSelectWeapon: Array [0..1, WP_FIRST..WP_LAST] of Boolean; // [player, weapon] + gInterReadyCount: Integer = 0; g_dbg_ignore_bounds: Boolean = false; r_smallmap_h: Integer = 0; // 0: left; 1: center; 2: right @@ -368,11 +379,11 @@ uses {$ENDIF} e_texture, g_textures, g_main, g_window, g_menu, e_input, e_log, g_console, g_items, g_map, g_panel, - g_playermodel, g_gfx, g_options, g_weapons, Math, + g_playermodel, g_gfx, g_options, Math, g_triggers, g_monsters, e_sound, CONFIG, g_language, g_net, ENet, e_msg, g_netmsg, g_netmaster, - sfs, wadreader; + sfs, wadreader, g_system; var @@ -563,7 +574,6 @@ var FPSCounter, UPSCounter: Word; FPSTime, UPSTime: LongWord; DataLoaded: Boolean = False; - LastScreenShot: Int64; IsDrawStat: Boolean = False; CustomStat: TEndCustomGameStat; SingleStat: TEndSingleGameStat; @@ -574,6 +584,7 @@ var MessageLineLength: Integer = 80; MapList: SSArray = nil; MapIndex: Integer = -1; + InterReadyTime: Integer = -1; MegaWAD: record info: TMegaWADInfo; endpic: String; @@ -802,7 +813,9 @@ begin begin s := g_ExtractWadName(MegaWAD.endpic); if s = '' then s := MapsDir+WAD else s := GameDir+'/wads/'; + TEXTUREFILTER := GL_LINEAR; g_Texture_CreateWADEx('TEXTURE_endpic', s+MegaWAD.endpic); + TEXTUREFILTER := GL_NEAREST; end; MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ'); if MegaWAD.endmus <> '' then @@ -881,7 +894,7 @@ begin gDelayedEvents[n].DENum := Num; gDelayedEvents[n].DEStr := Str; if DEType = DE_GLOBEVENT then - gDelayedEvents[n].Time := (GetTimer() {div 1000}) + Time + gDelayedEvents[n].Time := (sys_GetTicks() {div 1000}) + Time else gDelayedEvents[n].Time := gTime + Time; Result := n; @@ -974,6 +987,7 @@ begin SetLength(CustomStat.PlayerStat, Length(CustomStat.PlayerStat)+1); with CustomStat.PlayerStat[High(CustomStat.PlayerStat)] do begin + Num := a; Name := gPlayers[a].Name; Frags := gPlayers[a].Frags; Deaths := gPlayers[a].Death; @@ -988,6 +1002,8 @@ begin end; g_Game_ExecuteEvent('onmapend'); + if not g_Game_IsClient then g_Player_ResetReady; + gInterReadyCount := 0; // Çàòóõàþùèé ýêðàí: EndingGameCounter := 255; @@ -1267,10 +1283,12 @@ begin sfsGCDisable(); // temporary disable removing of temporary volumes try + TEXTUREFILTER := GL_LINEAR; g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD+':TEXTURES\TITLE'); g_Texture_CreateWADEx('INTER', GameWAD+':TEXTURES\INTER'); g_Texture_CreateWADEx('ENDGAME_EN', GameWAD+':TEXTURES\ENDGAME_EN'); g_Texture_CreateWADEx('ENDGAME_RU', GameWAD+':TEXTURES\ENDGAME_RU'); + TEXTUREFILTER := GL_NEAREST; LoadStdFont('STDTXT', 'STDFONT', gStdFont); LoadFont('MENUTXT', 'MENUFONT', gMenuFont); @@ -1311,7 +1329,6 @@ begin gPauseMain := false; gPauseHolmes := false; gTime := 0; - LastScreenShot := 0; {e_MouseInfo.Accel := 1.0;} @@ -1321,11 +1338,13 @@ begin g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False); g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD+':MUSIC\INTERMUS', True); g_Sound_CreateWADEx('MUSIC_MENU', GameWAD+':MUSIC\MENU', True); - g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True); + g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True, True); g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True); +{$IFNDEF HEADLESS} g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False); g_Menu_Init(); +{$ENDIF} gMusic := TMusic.Create(); gMusic.SetByName('MUSIC_MENU'); @@ -1497,104 +1516,78 @@ retry: goto retry; end; -function isKeyPressed (key1: Word; key2: Word): Boolean; -begin - if (key1 <> 0) and e_KeyPressed(key1) then begin result := true; exit; end; - if (key2 <> 0) and e_KeyPressed(key2) then begin result := true; exit; end; - result := false; -end; - -function isOneKeyPressed (key1: Word): Boolean; -begin - if (key1 <> 0) and e_KeyPressed(key1) then begin result := true; exit; end; - result := false; -end; - -procedure processPlayerControls (plr: TPlayer; var ctrl: TPlayerControl; var MoveButton: Byte; p2hack: Boolean=false); -var - time: Word; - strafeDir: Byte; - i: Integer; - rwk: Boolean; +procedure ProcessPlayerControls (plr: TPlayer; p: Integer; var MoveButton: Byte); + var + time: Word; + strafeDir: Byte; + i: Integer; begin if (plr = nil) then exit; - if (p2hack) then time := 1000 else time := 1; + if (p = 2) then time := 1000 else time := 1; strafeDir := MoveButton shr 4; MoveButton := MoveButton and $0F; - with ctrl do + + if gPlayerAction[p, ACTION_MOVELEFT] and (not gPlayerAction[p, ACTION_MOVERIGHT]) then + MoveButton := 1 // Íàæàòà òîëüêî "Âëåâî" + else if (not gPlayerAction[p, ACTION_MOVELEFT]) and gPlayerAction[p, ACTION_MOVERIGHT] then + MoveButton := 2 // Íàæàòà òîëüêî "Âïðàâî" + else if (not gPlayerAction[p, ACTION_MOVELEFT]) and (not gPlayerAction[p, ACTION_MOVERIGHT]) then + MoveButton := 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî" + + // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó: + if MoveButton = 1 then + plr.PressKey(KEY_LEFT, time) + else if MoveButton = 2 then + plr.PressKey(KEY_RIGHT, time); + + // if we have "strafe" key, turn off old strafe mechanics + if gPlayerAction[p, ACTION_STRAFE] then + begin + // new strafe mechanics + if (strafeDir = 0) then + strafeDir := MoveButton; // start strafing + // now set direction according to strafe (reversed) + if (strafeDir = 2) then + plr.SetDirection(TDirection.D_LEFT) + else if (strafeDir = 1) then + plr.SetDirection(TDirection.D_RIGHT) + end + else begin - if isKeyPressed(KeyLeft, KeyLeft2) and (not isKeyPressed(KeyRight, KeyRight2)) then MoveButton := 1 // Íàæàòà òîëüêî "Âëåâî" - else if (not isKeyPressed(KeyLeft, KeyLeft2)) and isKeyPressed(KeyRight, KeyRight2) then MoveButton := 2 // Íàæàòà òîëüêî "Âïðàâî" - else if (not isKeyPressed(KeyLeft, KeyLeft2)) and (not isKeyPressed(KeyRight, KeyRight2)) then MoveButton := 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî" + strafeDir := 0; // not strafing anymore + // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî: + if (MoveButton = 2) and gPlayerAction[p, ACTION_MOVELEFT] then + plr.SetDirection(TDirection.D_LEFT) + // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî: + else if (MoveButton = 1) and gPlayerAction[p, ACTION_MOVERIGHT] then + plr.SetDirection(TDirection.D_RIGHT) + // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì: + else if MoveButton <> 0 then + plr.SetDirection(TDirection(MoveButton-1)) + end; - // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó: - if MoveButton = 1 then plr.PressKey(KEY_LEFT, time) - else if MoveButton = 2 then plr.PressKey(KEY_RIGHT, time); + // fix movebutton state + MoveButton := MoveButton or (strafeDir shl 4); - // if we have "strafe" key, turn off old strafe mechanics - if isKeyPressed(KeyStrafe, KeyStrafe2) then - begin - // new strafe mechanics - if (strafeDir = 0) then strafeDir := MoveButton; // start strafing - // now set direction according to strafe (reversed) - if (strafeDir = 2) then plr.SetDirection(TDirection.D_LEFT) - else if (strafeDir = 1) then plr.SetDirection(TDirection.D_RIGHT); - end - else - begin - strafeDir := 0; // not strafing anymore - // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî: - if (MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then plr.SetDirection(TDirection.D_LEFT) - // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî: - else if (MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then plr.SetDirection(TDirection.D_RIGHT) - // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì: - else if MoveButton <> 0 then plr.SetDirection(TDirection(MoveButton-1)); - end; + // Îñòàëüíûå êëàâèøè: + if gPlayerAction[p, ACTION_JUMP] then plr.PressKey(KEY_JUMP, time); + if gPlayerAction[p, ACTION_LOOKUP] then plr.PressKey(KEY_UP, time); + if gPlayerAction[p, ACTION_LOOKDOWN] then plr.PressKey(KEY_DOWN, time); + if gPlayerAction[p, ACTION_ATTACK] then plr.PressKey(KEY_FIRE); + if gPlayerAction[p, ACTION_WEAPNEXT] then plr.PressKey(KEY_NEXTWEAPON); + if gPlayerAction[p, ACTION_WEAPPREV] then plr.PressKey(KEY_PREVWEAPON); + if gPlayerAction[p, ACTION_ACTIVATE] then plr.PressKey(KEY_OPEN); - // fix movebutton state - MoveButton := MoveButton or (strafeDir shl 4); + gPlayerAction[p, ACTION_WEAPNEXT] := False; // HACK, remove after readyweaon&pendinweapon implementation + gPlayerAction[p, ACTION_WEAPPREV] := False; // HACK, remove after readyweaon&pendinweapon implementation - // Îñòàëüíûå êëàâèøè: - if isKeyPressed(KeyJump, KeyJump2) then plr.PressKey(KEY_JUMP, time); - if isKeyPressed(KeyUp, KeyUp2) then plr.PressKey(KEY_UP, time); - if isKeyPressed(KeyDown, KeyDown2) then plr.PressKey(KEY_DOWN, time); - if isKeyPressed(KeyFire, KeyFire2) then plr.PressKey(KEY_FIRE); - if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then - begin - rwk := plr.isWeaponSwitchKeyReleased(-1); - if rwk then plr.PressKey(KEY_NEXTWEAPON); - plr.weaponSwitchKeysStateChange(-1, true); - end - else - begin - plr.weaponSwitchKeysStateChange(-1, false); - end; - if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then + for i := WP_FIRST to WP_LAST do + begin + if gSelectWeapon[p, i] then begin - rwk := plr.isWeaponSwitchKeyReleased(-2); - if rwk then plr.PressKey(KEY_PREVWEAPON); - plr.weaponSwitchKeysStateChange(-2, true); + plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best + gSelectWeapon[p, i] := False end - else - begin - plr.weaponSwitchKeysStateChange(-2, false); - end; - if isKeyPressed(KeyOpen, KeyOpen2) then plr.PressKey(KEY_OPEN); - - for i := 0 to High(KeyWeapon) do - begin - if isKeyPressed(KeyWeapon[i], KeyWeapon2[i]) then - begin - rwk := plr.isWeaponSwitchKeyReleased(i); - //writeln('rwk:', rwk); - plr.weaponSwitchKeysStateChange(i, true); - if rwk then plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best - end - else - begin - plr.weaponSwitchKeysStateChange(i, false); - end; - end; end; // HACK: add dynlight here @@ -1613,6 +1606,14 @@ begin if gwin_has_stencil and g_playerLight then g_AddDynLight(plr.GameX+32, plr.GameY+40, 128, 1, 1, 0, 0.6); end; +// HACK: don't have a "key was pressed" function +procedure InterReady(); +begin + if InterReadyTime > gTime then Exit; + InterReadyTime := gTime + 3000; + MC_SEND_CheatRequest(NET_CHEAT_READY); +end; + procedure g_Game_Update(); var Msg: g_gui.TMessage; @@ -1698,12 +1699,14 @@ begin ( ( e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or - e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) + e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or + e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or + e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK) ) and (not gJustChatted) and (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) ) - or (g_Game_IsNet and (gInterTime > gInterEndTime)) + or (g_Game_IsNet and ((gInterTime > gInterEndTime) or (gInterReadyCount >= NetClientCount))) ) then begin // Íàæàëè /<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè: @@ -1738,6 +1741,22 @@ begin end; Exit; + end + else if g_Game_IsClient and + ( + ( + e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or + e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or + e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or + e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK) + ) + and (not gJustChatted) and (not gConsoleShow) and (not gChatShow) + and (g_ActiveWindow = nil) + ) + then + begin + // ready / unready + InterReady(); end; if gState = STATE_INTERTEXT then @@ -1752,6 +1771,7 @@ begin // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå: if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then begin + InterReadyTime := -1; if gLastMap and (gGameSettings.GameMode = GM_COOP) then begin g_Game_ExecuteEvent('onwadend'); @@ -1791,31 +1811,9 @@ begin g_Serverlist_Control(slCurrent, slTable); end; - if g_Game_IsNet then - if not gConsoleShow then - if not gChatShow then - begin - if g_ActiveWindow = nil then - begin - if e_KeyPressed(gGameControls.GameControls.Chat) or e_KeyPressed(VK_CHAT) then - g_Console_Chat_Switch(False) - else if (e_KeyPressed(gGameControls.GameControls.TeamChat) or e_KeyPressed(VK_TEAM)) and - (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then - g_Console_Chat_Switch(True); - end; - end else - if not gChatEnter then - if (not e_KeyPressed(gGameControls.GameControls.Chat)) - and (not e_KeyPressed(gGameControls.GameControls.TeamChat)) - and (not e_KeyPressed(VK_CHAT)) - and (not e_KeyPressed(VK_TEAM)) then - gChatEnter := True; - // Ñòàòèñòèêà ïî Tab: if gGameOn then - IsDrawStat := (not gConsoleShow) and (not gChatShow) and - (gGameSettings.GameType <> GT_SINGLE) and - (e_KeyPressed(gGameControls.GameControls.Stat) or e_KeyPressed(VK_STATUS)); + IsDrawStat := (not gConsoleShow) and (not gChatShow) and (gGameSettings.GameType <> GT_SINGLE) and g_Console_Action(ACTION_SCORES); // Èãðà èäåò: if gGameOn and not gPause and (gState <> STATE_FOLD) then @@ -1890,8 +1888,8 @@ begin if gPlayer2 <> nil then gPlayer2.ReleaseKeys(); if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then begin - processPlayerControls(gPlayer1, gGameControls.P1Control, P1MoveButton); - processPlayerControls(gPlayer2, gGameControls.P2Control, P2MoveButton, true); + ProcessPlayerControls(gPlayer1, 0, P1MoveButton); + ProcessPlayerControls(gPlayer2, 1, P2MoveButton); end // if not console else begin @@ -1906,8 +1904,7 @@ begin begin if not gSpectKeyPress then begin - if isKeyPressed(gGameControls.P1Control.KeyJump, gGameControls.P1Control.KeyJump2) - and (not gSpectAuto) then + if gPlayerAction[0, ACTION_JUMP] and (not gSpectAuto) then begin // switch spect mode case gSpectMode of @@ -1921,21 +1918,21 @@ begin if (gSpectMode = SPECT_MAPVIEW) and (not gSpectAuto) then begin - if isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2) then + if gPlayerAction[0, ACTION_MOVELEFT] then gSpectX := Max(gSpectX - gSpectStep, 0); - if isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2) then + if gPlayerAction[0, ACTION_MOVERIGHT] then gSpectX := Min(gSpectX + gSpectStep, gMapInfo.Width - gScreenWidth); - if isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2) then + if gPlayerAction[0, ACTION_LOOKUP] then gSpectY := Max(gSpectY - gSpectStep, 0); - if isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2) then + if gPlayerAction[0, ACTION_LOOKDOWN] then gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight); - if isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2) then + if gPlayerAction[0, ACTION_WEAPPREV] then begin // decrease step if gSpectStep > 4 then gSpectStep := gSpectStep shr 1; gSpectKeyPress := True; end; - if isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2) then + if gPlayerAction[0, ACTION_WEAPNEXT] then begin // increase step if gSpectStep < 64 then gSpectStep := gSpectStep shl 1; @@ -1945,44 +1942,44 @@ begin if (gSpectMode = SPECT_PLAYERS) and (not gSpectAuto) then begin - if isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2) then + if gPlayerAction[0, ACTION_LOOKUP] then begin // add second view gSpectViewTwo := True; gSpectKeyPress := True; end; - if isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2) then + if gPlayerAction[0, ACTION_LOOKDOWN] then begin // remove second view gSpectViewTwo := False; gSpectKeyPress := True; end; - if isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2) then + if gPlayerAction[0, ACTION_MOVELEFT] then begin // prev player (view 1) gSpectPID1 := GetActivePlayerID_Prev(gSpectPID1); gSpectKeyPress := True; end; - if isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2) then + if gPlayerAction[0, ACTION_MOVERIGHT] then begin // next player (view 1) gSpectPID1 := GetActivePlayerID_Next(gSpectPID1); gSpectKeyPress := True; end; - if isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2) then + if gPlayerAction[0, ACTION_WEAPPREV] then begin // prev player (view 2) gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2); gSpectKeyPress := True; end; - if isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2) then + if gPlayerAction[0, ACTION_WEAPNEXT] then begin // next player (view 2) gSpectPID2 := GetActivePlayerID_Next(gSpectPID2); gSpectKeyPress := True; end; end; - if isKeyPressed(gGameControls.P1Control.KeyFire, gGameControls.P1Control.KeyFire2) then + if gPlayerAction[0, ACTION_ATTACK] then begin if (gSpectMode = SPECT_STATS) and (not gSpectAuto) then begin @@ -2001,14 +1998,14 @@ begin end; end else - if (not isKeyPressed(gGameControls.P1Control.KeyJump, gGameControls.P1Control.KeyJump2)) and - (not isKeyPressed(gGameControls.P1Control.KeyFire, gGameControls.P1Control.KeyFire2)) and - (not isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2)) and - (not isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2)) and - (not isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2)) and - (not isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2)) and - (not isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2)) and - (not isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2)) then + if (not gPlayerAction[0, ACTION_JUMP]) and + (not gPlayerAction[0, ACTION_ATTACK]) and + (not gPlayerAction[0, ACTION_MOVELEFT]) and + (not gPlayerAction[0, ACTION_MOVERIGHT]) and + (not gPlayerAction[0, ACTION_LOOKUP]) and + (not gPlayerAction[0, ACTION_LOOKDOWN]) and + (not gPlayerAction[0, ACTION_WEAPPREV]) and + (not gPlayerAction[0, ACTION_WEAPNEXT]) then gSpectKeyPress := False; if gSpectAuto then @@ -2129,16 +2126,15 @@ begin if NetUseMaster then begin - if gTime >= NetTimeToMaster then + { + if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then begin - if (NetMHost = nil) or (NetMPeer = nil) then - begin - if not g_Net_Slist_Connect then g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]); - end; - + if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master g_Net_Slist_Update; NetTimeToMaster := gTime + NetMasterRate; end; + } + g_Net_Slist_Pulse(); end; end else if (NetMode = NET_CLIENT) then @@ -2178,19 +2174,13 @@ begin //e_WriteLog('Read language file', MSG_NOTIFY); //g_Language_Load(DataDir + gLanguage + '.txt'); g_Language_Set(gLanguage); +{$IFNDEF HEADLESS} g_Menu_Reset(); +{$ENDIF} gLanguageChange := False; end; end; -// Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä): - if e_KeyPressed(gGameControls.GameControls.TakeScreenshot) or e_KeyPressed(VK_PRINTSCR) then - if (GetTimer()-LastScreenShot) > 200000 div 1000 then - begin - g_TakeScreenShot(); - LastScreenShot := GetTimer(); - end; - // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10): if e_KeyPressed(IK_F10) and gGameOn and @@ -2200,7 +2190,7 @@ begin KeyPress(IK_F10); end; - Time := GetTimer() {div 1000}; + Time := sys_GetTicks() {div 1000}; // Îáðàáîòêà îòëîæåííûõ ñîáûòèé: if gDelayedEvents <> nil then @@ -2329,6 +2319,7 @@ begin g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD+':TEXTURES\FLAGHUD_B_DROP'); g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD+':TEXTURES\TALKBUBBLE'); g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD+':TEXTURES\PENTA'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD+':TEXTURES\PLRIND'); hasPBarGfx := true; if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD+':TEXTURES\LLEFT') then hasPBarGfx := false; @@ -2361,12 +2352,14 @@ begin g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD+':WEAPONS\PUNCHB_DN', 64, 64, 4, False); g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD+':SOUNDS\TELEPORT'); g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD+':SOUNDS\NOTELEPORT'); + g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD+':SOUNDS\SECRET'); g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD+':SOUNDS\DOOROPEN'); g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD+':SOUNDS\DOORCLOSE'); g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD+':SOUNDS\BULK1'); g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD+':SOUNDS\BULK2'); g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD+':SOUNDS\BUBBLE1'); g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD+':SOUNDS\BUBBLE2'); + g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD+':SOUNDS\BURNING'); g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD+':SOUNDS\SWITCH1'); g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD+':SOUNDS\SWITCH0'); g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD+':SOUNDS\RADIO'); @@ -2381,6 +2374,14 @@ begin g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD+':SOUNDS\MUHAHA1'); g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD+':SOUNDS\MUHAHA2'); g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD+':SOUNDS\MUHAHA3'); + g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD+':SOUNDS\GETFLAG1'); + g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD+':SOUNDS\GETFLAG2'); + g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD+':SOUNDS\LOSTFLG1'); + g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD+':SOUNDS\LOSTFLG2'); + g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD+':SOUNDS\RETFLAG1'); + g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD+':SOUNDS\RETFLAG2'); + g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD+':SOUNDS\CAPFLAG1'); + g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD+':SOUNDS\CAPFLAG2'); goodsnd[0] := TPlayableSound.Create(); goodsnd[1] := TPlayableSound.Create(); @@ -2410,6 +2411,24 @@ begin hahasnd[1].SetByName('SOUND_ANNOUNCER_MUHAHA2'); hahasnd[2].SetByName('SOUND_ANNOUNCER_MUHAHA3'); + sound_get_flag[0] := TPlayableSound.Create(); + sound_get_flag[1] := TPlayableSound.Create(); + sound_lost_flag[0] := TPlayableSound.Create(); + sound_lost_flag[1] := TPlayableSound.Create(); + sound_ret_flag[0] := TPlayableSound.Create(); + sound_ret_flag[1] := TPlayableSound.Create(); + sound_cap_flag[0] := TPlayableSound.Create(); + sound_cap_flag[1] := TPlayableSound.Create(); + + sound_get_flag[0].SetByName('SOUND_CTF_GET1'); + sound_get_flag[1].SetByName('SOUND_CTF_GET2'); + sound_lost_flag[0].SetByName('SOUND_CTF_LOST1'); + sound_lost_flag[1].SetByName('SOUND_CTF_LOST2'); + sound_ret_flag[0].SetByName('SOUND_CTF_RETURN1'); + sound_ret_flag[1].SetByName('SOUND_CTF_RETURN2'); + sound_cap_flag[0].SetByName('SOUND_CTF_CAPTURE1'); + sound_cap_flag[1].SetByName('SOUND_CTF_CAPTURE2'); + g_Game_LoadChatSounds(GameWAD+':CHATSND\SNDCFG'); g_Game_SetLoadingText(_lc[I_LOAD_ITEMS_DATA], 0, False); @@ -2454,12 +2473,14 @@ begin g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN'); g_Sound_Delete('SOUND_GAME_TELEPORT'); g_Sound_Delete('SOUND_GAME_NOTELEPORT'); + g_Sound_Delete('SOUND_GAME_SECRET'); g_Sound_Delete('SOUND_GAME_DOOROPEN'); g_Sound_Delete('SOUND_GAME_DOORCLOSE'); g_Sound_Delete('SOUND_GAME_BULK1'); g_Sound_Delete('SOUND_GAME_BULK2'); g_Sound_Delete('SOUND_GAME_BUBBLE1'); g_Sound_Delete('SOUND_GAME_BUBBLE2'); + g_Sound_Delete('SOUND_GAME_BURNING'); g_Sound_Delete('SOUND_GAME_SWITCH1'); g_Sound_Delete('SOUND_GAME_SWITCH0'); @@ -2491,6 +2512,24 @@ begin g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2'); g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3'); + sound_get_flag[0].Free(); + sound_get_flag[1].Free(); + sound_lost_flag[0].Free(); + sound_lost_flag[1].Free(); + sound_ret_flag[0].Free(); + sound_ret_flag[1].Free(); + sound_cap_flag[0].Free(); + sound_cap_flag[1].Free(); + + g_Sound_Delete('SOUND_CTF_GET1'); + g_Sound_Delete('SOUND_CTF_GET2'); + g_Sound_Delete('SOUND_CTF_LOST1'); + g_Sound_Delete('SOUND_CTF_LOST2'); + g_Sound_Delete('SOUND_CTF_RETURN1'); + g_Sound_Delete('SOUND_CTF_RETURN2'); + g_Sound_Delete('SOUND_CTF_CAPTURE1'); + g_Sound_Delete('SOUND_CTF_CAPTURE2'); + g_Game_FreeChatSounds(); DataLoaded := False; @@ -2507,9 +2546,9 @@ var begin e_TextureFontGetSize(gStdFont, ww2, hh2); - g_ProcessMessages(); + sys_HandleInput; - if e_KeyPressed(IK_TAB) or e_KeyPressed(VK_STATUS) then + if g_Console_Action(ACTION_SCORES) then begin if not gStatsPressed then begin @@ -2695,9 +2734,12 @@ begin gg := g; bb := b; end; - e_TextureFontPrintEx(x+8, _y, Name, gStdFont, rr, gg, bb, 1); - e_TextureFontPrintEx(x+w1+8, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1); - e_TextureFontPrintEx(x+w1+w2+8, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1); + if (gPlayers[Num] <> nil) and (gPlayers[Num].FReady) then + e_TextureFontPrintEx(x+16, _y, Name + ' *', gStdFont, rr, gg, bb, 1) + else + e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1); + e_TextureFontPrintEx(x+w1+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1); + e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1); _y := _y+24; end; @@ -2722,7 +2764,10 @@ begin else r := 255; - e_TextureFontPrintEx(x+8+16+8, _y+4, Name, gStdFont, r, r, r, 1, True); + if (gPlayers[Num] <> nil) and (gPlayers[Num].FReady) then + e_TextureFontPrintEx(x+8+16+8, _y+4, Name + ' *', gStdFont, r, r, r, 1, True) + else + e_TextureFontPrintEx(x+8+16+8, _y+4, Name, gStdFont, r, r, r, 1, True); e_TextureFontPrintEx(x+w1+8+16+8, _y+4, IntToStr(Frags), gStdFont, r, r, r, 1, True); e_TextureFontPrintEx(x+w1+w2+8+16+8, _y+4, IntToStr(Deaths), gStdFont, r, r, r, 1, True); _y := _y+24; @@ -2969,6 +3014,25 @@ begin end; end; +procedure DrawMenuBackground(tex: AnsiString); +var + w, h: Word; + ID: DWord; + +begin + if g_Texture_Get(tex, ID) then + begin + e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); + e_GetTextureSize(ID, @w, @h); + if w = h then + w := round(w * 1.333 * (gScreenHeight / h)) + else + w := trunc(w * (gScreenHeight / h)); + e_DrawSize(ID, (gScreenWidth - w) div 2, 0, 0, False, False, w, gScreenHeight); + end + else e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); +end; + procedure DrawMinimap(p: TPlayer; RenderRect: e_graphics.TRect); var a, aX, aY, aX2, aY2, Scale, ScaleSz: Integer; @@ -3069,10 +3133,10 @@ begin aY2 := aY + aY2 - 1; case LiftType of - 0: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 72, 36, 0); - 1: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 124, 96, 0); - 2: e_DrawFillQuad(aX, aY, aX2, aY2, 200, 80, 4, 0); - 3: e_DrawFillQuad(aX, aY, aX2, aY2, 252, 140, 56, 0); + LIFTTYPE_UP: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 72, 36, 0); + LIFTTYPE_DOWN: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 124, 96, 0); + LIFTTYPE_LEFT: e_DrawFillQuad(aX, aY, aX2, aY2, 200, 80, 4, 0); + LIFTTYPE_RIGHT: e_DrawFillQuad(aX, aY, aX2, aY2, 252, 140, 56, 0); end; end; end; @@ -3446,7 +3510,7 @@ end; procedure DrawPlayer(p: TPlayer); var - px, py, a, b, c, d: Integer; + px, py, a, b, c, d, i: Integer; //R: TRect; begin if (p = nil) or (p.FDummy) then @@ -3601,6 +3665,21 @@ begin renderMapInternal(-c, -d, true); + if (gGameSettings.GameMode <> GM_SINGLE) and (gPlayerIndicator > 0) then + case gPlayerIndicator of + 1: + p.DrawIndicator(_RGB(255, 255, 255)); + + 2: + for i := 0 to High(gPlayers) do + if gPlayers[i] <> nil then + if gPlayers[i] = p then p.DrawIndicator(_RGB(255, 255, 255)) + else if (gPlayers[i].Team = p.Team) and (gPlayers[i].Team <> TEAM_NONE) then + if gPlayerIndicatorStyle = 1 then + gPlayers[i].DrawIndicator(_RGB(192, 192, 192)) + else gPlayers[i].DrawIndicator(gPlayers[i].GetColor); + end; + if p.FSpectator then e_TextureFontPrintEx(p.GameX + PLAYER_RECT_CX - 4, p.GameY + PLAYER_RECT_CY - 4, @@ -3656,7 +3735,7 @@ var begin if gExit = EXIT_QUIT then Exit; - Time := GetTimer() {div 1000}; + Time := sys_GetTicks() {div 1000}; FPSCounter := FPSCounter+1; if Time - FPSTime >= 1000 then begin @@ -3739,15 +3818,15 @@ begin if plView1 <> nil then begin gHearPoint1.Active := True; - gHearPoint1.Coords.X := plView1.GameX; - gHearPoint1.Coords.Y := plView1.GameY; + gHearPoint1.Coords.X := plView1.GameX + PLAYER_RECT.Width; + gHearPoint1.Coords.Y := plView1.GameY + PLAYER_RECT.Height DIV 2; end else gHearPoint1.Active := False; if plView2 <> nil then begin gHearPoint2.Active := True; - gHearPoint2.Coords.X := plView2.GameX; - gHearPoint2.Coords.Y := plView2.GameY; + gHearPoint2.Coords.X := plView2.GameX + PLAYER_RECT.Width; + gHearPoint2.Coords.Y := plView2.GameY + PLAYER_RECT.Height DIV 2; end else gHearPoint2.Active := False; @@ -3869,11 +3948,7 @@ begin begin if (gState = STATE_MENU) then begin - if (g_ActiveWindow = nil) or (g_ActiveWindow.BackTexture = '') then - begin - if g_Texture_Get('MENU_BACKGROUND', ID) then e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight) - else e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); - end; + if (g_ActiveWindow = nil) or (g_ActiveWindow.BackTexture = '') then DrawMenuBackground('MENU_BACKGROUND'); // F3 at menu will show game loading dialog if e_KeyPressed(IK_F3) then g_Menu_Show_LoadMenu(true); if (g_ActiveWindow <> nil) then @@ -3908,10 +3983,7 @@ begin else back := 'INTER'; - if g_Texture_Get(back, ID) then - e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight) - else - e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); + DrawMenuBackground(back); DrawCustomStat(); @@ -3932,10 +4004,7 @@ begin begin back := 'INTER'; - if g_Texture_Get(back, ID) then - e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight) - else - e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); + DrawMenuBackground(back); DrawSingleStat(); @@ -3950,13 +4019,8 @@ begin if gState = STATE_ENDPIC then begin ID := DWORD(-1); - if not g_Texture_Get('TEXTURE_endpic', ID) then - g_Texture_Get(_lc[I_TEXTURE_ENDPIC], ID); - - if ID <> DWORD(-1) then - e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight) - else - e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); + if g_Texture_Get('TEXTURE_endpic', ID) then DrawMenuBackground('TEXTURE_endpic') + else DrawMenuBackground(_lc[I_TEXTURE_ENDPIC]); if g_ActiveWindow <> nil then begin @@ -3967,12 +4031,13 @@ begin if gState = STATE_SLIST then begin - if g_Texture_Get('MENU_BACKGROUND', ID) then - begin - e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight); - //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180); - e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150); - end; +// if g_Texture_Get('MENU_BACKGROUND', ID) then +// begin +// e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight); +// //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180); +// end; + DrawMenuBackground('MENU_BACKGROUND'); + e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150); g_Serverlist_Draw(slCurrent, slTable); end; end; @@ -3987,7 +4052,9 @@ begin g_ActiveWindow.Draw(); end; +{$IFNDEF HEADLESS} g_Console_Draw(); +{$ENDIF} if g_debug_Sounds and gGameOn then begin @@ -4002,7 +4069,7 @@ begin e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS]), gStdFont); end; - if gGameOn and gShowTime and (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT]) then + if gGameOn and gShowTime then drawTime(gScreenWidth-72, gScreenHeight-16); if gGameOn then drawProfilers(); @@ -4023,7 +4090,9 @@ begin g_PlayerModel_FreeData(); g_Texture_DeleteAll(); g_Frames_DeleteAll(); +{$IFNDEF HEADLESS} //g_Menu_Free(); //k8: this segfaults after resolution change; who cares? +{$ENDIF} if NetInitDone then g_Net_Free; @@ -4032,7 +4101,7 @@ begin g_Game_DeleteTestMap(); gExit := EXIT_QUIT; - PushExitEvent(); + sys_RequestQuit; end; procedure g_FatalError(Text: String); @@ -4090,7 +4159,7 @@ end; procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean); begin - g_Window_SetSize(newWidth, newHeight, nowFull); + sys_SetDisplayMode(newWidth, newHeight, gBPP, nowFull); end; procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE); @@ -4128,7 +4197,10 @@ begin gPlayer1.Respawn(False, True); if g_Game_IsNet and NetUseMaster then - g_Net_Slist_Update; + begin + //g_Net_Slist_Update; + g_Net_Slist_Pulse(); + end; end; Exit; @@ -4160,7 +4232,10 @@ begin gPlayer2.Respawn(False, True); if g_Game_IsNet and NetUseMaster then - g_Net_Slist_Update; + begin + //g_Net_Slist_Update; + g_Net_Slist_Pulse(); + end; end; Exit; @@ -4185,7 +4260,10 @@ begin g_Player_Remove(Pl.UID); if g_Game_IsNet and NetUseMaster then - g_Net_Slist_Update; + begin + //g_Net_Slist_Update; + g_Net_Slist_Pulse(); + end; end else gPlayer2 := nil; Exit; @@ -4201,7 +4279,10 @@ begin g_Player_Remove(Pl.UID); if g_Game_IsNet and NetUseMaster then - g_Net_Slist_Update; + begin + //g_Net_Slist_Update; + g_Net_Slist_Pulse(); + end; end else begin gPlayer1 := nil; @@ -4540,6 +4621,10 @@ begin NetState := NET_STATE_AUTH; g_Game_SetLoadingText(_lc[I_LOAD_CONNECT], 0, False); + + // create (or update) map/resource databases + g_Res_CreateDatabases(true); + // Ñòàðòóåì êëèåíò if not g_Net_Connect(Addr, Port) then begin @@ -4555,14 +4640,24 @@ begin OuterLoop := True; while OuterLoop do begin - while (enet_host_service(NetHost, @NetEvent, 0) > 0) do + while (enet_host_service(NetHost, @NetEvent, 50) > 0) do begin if (NetEvent.kind = ENET_EVENT_TYPE_RECEIVE) then begin + if (NetEvent.channelID = NET_CHAN_DOWNLOAD_EX) then + begin + // ignore all download packets, they're processed by separate code + enet_packet_destroy(NetEvent.packet); + continue; + end; Ptr := NetEvent.packet^.data; if not InMsg.Init(Ptr, NetEvent.packet^.dataLength, True) then + begin + enet_packet_destroy(NetEvent.packet); continue; + end; + InMsg.ReadLongWord(); // skip size MID := InMsg.ReadByte(); if (MID = NET_MSG_INFO) and (State = 0) then @@ -4583,11 +4678,11 @@ begin gGameSettings.Options := InMsg.ReadLongWord(); T := InMsg.ReadLongWord(); - newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash); - if newResPath = '' then + //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash); + //if newResPath = '' then begin - g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False); - newResPath := g_Res_DownloadWAD(WadName); + //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False); + newResPath := g_Res_DownloadMapWAD(WadName, gWADHash); if newResPath = '' then begin g_FatalError(_lc[I_NET_ERR_HASH]); @@ -4595,6 +4690,7 @@ begin NetState := NET_STATE_NONE; Exit; end; + e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath, WadName], TMsgType.Notify); end; newResPath := ExtractRelativePath(MapsDir, newResPath); @@ -4650,7 +4746,7 @@ begin ProcessLoading(true); - if e_KeyPressed(IK_ESCAPE) or e_KeyPressed(IK_SPACE) or e_KeyPressed(VK_ESCAPE) then + if g_Net_UserRequestExit() then begin State := 0; break; @@ -4713,6 +4809,7 @@ function g_Game_StartMap(Map: String; Force: Boolean = False; const oldMapPath: var NewWAD, ResName: String; I: Integer; + nws: AnsiString; begin g_Map_Free((Map <> gCurrentMapFileName) and (oldMapPath <> gCurrentMapFileName)); g_Player_RemoveAllCorpses(); @@ -4736,15 +4833,25 @@ begin ResName := g_ExtractFileName(Map); if g_Game_IsServer then begin - gWADHash := MD5File(MapsDir + NewWAD); - g_Game_LoadWAD(NewWAD); + nws := findDiskWad(MapsDir+NewWAD); + if (length(nws) = 0) then + begin + ResName := ''; + end + else + begin + if (g_Game_IsNet) then gWADHash := MD5File(nws); + //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName); + g_Game_LoadWAD(NewWAD); + end; end else // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART g_Game_ClientWAD(NewWAD, gWADHash); end else ResName := Map; - Result := g_Map_Load(MapsDir + gGameSettings.WAD + ':\' + ResName); + //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName); + Result := (ResName <> '') and g_Map_Load(MapsDir + gGameSettings.WAD + ':\' + ResName); if Result then begin g_Player_ResetAll(Force or gLastMap, gGameSettings.GameType = GT_SINGLE); @@ -4815,11 +4922,11 @@ begin // Ìàñòåðñåðâåð if NetUseMaster then begin - if (NetMHost = nil) or (NetMPeer = nil) then - if not g_Net_Slist_Connect then - g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]); - + { + if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master g_Net_Slist_Update; + } + g_Net_Slist_Pulse(); end; if NetClients <> nil then @@ -4916,19 +5023,33 @@ begin gNextMap := Map; end; -procedure g_Game_ClientWAD(NewWAD: String; WHash: TMD5Digest); +procedure g_Game_ClientWAD(NewWAD: String; const WHash: TMD5Digest); var - gWAD: String; + gWAD, xwad: String; begin - if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then - Exit; - if not g_Game_IsClient then + if not g_Game_IsClient then Exit; + //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]); + + gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash); + if gWAD = '' then + begin + g_Game_Free(); + g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)])); Exit; + end; + + xwad := ExtractRelativePath(MapsDir, gWAD); + e_LogWritefln('using downloaded client map wad [%s] for [%s]`', [xwad, NewWAD], TMsgType.Notify); + NewWAD := xwad; + g_Game_LoadWAD(NewWAD); + + { + if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit; gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash); if gWAD = '' then begin g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False); - gWAD := g_Res_DownloadWAD(ExtractFileName(NewWAD)); + gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash); if gWAD = '' then begin g_Game_Free(); @@ -4938,6 +5059,7 @@ begin end; NewWAD := ExtractRelativePath(MapsDir, gWAD); g_Game_LoadWAD(NewWAD); + } end; procedure g_Game_RestartRound(NoMapRestart: Boolean = False); @@ -5164,18 +5286,7 @@ var begin stat := nil; cmd := LowerCase(P[0]); - if cmd = 'r_showfps' then - begin - if (Length(P) > 1) and - ((P[1] = '1') or (P[1] = '0')) then - gShowFPS := (P[1][1] = '1'); - - if gShowFPS then - g_Console_Add(_lc[I_MSG_SHOW_FPS_ON]) - else - g_Console_Add(_lc[I_MSG_SHOW_FPS_OFF]); - end - else if (cmd = 'g_friendlyfire') and not g_Game_IsClient then + if (cmd = 'g_friendlyfire') and not g_Game_IsClient then begin with gGameSettings do begin @@ -5387,7 +5498,10 @@ begin if Length(NetServerName) > 64 then SetLength(NetServerName, 64); if g_Game_IsServer and g_Game_IsNet and NetUseMaster then - g_Net_Slist_Update; + begin + //g_Net_Slist_Update; + g_Net_Slist_Pulse(); + end; end; g_Console_Add(cmd + ' = "' + NetServerName + '"'); @@ -5400,7 +5514,10 @@ begin if Length(NetPassword) > 24 then SetLength(NetPassword, 24); if g_Game_IsServer and g_Game_IsNet and NetUseMaster then - g_Net_Slist_Update; + begin + //g_Net_Slist_Update; + g_Net_Slist_Pulse(); + end; end; g_Console_Add(cmd + ' = "' + AnsiLowerCase(NetPassword) + '"'); @@ -5426,7 +5543,10 @@ begin end; end; if NetUseMaster then - g_Net_Slist_Update; + begin + //g_Net_Slist_Update; + g_Net_Slist_Pulse(); + end; end; end; @@ -5438,16 +5558,21 @@ begin begin NetUseMaster := StrToIntDef(P[1], Byte(NetUseMaster)) > 0; if g_Game_IsServer and g_Game_IsNet then + begin if NetUseMaster then begin - if NetMPeer = nil then - if not g_Net_Slist_Connect() then - g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]); + { + if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master g_Net_Slist_Update(); + } + g_Net_Slist_Pulse(); end else - if NetMPeer <> nil then - g_Net_Slist_Disconnect(); + begin + //if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Disconnect(); + g_Net_Slist_Private(); + end; + end; end; g_Console_Add(cmd + ' = ' + IntToStr(Byte(NetUseMaster))); @@ -5545,18 +5670,7 @@ begin end else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then begin - if cmd = 'r_showtime' then - begin - if (Length(P) > 1) and - ((P[1] = '1') or (P[1] = '0')) then - gShowTime := (P[1][1] = '1'); - - if gShowTime then - g_Console_Add(_lc[I_MSG_TIME_ON]) - else - g_Console_Add(_lc[I_MSG_TIME_OFF]); - end - else if cmd = 'r_showscore' then + if cmd = 'r_showscore' then begin if (Length(P) > 1) and ((P[1] = '1') or (P[1] = '0')) then @@ -5823,11 +5937,6 @@ begin g_Console_Add(Format(cmd + ' is %d', [Byte(g_Debug_Player)])); end - else if (cmd = 'd_joy') then - begin - for a := 1 to 8 do - g_Console_Add(e_JoystickStateToString(a)); - end else if (cmd = 'd_mem') then begin PrintHeapStats(); @@ -6119,7 +6228,10 @@ begin g_Console_Add(Format(_lc[I_PLAYER_KICK], [s])); MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s); if NetUseMaster then - g_Net_Slist_Update; + begin + //g_Net_Slist_Update; + g_Net_Slist_Pulse(); + end; end else if gPlayers <> nil then for a := Low(gPlayers) to High(gPlayers) do if gPlayers[a] <> nil then @@ -6133,7 +6245,10 @@ begin g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [gPlayers[a].Name]), True); g_Player_Remove(gPlayers[a].UID); if NetUseMaster then - g_Net_Slist_Update; + begin + //g_Net_Slist_Update; + g_Net_Slist_Pulse(); + end; // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå g_Bot_MixNames(); end; @@ -6165,7 +6280,10 @@ begin g_Console_Add(Format(_lc[I_PLAYER_KICK], [s])); MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s); if NetUseMaster then - g_Net_Slist_Update; + begin + //g_Net_Slist_Update; + g_Net_Slist_Pulse(); + end; end; end; end else @@ -6195,7 +6313,10 @@ begin g_Console_Add(Format(_lc[I_PLAYER_BAN], [s])); MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s); if NetUseMaster then - g_Net_Slist_Update; + begin + //g_Net_Slist_Update; + g_Net_Slist_Pulse(); + end; end else g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]])); end else @@ -6226,7 +6347,10 @@ begin g_Console_Add(Format(_lc[I_PLAYER_BAN], [s])); MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s); if NetUseMaster then - g_Net_Slist_Update; + begin + //g_Net_Slist_Update; + g_Net_Slist_Pulse(); + end; end; end else g_Console_Add(_lc[I_MSG_SERVERONLY]); @@ -6256,7 +6380,10 @@ begin g_Console_Add(Format(_lc[I_PLAYER_BAN], [s])); MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s); if NetUseMaster then - g_Net_Slist_Update; + begin + //g_Net_Slist_Update; + g_Net_Slist_Pulse(); + end; end else g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]])); end else @@ -6288,7 +6415,10 @@ begin g_Console_Add(Format(_lc[I_PLAYER_BAN], [s])); MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s); if NetUseMaster then - g_Net_Slist_Update; + begin + //g_Net_Slist_Update; + g_Net_Slist_Pulse(); + end; end; end else g_Console_Add(_lc[I_MSG_SERVERONLY]); @@ -6388,7 +6518,9 @@ begin else if (cmd = 'addbot') or (cmd = 'bot_add') then begin - if Length(P) > 1 then + if Length(P) > 2 then + g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2), StrToIntDef(P[2], 100)) + else if Length(P) > 1 then g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2)) else g_Bot_Add(TEAM_NONE, 2); @@ -6396,10 +6528,14 @@ begin else if cmd = 'bot_addlist' then begin if Length(P) > 1 then + begin if Length(P) = 2 then g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1)) + else if Length(P) = 3 then + g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1), StrToIntDef(P[2], 100)) else g_Bot_AddList(IfThen(P[2] = 'red', TEAM_RED, TEAM_BLUE), P[1], StrToIntDef(P[1], -1)); + end; end else if cmd = 'bot_removeall' then g_Bot_RemoveAll() @@ -6596,12 +6732,13 @@ begin end else begin // Òàêîé êàðòû íåò, èùåì WAD ôàéë - P[1] := addWadExtension(P[1]); - g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, P[1]])); - if FileExists(MapsDir + P[1]) then + pw := findDiskWad(MapsDir + P[1]); + g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, 'WAD ' + P[1]])); + if FileExists(pw) then begin // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà SetLength(P, 3); + P[1] := ExtractRelativePath(MapsDir, pw); P[2] := g_Game_GetFirstMap(MapsDir + P[1]); s := P[1] + ':\' + P[2]; @@ -6821,6 +6958,29 @@ begin end; end; end + else if cmd = 'screenshot' then + begin + g_TakeScreenShot() + end + else if cmd = 'weapon' then + begin + if Length(p) = 2 then + begin + a := WP_FIRST + StrToInt(p[1]) - 1; + if (a >= WP_FIRST) and (a <= WP_LAST) then + gSelectWeapon[0, a] := True + end + end + else if (cmd = 'p1_weapon') or (cmd = 'p2_weapon') then + begin + if Length(p) = 2 then + begin + a := WP_FIRST + StrToInt(p[1]) - 1; + b := ord(cmd[2]) - ord('1'); + if (a >= WP_FIRST) and (a <= WP_LAST) then + gSelectWeapon[b, a] := True + end + end // Êîìàíäû Ñâîåé èãðû: else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then begin @@ -7147,27 +7307,14 @@ begin e_StopChannels(); end; -procedure g_Game_UpdateTriggerSounds(); -var - i: Integer; +procedure g_Game_UpdateTriggerSounds; + var i: Integer; begin if gTriggers <> nil then for i := 0 to High(gTriggers) do with gTriggers[i] do - if (TriggerType = TRIGGER_SOUND) and - (Sound <> nil) and - (tgcLocal) and - Sound.IsPlaying() then - begin - if ((gPlayer1 <> nil) and g_CollidePoint(gPlayer1.GameX, gPlayer1.GameY, X, Y, Width, Height)) or - ((gPlayer2 <> nil) and g_CollidePoint(gPlayer2.GameX, gPlayer2.GameY, X, Y, Width, Height)) then - begin - Sound.SetPan(0.5 - tgcPan/255.0); - Sound.SetVolume(tgcVolume/255.0); - end - else - Sound.SetCoords(X+(Width div 2), Y+(Height div 2), tgcVolume/255.0); - end; + if (TriggerType = TRIGGER_SOUND) and (Sound <> nil) and tgcLocal and Sound.IsPlaying() then + Sound.SetCoordsRect(X, Y, Width, Height, tgcVolume / 255.0) end; function g_Game_IsWatchedPlayer(UID: Word): Boolean; @@ -7754,9 +7901,9 @@ begin // Number of players: s := Find_Param_Value(pars, '-pl'); if (s = '') then - n := 1 + n := DEFAULT_PLAYERS else - n := StrToIntDef(s, 1); + n := StrToIntDef(s, DEFAULT_PLAYERS); // Start: s := Find_Param_Value(pars, '-port'); @@ -7837,4 +7984,7 @@ begin conRegVar('r_smallmap_align_h', @r_smallmap_h, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps'); conRegVar('r_smallmap_align_v', @r_smallmap_v, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps'); + + conRegVar('r_showfps', @gShowFPS, 'draw fps counter', 'draw fps counter'); + conRegVar('r_showtime', @gShowTime, 'show game time', 'show game time'); end.