X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=7a1f2978e5f18dd9d594cd83b157422f072e3d3c;hb=cabbec9701799f82a1d1bde30cb6e235fe7a74a4;hp=df564347985c186103783938645e2ad44d63e28f;hpb=4de34c0c003869d8f125768be330702020f3c514;p=d2df-sdl.git diff --git a/src/game/g_game.pas b/src/game/g_game.pas index df56434..7a1f297 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -23,7 +23,7 @@ uses MAPDEF, g_basic, g_player, e_graphics, g_res_downloader, g_sound, g_gui, utils, md5, mempool, xprofiler, - g_touch; + g_touch, g_weapons; type TGameSettings = record @@ -142,6 +142,7 @@ procedure g_Game_StepLoading(Value: Integer = -1); procedure g_Game_ClearLoading(); procedure g_Game_SetDebugMode(); procedure DrawLoadingStat(); +procedure DrawMenuBackground(tex: AnsiString); { procedure SetWinPause(Enable: Boolean); } @@ -250,7 +251,7 @@ var gTotalMonsters: Integer = 0; gPauseMain: Boolean = false; gPauseHolmes: Boolean = false; - gShowTime: Boolean = True; + gShowTime: Boolean = False; gShowFPS: Boolean = False; gShowGoals: Boolean = True; gShowStat: Boolean = True; @@ -325,7 +326,8 @@ var gDelayedEvents: Array of TDelayedEvent; gUseChatSounds: Boolean = True; gChatSounds: Array of TChatSound; - gSelectWeapon: Array [0..1] of Integer = (-1, -1); // [player] + gSelectWeapon: Array [0..1, WP_FIRST..WP_LAST] of Boolean; // [player, weapon] + gInterReadyCount: Integer = 0; g_dbg_ignore_bounds: Boolean = false; r_smallmap_h: Integer = 0; // 0: left; 1: center; 2: right @@ -373,7 +375,7 @@ uses {$ENDIF} e_texture, g_textures, g_main, g_window, g_menu, e_input, e_log, g_console, g_items, g_map, g_panel, - g_playermodel, g_gfx, g_options, g_weapons, Math, + g_playermodel, g_gfx, g_options, Math, g_triggers, g_monsters, e_sound, CONFIG, g_language, g_net, ENet, e_msg, g_netmsg, g_netmaster, @@ -578,6 +580,7 @@ var MessageLineLength: Integer = 80; MapList: SSArray = nil; MapIndex: Integer = -1; + InterReadyTime: Integer = -1; MegaWAD: record info: TMegaWADInfo; endpic: String; @@ -978,6 +981,7 @@ begin SetLength(CustomStat.PlayerStat, Length(CustomStat.PlayerStat)+1); with CustomStat.PlayerStat[High(CustomStat.PlayerStat)] do begin + Num := a; Name := gPlayers[a].Name; Frags := gPlayers[a].Frags; Deaths := gPlayers[a].Death; @@ -992,6 +996,8 @@ begin end; g_Game_ExecuteEvent('onmapend'); + if not g_Game_IsClient then g_Player_ResetReady; + gInterReadyCount := 0; // Çàòóõàþùèé ýêðàí: EndingGameCounter := 255; @@ -1271,10 +1277,12 @@ begin sfsGCDisable(); // temporary disable removing of temporary volumes try + TEXTUREFILTER := GL_LINEAR; g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD+':TEXTURES\TITLE'); g_Texture_CreateWADEx('INTER', GameWAD+':TEXTURES\INTER'); g_Texture_CreateWADEx('ENDGAME_EN', GameWAD+':TEXTURES\ENDGAME_EN'); g_Texture_CreateWADEx('ENDGAME_RU', GameWAD+':TEXTURES\ENDGAME_RU'); + TEXTUREFILTER := GL_NEAREST; LoadStdFont('STDTXT', 'STDFONT', gStdFont); LoadFont('MENUTXT', 'MENUFONT', gMenuFont); @@ -1324,7 +1332,7 @@ begin g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False); g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD+':MUSIC\INTERMUS', True); g_Sound_CreateWADEx('MUSIC_MENU', GameWAD+':MUSIC\MENU', True); - g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True); + g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True, True); g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True); g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False); @@ -1504,6 +1512,7 @@ procedure ProcessPlayerControls (plr: TPlayer; p: Integer; var MoveButton: Byte) var time: Word; strafeDir: Byte; + i: Integer; begin if (plr = nil) then exit; if (p = 2) then time := 1000 else time := 1; @@ -1561,10 +1570,16 @@ begin if gPlayerAction[p, ACTION_WEAPPREV] then plr.PressKey(KEY_PREVWEAPON); if gPlayerAction[p, ACTION_ACTIVATE] then plr.PressKey(KEY_OPEN); - if gSelectWeapon[p] >= 0 then + gPlayerAction[p, ACTION_WEAPNEXT] := False; // HACK, remove after readyweaon&pendinweapon implementation + gPlayerAction[p, ACTION_WEAPPREV] := False; // HACK, remove after readyweaon&pendinweapon implementation + + for i := WP_FIRST to WP_LAST do begin - plr.QueueWeaponSwitch(gSelectWeapon[p]); - gSelectWeapon[p] := -1 + if gSelectWeapon[p, i] then + begin + plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best + gSelectWeapon[p, i] := False + end end; // HACK: add dynlight here @@ -1583,6 +1598,14 @@ begin if gwin_has_stencil and g_playerLight then g_AddDynLight(plr.GameX+32, plr.GameY+40, 128, 1, 1, 0, 0.6); end; +// HACK: don't have a "key was pressed" function +procedure InterReady(); +begin + if InterReadyTime > gTime then Exit; + InterReadyTime := gTime + 3000; + MC_SEND_CheatRequest(NET_CHEAT_READY); +end; + procedure g_Game_Update(); var Msg: g_gui.TMessage; @@ -1675,7 +1698,7 @@ begin and (not gJustChatted) and (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) ) - or (g_Game_IsNet and (gInterTime > gInterEndTime)) + or (g_Game_IsNet and ((gInterTime > gInterEndTime) or (gInterReadyCount >= NetClientCount))) ) then begin // Íàæàëè /<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè: @@ -1710,6 +1733,22 @@ begin end; Exit; + end + else if g_Game_IsClient and + ( + ( + e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or + e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or + e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or + e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK) + ) + and (not gJustChatted) and (not gConsoleShow) and (not gChatShow) + and (g_ActiveWindow = nil) + ) + then + begin + // ready / unready + InterReady(); end; if gState = STATE_INTERTEXT then @@ -1724,6 +1763,7 @@ begin // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå: if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then begin + InterReadyTime := -1; if gLastMap and (gGameSettings.GameMode = GM_COOP) then begin g_Game_ExecuteEvent('onwadend'); @@ -2685,9 +2725,12 @@ begin gg := g; bb := b; end; - e_TextureFontPrintEx(x+8, _y, Name, gStdFont, rr, gg, bb, 1); - e_TextureFontPrintEx(x+w1+8, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1); - e_TextureFontPrintEx(x+w1+w2+8, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1); + if (gPlayers[Num] <> nil) and (gPlayers[Num].FReady) then + e_TextureFontPrintEx(x+16, _y, Name + ' *', gStdFont, rr, gg, bb, 1) + else + e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1); + e_TextureFontPrintEx(x+w1+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1); + e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1); _y := _y+24; end; @@ -2712,7 +2755,10 @@ begin else r := 255; - e_TextureFontPrintEx(x+8+16+8, _y+4, Name, gStdFont, r, r, r, 1, True); + if (gPlayers[Num] <> nil) and (gPlayers[Num].FReady) then + e_TextureFontPrintEx(x+8+16+8, _y+4, Name + ' *', gStdFont, r, r, r, 1, True) + else + e_TextureFontPrintEx(x+8+16+8, _y+4, Name, gStdFont, r, r, r, 1, True); e_TextureFontPrintEx(x+w1+8+16+8, _y+4, IntToStr(Frags), gStdFont, r, r, r, 1, True); e_TextureFontPrintEx(x+w1+w2+8+16+8, _y+4, IntToStr(Deaths), gStdFont, r, r, r, 1, True); _y := _y+24; @@ -2959,6 +3005,25 @@ begin end; end; +procedure DrawMenuBackground(tex: AnsiString); +var + w, h: Word; + ID: DWord; + +begin + if g_Texture_Get(tex, ID) then + begin + e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); + e_GetTextureSize(ID, @w, @h); + if w = h then + w := round(w * 1.333 * (gScreenHeight / h)) + else + w := trunc(w * (gScreenHeight / h)); + e_DrawSize(ID, (gScreenWidth - w) div 2, 0, 0, False, False, w, gScreenHeight); + end + else e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); +end; + procedure DrawMinimap(p: TPlayer; RenderRect: e_graphics.TRect); var a, aX, aY, aX2, aY2, Scale, ScaleSz: Integer; @@ -3861,11 +3926,7 @@ begin begin if (gState = STATE_MENU) then begin - if (g_ActiveWindow = nil) or (g_ActiveWindow.BackTexture = '') then - begin - if g_Texture_Get('MENU_BACKGROUND', ID) then e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight) - else e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); - end; + if (g_ActiveWindow = nil) or (g_ActiveWindow.BackTexture = '') then DrawMenuBackground('MENU_BACKGROUND'); // F3 at menu will show game loading dialog if e_KeyPressed(IK_F3) then g_Menu_Show_LoadMenu(true); if (g_ActiveWindow <> nil) then @@ -3900,10 +3961,7 @@ begin else back := 'INTER'; - if g_Texture_Get(back, ID) then - e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight) - else - e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); + DrawMenuBackground(back); DrawCustomStat(); @@ -3924,10 +3982,7 @@ begin begin back := 'INTER'; - if g_Texture_Get(back, ID) then - e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight) - else - e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); + DrawMenuBackground(back); DrawSingleStat(); @@ -3959,12 +4014,13 @@ begin if gState = STATE_SLIST then begin - if g_Texture_Get('MENU_BACKGROUND', ID) then - begin - e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight); - //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180); - e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150); - end; +// if g_Texture_Get('MENU_BACKGROUND', ID) then +// begin +// e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight); +// //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180); +// end; + DrawMenuBackground('MENU_BACKGROUND'); + e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150); g_Serverlist_Draw(slCurrent, slTable); end; end; @@ -3994,7 +4050,7 @@ begin e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS]), gStdFont); end; - if gGameOn and gShowTime and (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT]) then + if gGameOn and gShowTime then drawTime(gScreenWidth-72, gScreenHeight-16); if gGameOn then drawProfilers(); @@ -4642,7 +4698,8 @@ begin ProcessLoading(true); - if e_KeyPressed(IK_SPACE) or e_KeyPressed(VK_ESCAPE) then + if e_KeyPressed(IK_SPACE) or e_KeyPressed(IK_ESCAPE) or e_KeyPressed(VK_ESCAPE) or + e_KeyPressed(JOY0_JUMP) or e_KeyPressed(JOY1_JUMP) or e_KeyPressed(JOY2_JUMP) or e_KeyPressed(JOY3_JUMP) then begin State := 0; break; @@ -5526,18 +5583,7 @@ begin end else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then begin - if cmd = 'r_showtime' then - begin - if (Length(P) > 1) and - ((P[1] = '1') or (P[1] = '0')) then - gShowTime := (P[1][1] = '1'); - - if gShowTime then - g_Console_Add(_lc[I_MSG_TIME_ON]) - else - g_Console_Add(_lc[I_MSG_TIME_OFF]); - end - else if cmd = 'r_showscore' then + if cmd = 'r_showscore' then begin if (Length(P) > 1) and ((P[1] = '1') or (P[1] = '0')) then @@ -6364,7 +6410,9 @@ begin else if (cmd = 'addbot') or (cmd = 'bot_add') then begin - if Length(P) > 1 then + if Length(P) > 2 then + g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2), StrToIntDef(P[2], 100)) + else if Length(P) > 1 then g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2)) else g_Bot_Add(TEAM_NONE, 2); @@ -6372,10 +6420,14 @@ begin else if cmd = 'bot_addlist' then begin if Length(P) > 1 then + begin if Length(P) = 2 then g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1)) + else if Length(P) = 3 then + g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1), StrToIntDef(P[2], 100)) else g_Bot_AddList(IfThen(P[2] = 'red', TEAM_RED, TEAM_BLUE), P[1], StrToIntDef(P[1], -1)); + end; end else if cmd = 'bot_removeall' then g_Bot_RemoveAll() @@ -6572,12 +6624,13 @@ begin end else begin // Òàêîé êàðòû íåò, èùåì WAD ôàéë - P[1] := addWadExtension(P[1]); - g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, P[1]])); - if FileExists(MapsDir + P[1]) then + pw := findDiskWad(MapsDir + P[1]); + g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, 'WAD ' + P[1]])); + if FileExists(pw) then begin // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà SetLength(P, 3); + P[1] := ExtractRelativePath(MapsDir, pw); P[2] := g_Game_GetFirstMap(MapsDir + P[1]); s := P[1] + ':\' + P[2]; @@ -6801,26 +6854,13 @@ begin begin g_TakeScreenShot() end - else if cmd = 'togglechat' then - begin - g_Console_Chat_Switch(False); - gSkipFirstChar := not g_Console_Interactive() - end - else if cmd = 'toggleteamchat' then - begin - if gGameSettings.GameMode in [GM_TDM, GM_CTF] then - begin - g_Console_Chat_Switch(True); - gSkipFirstChar := not g_Console_Interactive() - end - end else if cmd = 'weapon' then begin if Length(p) = 2 then begin a := WP_FIRST + StrToInt(p[1]) - 1; if (a >= WP_FIRST) and (a <= WP_LAST) then - gSelectWeapon[0] := a + gSelectWeapon[0, a] := True end end else if (cmd = 'p1_weapon') or (cmd = 'p2_weapon') then @@ -6830,7 +6870,7 @@ begin a := WP_FIRST + StrToInt(p[1]) - 1; b := ord(cmd[2]) - ord('1'); if (a >= WP_FIRST) and (a <= WP_LAST) then - gSelectWeapon[b] := a + gSelectWeapon[b, a] := True end end // Êîìàíäû Ñâîåé èãðû: @@ -7851,4 +7891,5 @@ begin conRegVar('r_smallmap_align_v', @r_smallmap_v, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps'); conRegVar('r_showfps', @gShowFPS, 'draw fps counter', 'draw fps counter'); + conRegVar('r_showtime', @gShowTime, 'show game time', 'show game time'); end.