X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=75d2693b590e8c317a239c70d27d2a85967b7db6;hb=7722f998fcc4984ad63c84975955eddc4ba7a2a9;hp=02a46f2c4ab9cb90ae13a484b6b08ca7a590770f;hpb=d1fb1fce0a216ed61503c6ad592154eaf2885d1c;p=d2df-sdl.git diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 02a46f2..75d2693 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -124,7 +124,7 @@ procedure GameCVars(P: SArray); procedure GameCommands(P: SArray); procedure GameCheats(P: SArray); procedure DebugCommands(P: SArray); -procedure ProfilerCommands(P: SArray); +//procedure ProfilerCommands(P: SArray); procedure g_Game_Process_Params; procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean); procedure g_Game_StepLoading(); @@ -321,6 +321,8 @@ procedure g_ResetDynlights (); procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single); procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single); +function conIsCheatsEnabled (): Boolean; + implementation @@ -334,6 +336,16 @@ uses utils, sfs, g_holmes; +// ////////////////////////////////////////////////////////////////////////// // +function conIsCheatsEnabled (): Boolean; +begin + result := false; + if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and + (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode)) or g_Game_IsNet then exit; + result := true; +end; + + // ////////////////////////////////////////////////////////////////////////// // var profileFrameDraw: TProfiler = nil; @@ -4963,6 +4975,7 @@ begin end; end; +(* // profiler console commands procedure ProfilerCommands (P: SArray); var @@ -5014,7 +5027,7 @@ begin if (cmd = 'mon_think') then begin binaryFlag(gmon_debug_think, 'monster thinking'); exit; end; if (cmd = 'dbg_holmes') then begin binaryFlag(g_holmes_enabled, 'Holmes'); exit; end; end; - +*) procedure DebugCommands(P: SArray); var @@ -6996,4 +7009,22 @@ begin SetLength(pars, 0); end; +begin + conRegVar('pf_draw_frame', @g_profile_frame_draw, 'draw frame rendering profiles', 'render profiles'); + //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles'); + conRegVar('pf_coldet', @g_profile_collision, 'draw collision detection profiles', 'coldet profiles'); + conRegVar('pf_los', @g_profile_los, 'draw monster LOS profiles', 'monster LOS profiles'); + + conRegVar('r_sq_draw', @gdbg_map_use_accel_render, 'accelerated spatial queries in rendering', 'accelerated rendering'); + conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet, 'accelerated spatial queries in map coldet', 'accelerated map coldet'); + conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel, 'accelerated spatial queries for monsters', 'accelerated monster coldet'); + conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan'); + + conRegVar('pr_enabled', @gpart_dbg_enabled, 'enable/disable particles', 'particles'); + conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled, 'enable/disable particle physics', 'particle physics'); + + conRegVar('los_enabled', @gmon_dbg_los_enabled, 'enable/disable monster LOS calculations', 'monster LOS', true); + conRegVar('mon_think', @gmon_debug_think, 'enable/disable monster thinking', 'monster thinking', true); + + conRegVar('dbg_holmes', @g_holmes_enabled, 'enable/disable Holmes', 'Holmes', true); end.