X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=718cfc27417387b748d4e4a187c97894b19cd819;hb=907f02bbf5d1e65c2ce052d883d522e30e7c7a8f;hp=18f56398b60c03eec7734ebc8eada624a9e2b82d;hpb=7292fe409145dfcbb2776e34bb64d56e32985b9d;p=d2df-sdl.git diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 18f5639..718cfc2 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -3639,6 +3639,7 @@ var State: Byte; OuterLoop: Boolean; newResPath: string; + Len: Word; begin g_Game_Free(); @@ -3688,76 +3689,85 @@ begin Ptr := NetEvent.packet^.data; e_Raw_Seek(0); - MID := e_Raw_Read_Byte(Ptr); - - if (MID = NET_MSG_INFO) and (State = 0) then + while (State = 0) and (RawPos < NetEvent.packet^.dataLength) do begin - NetMyID := e_Raw_Read_Byte(Ptr); - NetPlrUID1 := e_Raw_Read_Word(Ptr); + Len := e_Raw_Read_Word(Ptr); + if Len = 0 then break; - WadName := e_Raw_Read_String(Ptr); - Map := e_Raw_Read_String(Ptr); + MID := e_Raw_Read_Byte(Ptr); + if NetDump then + g_Net_DumpRecvBuffer(NetEvent.packet^.data, NetEvent.packet^.dataLength); - gWADHash := e_Raw_Read_MD5(Ptr); + if (MID = NET_MSG_INFO) and (State = 0) then + begin + NetMyID := e_Raw_Read_Byte(Ptr); + NetPlrUID1 := e_Raw_Read_Word(Ptr); - gGameSettings.GameMode := e_Raw_Read_Byte(Ptr); - gSwitchGameMode := gGameSettings.GameMode; - gGameSettings.GoalLimit := e_Raw_Read_Word(Ptr); - gGameSettings.TimeLimit := e_Raw_Read_Word(Ptr); - gGameSettings.MaxLives := e_Raw_Read_Byte(Ptr); - gGameSettings.Options := e_Raw_Read_LongWord(Ptr); - T := e_Raw_Read_LongWord(Ptr); + WadName := e_Raw_Read_String(Ptr); + Map := e_Raw_Read_String(Ptr); - newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash); - if newResPath = '' then - begin - g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False); - newResPath := g_Res_DownloadWAD(WadName); + gWADHash := e_Raw_Read_MD5(Ptr); + + gGameSettings.GameMode := e_Raw_Read_Byte(Ptr); + gSwitchGameMode := gGameSettings.GameMode; + gGameSettings.GoalLimit := e_Raw_Read_Word(Ptr); + gGameSettings.TimeLimit := e_Raw_Read_Word(Ptr); + gGameSettings.MaxLives := e_Raw_Read_Byte(Ptr); + gGameSettings.Options := e_Raw_Read_LongWord(Ptr); + T := e_Raw_Read_LongWord(Ptr); + + newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash); if newResPath = '' then begin - g_FatalError(_lc[I_NET_ERR_HASH]); + g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False); + newResPath := ''; //g_Res_DownloadWAD(WadName); + if newResPath = '' then + begin + g_FatalError(_lc[I_NET_ERR_HASH]); + enet_packet_destroy(NetEvent.packet); + NetState := NET_STATE_NONE; + Exit; + end; + end; + newResPath := ExtractRelativePath(MapsDir, newResPath); + + gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model, + gPlayer1Settings.Color, + gPlayer1Settings.Team, False)); + + if gPlayer1 = nil then + begin + g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1])); + enet_packet_destroy(NetEvent.packet); NetState := NET_STATE_NONE; Exit; end; - end; - newResPath := ExtractRelativePath(MapsDir, newResPath); - gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model, - gPlayer1Settings.Color, - gPlayer1Settings.Team, False)); + gPlayer1.Name := gPlayer1Settings.Name; + gPlayer1.UID := NetPlrUID1; + gPlayer1.Reset(True); - if gPlayer1 = nil then - begin - g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1])); - - enet_packet_destroy(NetEvent.packet); - NetState := NET_STATE_NONE; - Exit; - end; + if not g_Game_StartMap(newResPath + ':\' + Map, True) then + begin + g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WadName + ':\' + Map])); - gPlayer1.Name := gPlayer1Settings.Name; - gPlayer1.UID := NetPlrUID1; - gPlayer1.Reset(True); + enet_packet_destroy(NetEvent.packet); + NetState := NET_STATE_NONE; + Exit; + end; - if not g_Game_StartMap(newResPath + ':\' + Map, True) then - begin - g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WadName + ':\' + Map])); + gTime := T; + State := 1; + OuterLoop := False; enet_packet_destroy(NetEvent.packet); - NetState := NET_STATE_NONE; - Exit; - end; - - gTime := T; - - State := 1; - OuterLoop := False; - enet_packet_destroy(NetEvent.packet); - break; - end - else - enet_packet_destroy(NetEvent.packet); + break; + end + else + RawPos := RawPos + Len-1; + end; + if State = 1 then break; end else if (NetEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then @@ -3794,7 +3804,7 @@ begin g_Player_Init(); NetState := NET_STATE_GAME; - MC_SEND_FullStateRequest; + MC_SEND_FullStateRequest(); e_WriteLog('NET: Connection successful.', MSG_NOTIFY); end;