X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=6fc6035b7944ad839a09033261edef58ba675c59;hb=01ca3b4324c78f00caae7d5b16cd49efce31f831;hp=4c0871cadee413d049215045122de52313e69251;hpb=5c816a8e702fd39c65d0928a3315d81e979f30fb;p=d2df-sdl.git diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 4c0871c..6fc6035 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -20,7 +20,7 @@ interface uses SysUtils, Classes, MAPDEF, - g_basic, g_player, r_graphics, g_res_downloader, + g_base, g_basic, g_player, r_graphics, g_res_downloader, g_sound, g_gui, utils, md5, mempool, xprofiler, g_touch, g_weapons; @@ -433,11 +433,10 @@ function gPause (): Boolean; inline; implementation uses -{$INCLUDE ../nogl/noGLuses.inc} {$IFDEF ENABLE_HOLMES} g_holmes, {$ENDIF} - e_texture, e_res, g_textures, g_window, g_menu, + e_res, g_textures, g_window, g_menu, e_input, e_log, g_console, r_console, g_items, g_map, g_panel, g_playermodel, g_gfx, g_options, Math, g_triggers, g_monsters, e_sound, CONFIG, @@ -835,10 +834,8 @@ begin MegaWAD.endpic := cfg.ReadStr('megawad', 'endpic', ''); if MegaWAD.endpic <> '' then begin - TEXTUREFILTER := GL_LINEAR; s := e_GetResourcePath(WadDirs, MegaWAD.endpic, WAD); - g_Texture_CreateWADEx('TEXTURE_endpic', s); - TEXTUREFILTER := GL_NEAREST; + g_Texture_CreateWADEx('TEXTURE_endpic', s, gTextureFilter); end; MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\КОНЕЦ'); if MegaWAD.endmus <> '' then @@ -1108,12 +1105,10 @@ begin sfsGCDisable(); // temporary disable removing of temporary volumes try - TEXTUREFILTER := GL_LINEAR; - g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD+':TEXTURES\TITLE'); - g_Texture_CreateWADEx('INTER', GameWAD+':TEXTURES\INTER'); - g_Texture_CreateWADEx('ENDGAME_EN', GameWAD+':TEXTURES\ENDGAME_EN'); - g_Texture_CreateWADEx('ENDGAME_RU', GameWAD+':TEXTURES\ENDGAME_RU'); - TEXTUREFILTER := GL_NEAREST; + g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD+':TEXTURES\TITLE', gTextureFilter); + g_Texture_CreateWADEx('INTER', GameWAD+':TEXTURES\INTER', gTextureFilter); + g_Texture_CreateWADEx('ENDGAME_EN', GameWAD+':TEXTURES\ENDGAME_EN', gTextureFilter); + g_Texture_CreateWADEx('ENDGAME_RU', GameWAD+':TEXTURES\ENDGAME_RU', gTextureFilter); LoadStdFont('STDTXT', 'STDFONT', gStdFont); LoadFont('MENUTXT', 'MENUFONT', gMenuFont); @@ -6454,9 +6449,6 @@ begin conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds, 'ignore level bounds', '', false); - conRegVar('r_scale', @g_dbg_scale, 0.01, 100.0, 'render scale', '', false); - conRegVar('r_resolution_scale', @r_pixel_scale, 0.01, 100.0, 'upscale factor', '', false); - conRegVar('light_enabled', @gwin_k8_enable_light_experiments, 'enable/disable dynamic lighting', 'lighting'); conRegVar('light_player_halo', @g_playerLight, 'enable/disable player halo', 'player light halo');