X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=4e2382628b74a8faa5a2198439b96e5695ae8bc8;hb=986383de4f166773e41335f5b0fec5ee5c0128f0;hp=77fd80ac499b78f21c870be4cb5a75d167fca1e2;hpb=69ed21bb4a9cd4c59ba1acfd5971c7be5f854ee2;p=d2df-sdl.git diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 77fd80a..4e23826 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -2,8 +2,7 @@ * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * the Free Software Foundation, version 3 of the License ONLY. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -102,7 +101,7 @@ procedure g_Game_StartClient(Addr: String; Port: Word; PW: String); procedure g_Game_Restart(); procedure g_Game_RestartLevel(); procedure g_Game_RestartRound(NoMapRestart: Boolean = False); -procedure g_Game_ClientWAD(NewWAD: String; WHash: TMD5Digest); +procedure g_Game_ClientWAD(NewWAD: String; const WHash: TMD5Digest); procedure g_Game_SaveOptions(); function g_Game_StartMap(Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean; procedure g_Game_ChangeMap(const MapPath: String); @@ -211,7 +210,6 @@ const ANNOUNCE_ALL = 3; CONFIG_FILENAME = 'Doom2DF.cfg'; - LOG_FILENAME = 'Doom2DF.log'; TEST_MAP_NAME = '$$$_TEST_$$$'; @@ -1343,8 +1341,10 @@ begin g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True, True); g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True); +{$IFNDEF HEADLESS} g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False); g_Menu_Init(); +{$ENDIF} gMusic := TMusic.Create(); gMusic.SetByName('MUSIC_MENU'); @@ -2130,7 +2130,7 @@ begin begin if (NetMHost = nil) or (NetMPeer = nil) then begin - if not g_Net_Slist_Connect then g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]); + g_Net_Slist_Connect(false); // non-blocking connection to the master end; g_Net_Slist_Update; @@ -2175,7 +2175,9 @@ begin //e_WriteLog('Read language file', MSG_NOTIFY); //g_Language_Load(DataDir + gLanguage + '.txt'); g_Language_Set(gLanguage); +{$IFNDEF HEADLESS} g_Menu_Reset(); +{$ENDIF} gLanguageChange := False; end; end; @@ -3509,7 +3511,7 @@ end; procedure DrawPlayer(p: TPlayer); var - px, py, a, b, c, d: Integer; + px, py, a, b, c, d, i: Integer; //R: TRect; begin if (p = nil) or (p.FDummy) then @@ -3664,8 +3666,21 @@ begin renderMapInternal(-c, -d, true); - if (gGameSettings.GameMode <> GM_SINGLE) and gPlayerIndicator then - p.DrawIndicator(); + if (gGameSettings.GameMode <> GM_SINGLE) and (gPlayerIndicator > 0) then + case gPlayerIndicator of + 1: + p.DrawIndicator(_RGB(255, 255, 255)); + + 2: + for i := 0 to High(gPlayers) do + if gPlayers[i] <> nil then + if gPlayers[i] = p then p.DrawIndicator(_RGB(255, 255, 255)) + else if (gPlayers[i].Team = p.Team) and (gPlayers[i].Team <> TEAM_NONE) then + if gPlayerIndicatorStyle = 1 then + gPlayers[i].DrawIndicator(_RGB(192, 192, 192)) + else gPlayers[i].DrawIndicator(gPlayers[i].GetColor); + end; + if p.FSpectator then e_TextureFontPrintEx(p.GameX + PLAYER_RECT_CX - 4, p.GameY + PLAYER_RECT_CY - 4, @@ -4038,7 +4053,9 @@ begin g_ActiveWindow.Draw(); end; +{$IFNDEF HEADLESS} g_Console_Draw(); +{$ENDIF} if g_debug_Sounds and gGameOn then begin @@ -4074,7 +4091,9 @@ begin g_PlayerModel_FreeData(); g_Texture_DeleteAll(); g_Frames_DeleteAll(); +{$IFNDEF HEADLESS} //g_Menu_Free(); //k8: this segfaults after resolution change; who cares? +{$ENDIF} if NetInitDone then g_Net_Free; @@ -4606,13 +4625,22 @@ begin OuterLoop := True; while OuterLoop do begin - while (enet_host_service(NetHost, @NetEvent, 0) > 0) do + while (enet_host_service(NetHost, @NetEvent, 50) > 0) do begin if (NetEvent.kind = ENET_EVENT_TYPE_RECEIVE) then begin + if (NetEvent.channelID = NET_CHAN_DOWNLOAD_EX) then + begin + // ignore all download packets, they're processed by separate code + enet_packet_destroy(NetEvent.packet); + continue; + end; Ptr := NetEvent.packet^.data; if not InMsg.Init(Ptr, NetEvent.packet^.dataLength, True) then + begin + enet_packet_destroy(NetEvent.packet); continue; + end; InMsg.ReadLongWord(); // skip size MID := InMsg.ReadByte(); @@ -4635,11 +4663,11 @@ begin gGameSettings.Options := InMsg.ReadLongWord(); T := InMsg.ReadLongWord(); - newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash); - if newResPath = '' then + //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash); + //if newResPath = '' then begin - g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False); - newResPath := g_Res_DownloadWAD(WadName); + //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False); + newResPath := g_Res_DownloadMapWAD(WadName, gWADHash); if newResPath = '' then begin g_FatalError(_lc[I_NET_ERR_HASH]); @@ -4647,6 +4675,7 @@ begin NetState := NET_STATE_NONE; Exit; end; + e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath, WadName], TMsgType.Notify); end; newResPath := ExtractRelativePath(MapsDir, newResPath); @@ -4702,8 +4731,7 @@ begin ProcessLoading(true); - if e_KeyPressed(IK_SPACE) or e_KeyPressed(IK_ESCAPE) or e_KeyPressed(VK_ESCAPE) or - e_KeyPressed(JOY0_JUMP) or e_KeyPressed(JOY1_JUMP) or e_KeyPressed(JOY2_JUMP) or e_KeyPressed(JOY3_JUMP) then + if g_Net_UserRequestExit() then begin State := 0; break; @@ -4766,6 +4794,7 @@ function g_Game_StartMap(Map: String; Force: Boolean = False; const oldMapPath: var NewWAD, ResName: String; I: Integer; + nws: AnsiString; begin g_Map_Free((Map <> gCurrentMapFileName) and (oldMapPath <> gCurrentMapFileName)); g_Player_RemoveAllCorpses(); @@ -4789,15 +4818,25 @@ begin ResName := g_ExtractFileName(Map); if g_Game_IsServer then begin - gWADHash := MD5File(MapsDir + NewWAD); - g_Game_LoadWAD(NewWAD); + nws := findDiskWad(MapsDir+NewWAD); + if (length(nws) = 0) then + begin + ResName := ''; + end + else + begin + if (g_Game_IsNet) then gWADHash := MD5File(nws); + //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName); + g_Game_LoadWAD(NewWAD); + end; end else // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART g_Game_ClientWAD(NewWAD, gWADHash); end else ResName := Map; - Result := g_Map_Load(MapsDir + gGameSettings.WAD + ':\' + ResName); + //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName); + Result := (ResName <> '') and g_Map_Load(MapsDir + gGameSettings.WAD + ':\' + ResName); if Result then begin g_Player_ResetAll(Force or gLastMap, gGameSettings.GameType = GT_SINGLE); @@ -4869,9 +4908,10 @@ begin if NetUseMaster then begin if (NetMHost = nil) or (NetMPeer = nil) then - if not g_Net_Slist_Connect then - g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]); - + begin + // let the connection be blocking here, why not? + g_Net_Slist_Connect(); + end; g_Net_Slist_Update; end; @@ -4969,19 +5009,33 @@ begin gNextMap := Map; end; -procedure g_Game_ClientWAD(NewWAD: String; WHash: TMD5Digest); +procedure g_Game_ClientWAD(NewWAD: String; const WHash: TMD5Digest); var - gWAD: String; + gWAD, xwad: String; begin - if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then - Exit; - if not g_Game_IsClient then + if not g_Game_IsClient then Exit; + //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]); + + gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash); + if gWAD = '' then + begin + g_Game_Free(); + g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)])); Exit; + end; + + xwad := ExtractRelativePath(MapsDir, gWAD); + e_LogWritefln('using downloaded client map wad [%s] for [%s]`', [xwad, NewWAD], TMsgType.Notify); + NewWAD := xwad; + g_Game_LoadWAD(NewWAD); + + { + if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit; gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash); if gWAD = '' then begin g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False); - gWAD := g_Res_DownloadWAD(ExtractFileName(NewWAD)); + gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash); if gWAD = '' then begin g_Game_Free(); @@ -4991,6 +5045,7 @@ begin end; NewWAD := ExtractRelativePath(MapsDir, gWAD); g_Game_LoadWAD(NewWAD); + } end; procedure g_Game_RestartRound(NoMapRestart: Boolean = False); @@ -5482,9 +5537,7 @@ begin if g_Game_IsServer and g_Game_IsNet then if NetUseMaster then begin - if NetMPeer = nil then - if not g_Net_Slist_Connect() then - g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]); + if NetMPeer = nil then g_Net_Slist_Connect(); g_Net_Slist_Update(); end else