X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=3f328d493c30067afc7bf9798db2688b0ea5c514;hb=24f025e51e5faa8c8f28f6ec6614335a5977303a;hp=da2db1b1a8a484e69016a2091ba9af103a9dbf1b;hpb=3a6c3884caee5abb903ab88adc172a0fa8edf78b;p=d2df-sdl.git diff --git a/src/game/g_game.pas b/src/game/g_game.pas index da2db1b..3f328d4 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -2,8 +2,7 @@ * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * the Free Software Foundation, version 3 of the License ONLY. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -211,7 +210,6 @@ const ANNOUNCE_ALL = 3; CONFIG_FILENAME = 'Doom2DF.cfg'; - LOG_FILENAME = 'Doom2DF.log'; TEST_MAP_NAME = '$$$_TEST_$$$'; @@ -1343,8 +1341,10 @@ begin g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True, True); g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True); +{$IFNDEF HEADLESS} g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False); g_Menu_Init(); +{$ENDIF} gMusic := TMusic.Create(); gMusic.SetByName('MUSIC_MENU'); @@ -2175,7 +2175,9 @@ begin //e_WriteLog('Read language file', MSG_NOTIFY); //g_Language_Load(DataDir + gLanguage + '.txt'); g_Language_Set(gLanguage); +{$IFNDEF HEADLESS} g_Menu_Reset(); +{$ENDIF} gLanguageChange := False; end; end; @@ -3509,7 +3511,7 @@ end; procedure DrawPlayer(p: TPlayer); var - px, py, a, b, c, d: Integer; + px, py, a, b, c, d, i: Integer; //R: TRect; begin if (p = nil) or (p.FDummy) then @@ -3664,8 +3666,20 @@ begin renderMapInternal(-c, -d, true); - if (gGameSettings.GameMode <> GM_SINGLE) and gPlayerIndicator then - p.DrawIndicator(); + if (gGameSettings.GameMode <> GM_SINGLE) and (gPlayerIndicator > 0) then + case gPlayerIndicator of + 1: + p.DrawIndicator(_RGB(255, 255, 255)); + + 2: + for i := 0 to High(gPlayers) do + if gPlayers[i] <> nil then + if gPlayers[i] = p then p.DrawIndicator(_RGB(255, 255, 255)) + else if (gPlayers[i].Team = p.Team) and (gPlayers[i].Team <> TEAM_NONE) + then + gPlayers[i].DrawIndicator(gPlayers[i].GetColor); + end; + if p.FSpectator then e_TextureFontPrintEx(p.GameX + PLAYER_RECT_CX - 4, p.GameY + PLAYER_RECT_CY - 4, @@ -3804,15 +3818,15 @@ begin if plView1 <> nil then begin gHearPoint1.Active := True; - gHearPoint1.Coords.X := plView1.GameX; - gHearPoint1.Coords.Y := plView1.GameY; + gHearPoint1.Coords.X := plView1.GameX + PLAYER_RECT.Width; + gHearPoint1.Coords.Y := plView1.GameY + PLAYER_RECT.Height DIV 2; end else gHearPoint1.Active := False; if plView2 <> nil then begin gHearPoint2.Active := True; - gHearPoint2.Coords.X := plView2.GameX; - gHearPoint2.Coords.Y := plView2.GameY; + gHearPoint2.Coords.X := plView2.GameX + PLAYER_RECT.Width; + gHearPoint2.Coords.Y := plView2.GameY + PLAYER_RECT.Height DIV 2; end else gHearPoint2.Active := False; @@ -4038,7 +4052,9 @@ begin g_ActiveWindow.Draw(); end; +{$IFNDEF HEADLESS} g_Console_Draw(); +{$ENDIF} if g_debug_Sounds and gGameOn then begin @@ -4074,7 +4090,9 @@ begin g_PlayerModel_FreeData(); g_Texture_DeleteAll(); g_Frames_DeleteAll(); +{$IFNDEF HEADLESS} //g_Menu_Free(); //k8: this segfaults after resolution change; who cares? +{$ENDIF} if NetInitDone then g_Net_Free; @@ -4614,6 +4632,7 @@ begin if not InMsg.Init(Ptr, NetEvent.packet^.dataLength, True) then continue; + InMsg.ReadLongWord(); // skip size MID := InMsg.ReadByte(); if (MID = NET_MSG_INFO) and (State = 0) then @@ -7202,29 +7221,14 @@ begin e_StopChannels(); end; -procedure g_Game_UpdateTriggerSounds(); -var - i: Integer; +procedure g_Game_UpdateTriggerSounds; + var i: Integer; begin if gTriggers <> nil then for i := 0 to High(gTriggers) do with gTriggers[i] do - if (TriggerType = TRIGGER_SOUND) and - (Sound <> nil) and - (tgcLocal) and - Sound.IsPlaying() then - begin -(* - if ((gPlayer1 <> nil) and g_CollidePoint(gPlayer1.GameX, gPlayer1.GameY, X, Y, Width, Height)) or - ((gPlayer2 <> nil) and g_CollidePoint(gPlayer2.GameX, gPlayer2.GameY, X, Y, Width, Height)) then - begin - Sound.SetPan(0.5 - tgcPan/255.0); - Sound.SetVolume(tgcVolume/255.0); - end - else -*) - Sound.SetCoords(X+(Width div 2), Y+(Height div 2), tgcVolume/255.0); - end; + if (TriggerType = TRIGGER_SOUND) and (Sound <> nil) and tgcLocal and Sound.IsPlaying() then + Sound.SetCoordsRect(X, Y, Width, Height, tgcVolume / 255.0) end; function g_Game_IsWatchedPlayer(UID: Word): Boolean;