X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=3e092381baf7ad01f2d84574955e044aaae87d5b;hb=bff90d671581e556daa820b41bf9c9c2c36f9ca0;hp=8f659e8d3b57e7f52721f341c9020c0f86b51fde;hpb=e6b669503304e196d3337cbe236fbfcbfff9b5a1;p=d2df-sdl.git diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 8f659e8..3e09238 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -142,6 +142,7 @@ procedure g_Game_StepLoading(Value: Integer = -1); procedure g_Game_ClearLoading(); procedure g_Game_SetDebugMode(); procedure DrawLoadingStat(); +procedure DrawMenuBackground(tex: AnsiString); { procedure SetWinPause(Enable: Boolean); } @@ -216,6 +217,12 @@ const STD_PLAYER_MODEL = 'Doomer'; +{$IFDEF HEADLESS} + DEFAULT_PLAYERS = 0; +{$ELSE} + DEFAULT_PLAYERS = 1; +{$ENDIF} + var gStdFont: DWORD; gGameSettings: TGameSettings; @@ -808,7 +815,9 @@ begin begin s := g_ExtractWadName(MegaWAD.endpic); if s = '' then s := MapsDir+WAD else s := GameDir+'/wads/'; + TEXTUREFILTER := GL_LINEAR; g_Texture_CreateWADEx('TEXTURE_endpic', s+MegaWAD.endpic); + TEXTUREFILTER := GL_NEAREST; end; MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ'); if MegaWAD.endmus <> '' then @@ -1276,10 +1285,12 @@ begin sfsGCDisable(); // temporary disable removing of temporary volumes try + TEXTUREFILTER := GL_LINEAR; g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD+':TEXTURES\TITLE'); g_Texture_CreateWADEx('INTER', GameWAD+':TEXTURES\INTER'); g_Texture_CreateWADEx('ENDGAME_EN', GameWAD+':TEXTURES\ENDGAME_EN'); g_Texture_CreateWADEx('ENDGAME_RU', GameWAD+':TEXTURES\ENDGAME_RU'); + TEXTUREFILTER := GL_NEAREST; LoadStdFont('STDTXT', 'STDFONT', gStdFont); LoadFont('MENUTXT', 'MENUFONT', gMenuFont); @@ -3002,6 +3013,25 @@ begin end; end; +procedure DrawMenuBackground(tex: AnsiString); +var + w, h: Word; + ID: DWord; + +begin + if g_Texture_Get(tex, ID) then + begin + e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); + e_GetTextureSize(ID, @w, @h); + if w = h then + w := round(w * 1.333 * (gScreenHeight / h)) + else + w := trunc(w * (gScreenHeight / h)); + e_DrawSize(ID, (gScreenWidth - w) div 2, 0, 0, False, False, w, gScreenHeight); + end + else e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); +end; + procedure DrawMinimap(p: TPlayer; RenderRect: e_graphics.TRect); var a, aX, aY, aX2, aY2, Scale, ScaleSz: Integer; @@ -3904,11 +3934,7 @@ begin begin if (gState = STATE_MENU) then begin - if (g_ActiveWindow = nil) or (g_ActiveWindow.BackTexture = '') then - begin - if g_Texture_Get('MENU_BACKGROUND', ID) then e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight) - else e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); - end; + if (g_ActiveWindow = nil) or (g_ActiveWindow.BackTexture = '') then DrawMenuBackground('MENU_BACKGROUND'); // F3 at menu will show game loading dialog if e_KeyPressed(IK_F3) then g_Menu_Show_LoadMenu(true); if (g_ActiveWindow <> nil) then @@ -3943,10 +3969,7 @@ begin else back := 'INTER'; - if g_Texture_Get(back, ID) then - e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight) - else - e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); + DrawMenuBackground(back); DrawCustomStat(); @@ -3967,10 +3990,7 @@ begin begin back := 'INTER'; - if g_Texture_Get(back, ID) then - e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight) - else - e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); + DrawMenuBackground(back); DrawSingleStat(); @@ -4002,12 +4022,13 @@ begin if gState = STATE_SLIST then begin - if g_Texture_Get('MENU_BACKGROUND', ID) then - begin - e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight); - //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180); - e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150); - end; +// if g_Texture_Get('MENU_BACKGROUND', ID) then +// begin +// e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight); +// //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180); +// end; + DrawMenuBackground('MENU_BACKGROUND'); + e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150); g_Serverlist_Draw(slCurrent, slTable); end; end; @@ -7793,9 +7814,9 @@ begin // Number of players: s := Find_Param_Value(pars, '-pl'); if (s = '') then - n := 1 + n := DEFAULT_PLAYERS else - n := StrToIntDef(s, 1); + n := StrToIntDef(s, DEFAULT_PLAYERS); // Start: s := Find_Param_Value(pars, '-port');