X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=380126ee18a6a1d6ea60a876883518ce6dd53106;hb=a40ccefc0daf17edf117f5ff143842b398e2c6e5;hp=5f7a640fed538e614ce7446bcb863da4c509ebad;hpb=e67eefd7aeb6b4064c66bd6e62930548e386d4a9;p=d2df-sdl.git diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 5f7a640..380126e 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -146,9 +146,6 @@ procedure GameCommands(P: SSArray); procedure GameCheats(P: SSArray); procedure DebugCommands(P: SSArray); procedure g_Game_Process_Params; -procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean); -procedure g_Game_StepLoading(Value: Integer = -1); -procedure g_Game_ClearLoading(); procedure g_Game_SetDebugMode(); function IsActivePlayer(p: TPlayer): Boolean; @@ -170,9 +167,6 @@ procedure SortGameStat(var stat: TPlayerStatArray); const GAME_TICK = 28; - LOADING_SHOW_STEP = 100; - LOADING_INTERLINE = 20; - GT_NONE = 0; GT_SINGLE = 1; GT_CUSTOM = 2; @@ -255,15 +249,13 @@ var gPlayer2Settings: TPlayerSettings; gGameOn: Boolean; gPlayerScreenSize: TDFPoint; - gPlayer1ScreenCoord: TDFPoint; - gPlayer2ScreenCoord: TDFPoint; gPlayer1: TPlayer = nil; gPlayer2: TPlayer = nil; - gPlayerDrawn: TPlayer = nil; gTime: LongWord; gLerpFactor: Single = 1.0; gSwitchGameMode: Byte = GM_DM; gHearPoint1, gHearPoint2: THearPoint; + gMaxDist: Integer = 1; // for sound gSoundEffectsDF: Boolean = False; gSoundTriggerTime: Word = 0; gAnnouncer: Integer = ANNOUNCE_NONE; @@ -418,15 +410,6 @@ function gPause (): Boolean; inline; TotalSecrets: Integer; end; - TLoadingStat = record - CurValue: Integer; - MaxValue: Integer; - ShowCount: Integer; - Msgs: Array of String; - NextMsg: Word; - PBarWasHere: Boolean; // did we draw a progress bar for this message? - end; - TDynLight = record x, y, radius: Integer; r, g, b, a: Single; @@ -439,7 +422,6 @@ function gPause (): Boolean; inline; StatShotDone: Boolean; StatFilename: string = ''; // used by stat screenshot to save with the same name as the csv SingleStat: TEndSingleGameStat; - LoadingStat: TLoadingStat; MessageText: String; IsDrawStat: Boolean; EndingGameCounter: Byte; @@ -1456,12 +1438,6 @@ begin sfsGCDisable(); // temporary disable removing of temporary volumes try - g_Game_ClearLoading(); - g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION]), 0, False); - g_Game_SetLoadingText('', 0, False); - -// g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False); - gGameOn := false; gPauseMain := false; gPauseHolmes := false; @@ -1469,7 +1445,6 @@ begin {e_MouseInfo.Accel := 1.0;} - g_Game_SetLoadingText(_lc[I_LOAD_GAME_DATA], 0, False); g_Game_LoadData(); g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False); @@ -1753,6 +1728,60 @@ begin g_Weapon_PreUpdate(); end; + procedure g_Game_SetupHearPoints; + var p1, p2: TPlayer; a, b: Integer; + begin + p1 := nil; + p2 := nil; + gHearPoint1.Active := false; + gHearPoint2.Active := false; + if gSpectMode = SPECT_MAPVIEW then + begin + // TODO something better (render dependency) + gHearPoint1.Active := true; + gHearPoint1.Coords.X := gSpectX + gScreenWidth div 2; + gHearPoint1.Coords.Y := gSpectY + gScreenHeight div 2; + end + else if gSpectMode = SPECT_PLAYERS then + begin + p1 := g_Player_Get(gSpectPID1); + if gSpectViewTwo then + p2 := g_Player_Get(gSpectPID2); + end + else if gSpectMode = SPECT_NONE then + begin + p1 := gPlayer1; + p2 := gPlayer2; + end; + if p1 <> nil then + begin + gHearPoint1.Active := true; + gHearPoint1.Coords.X := p1.obj.x + p1.obj.rect.width div 2; + gHearPoint1.Coords.Y := p1.obj.y + p1.obj.rect.height div 2; + end; + if (p2 <> nil) and (p1 <> p2) then + begin + gHearPoint2.Active := true; + gHearPoint2.Coords.X := p2.obj.x + p2.obj.rect.width div 2; + gHearPoint2.Coords.Y := p2.obj.y + p2.obj.rect.height div 2; + end; + // TODO something better (render dependency) + if (p1 <> nil) and (p2 <> nil) then + begin + gPlayerScreenSize.X := gScreenWidth - 196; + gPlayerScreenSize.Y := gScreenHeight div 2; + end + else + begin + gPlayerScreenSize.X := gScreenWidth - 196; + gPlayerScreenSize.Y := gScreenHeight; + end; + // sound distance + if gMapInfo.Height > gPlayerScreenSize.Y then a := gMapInfo.Height - gPlayerScreenSize.Y else a := gMapInfo.Height; + if gMapInfo.Width > gPlayerScreenSize.X then b := gMapInfo.Width - gPlayerScreenSize.X else b := gMapInfo.Width; + gMaxDist := Trunc(Hypot(a, b)); + end; + procedure g_Game_Update(); var {$IFDEF ENABLE_MENU} @@ -2237,6 +2266,19 @@ begin end; end; + (* spectator state check from render *) + + if (gPlayer1 = nil) and (gPlayer2 = nil) and (gSpectMode = SPECT_NONE) then + gSpectMode := SPECT_STATS; + + if IsActivePlayer(g_Player_Get(gSpectPID1)) = false then + gSpectPID1 := GetActivePlayerID_Next(); + + if IsActivePlayer(g_Player_Get(gSpectPID2)) = false then + gSpectPID2 := GetActivePlayerID_Next(); + + g_Game_SetupHearPoints; + // Обновляем все остальное: g_Map_Update(); g_Items_Update(); @@ -2503,6 +2545,7 @@ begin if DataLoaded then Exit; e_WriteLog('Loading game data...', TMsgType.Notify); + g_Game_SetLoadingText(_lc[I_LOAD_GAME_DATA], 0, False); g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD+':SOUNDS\TELEPORT'); g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD+':SOUNDS\NOTELEPORT'); @@ -2585,10 +2628,8 @@ begin g_Game_LoadChatSounds(GameWAD+':CHATSND\SNDCFG'); - g_Game_SetLoadingText(_lc[I_LOAD_ITEMS_DATA], 0, False); g_Items_LoadData(); - g_Game_SetLoadingText(_lc[I_LOAD_WEAPONS_DATA], 0, False); g_Weapon_LoadData(); g_Monsters_LoadData(); @@ -6747,81 +6788,6 @@ begin gCheats := True; end; -procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean); -var - i: Word; -begin - if Length(LoadingStat.Msgs) = 0 then - Exit; - - with LoadingStat do - begin - if not reWrite then - begin // Переходим на следующую строку или скроллируем: - if NextMsg = Length(Msgs) then - begin // scroll - for i := 0 to High(Msgs)-1 do - Msgs[i] := Msgs[i+1]; - end - else - Inc(NextMsg); - end else - if NextMsg = 0 then - Inc(NextMsg); - - Msgs[NextMsg-1] := Text; - CurValue := 0; - MaxValue := Max; - ShowCount := 0; - PBarWasHere := false; - end; - - {$IFDEF ENABLE_MENU} - g_ActiveWindow := nil; - {$ENDIF} - - ProcessLoading(true); -end; - -procedure g_Game_StepLoading(Value: Integer = -1); -begin - with LoadingStat do - begin - if Value = -1 then - begin - Inc(CurValue); - Inc(ShowCount); - end - else - CurValue := Value; - - if (ShowCount > LOADING_SHOW_STEP) or (Value > -1) then - begin - ShowCount := 0; - ProcessLoading(False); - end; - end; -end; - -procedure g_Game_ClearLoading(); -var - len: Word; -begin - with LoadingStat do - begin - CurValue := 0; - MaxValue := 0; - ShowCount := 0; - len := ((gScreenHeight div 3)*2 - 50) div LOADING_INTERLINE; - if len < 1 then len := 1; - SetLength(Msgs, len); - for len := Low(Msgs) to High(Msgs) do - Msgs[len] := ''; - NextMsg := 0; - PBarWasHere := false; - end; -end; - procedure Parse_Params(var pars: TParamStrValues); var i: Integer;