X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=3014b68338454e5f9f55f549356b816123fce3a0;hb=d8c63c1a6eec80ee1df03d81124bd4f43da12b7e;hp=1dcbcd26c457ddccc8378de1d3d437a0dc5f8d96;hpb=aea87456d131c418ed632d30b57280dfeefe16de;p=d2df-sdl.git diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 1dcbcd2..3014b68 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -237,6 +237,10 @@ var goodsnd: array[0..3] of TPlayableSound; killsnd: array[0..3] of TPlayableSound; hahasnd: array[0..2] of TPlayableSound; + sound_get_flag: array[0..1] of TPlayableSound; + sound_lost_flag: array[0..1] of TPlayableSound; + sound_ret_flag: array[0..1] of TPlayableSound; + sound_cap_flag: array[0..1] of TPlayableSound; gBodyKillEvent: Integer = -1; gDefInterTime: ShortInt = -1; gInterEndTime: LongWord = 0; @@ -2293,6 +2297,7 @@ begin g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD+':TEXTURES\FLAGHUD_B_DROP'); g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD+':TEXTURES\TALKBUBBLE'); g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD+':TEXTURES\PENTA'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD+':TEXTURES\PLRIND'); hasPBarGfx := true; if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD+':TEXTURES\LLEFT') then hasPBarGfx := false; @@ -2325,12 +2330,14 @@ begin g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD+':WEAPONS\PUNCHB_DN', 64, 64, 4, False); g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD+':SOUNDS\TELEPORT'); g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD+':SOUNDS\NOTELEPORT'); + g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD+':SOUNDS\SECRET'); g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD+':SOUNDS\DOOROPEN'); g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD+':SOUNDS\DOORCLOSE'); g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD+':SOUNDS\BULK1'); g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD+':SOUNDS\BULK2'); g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD+':SOUNDS\BUBBLE1'); g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD+':SOUNDS\BUBBLE2'); + g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD+':SOUNDS\BURNING'); g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD+':SOUNDS\SWITCH1'); g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD+':SOUNDS\SWITCH0'); g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD+':SOUNDS\RADIO'); @@ -2345,6 +2352,14 @@ begin g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD+':SOUNDS\MUHAHA1'); g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD+':SOUNDS\MUHAHA2'); g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD+':SOUNDS\MUHAHA3'); + g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD+':SOUNDS\GETFLAG1'); + g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD+':SOUNDS\GETFLAG2'); + g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD+':SOUNDS\LOSTFLG1'); + g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD+':SOUNDS\LOSTFLG2'); + g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD+':SOUNDS\RETFLAG1'); + g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD+':SOUNDS\RETFLAG2'); + g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD+':SOUNDS\CAPFLAG1'); + g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD+':SOUNDS\CAPFLAG2'); goodsnd[0] := TPlayableSound.Create(); goodsnd[1] := TPlayableSound.Create(); @@ -2374,6 +2389,24 @@ begin hahasnd[1].SetByName('SOUND_ANNOUNCER_MUHAHA2'); hahasnd[2].SetByName('SOUND_ANNOUNCER_MUHAHA3'); + sound_get_flag[0] := TPlayableSound.Create(); + sound_get_flag[1] := TPlayableSound.Create(); + sound_lost_flag[0] := TPlayableSound.Create(); + sound_lost_flag[1] := TPlayableSound.Create(); + sound_ret_flag[0] := TPlayableSound.Create(); + sound_ret_flag[1] := TPlayableSound.Create(); + sound_cap_flag[0] := TPlayableSound.Create(); + sound_cap_flag[1] := TPlayableSound.Create(); + + sound_get_flag[0].SetByName('SOUND_CTF_GET1'); + sound_get_flag[1].SetByName('SOUND_CTF_GET2'); + sound_lost_flag[0].SetByName('SOUND_CTF_LOST1'); + sound_lost_flag[1].SetByName('SOUND_CTF_LOST2'); + sound_ret_flag[0].SetByName('SOUND_CTF_RETURN1'); + sound_ret_flag[1].SetByName('SOUND_CTF_RETURN2'); + sound_cap_flag[0].SetByName('SOUND_CTF_CAPTURE1'); + sound_cap_flag[1].SetByName('SOUND_CTF_CAPTURE2'); + g_Game_LoadChatSounds(GameWAD+':CHATSND\SNDCFG'); g_Game_SetLoadingText(_lc[I_LOAD_ITEMS_DATA], 0, False); @@ -2418,12 +2451,14 @@ begin g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN'); g_Sound_Delete('SOUND_GAME_TELEPORT'); g_Sound_Delete('SOUND_GAME_NOTELEPORT'); + g_Sound_Delete('SOUND_GAME_SECRET'); g_Sound_Delete('SOUND_GAME_DOOROPEN'); g_Sound_Delete('SOUND_GAME_DOORCLOSE'); g_Sound_Delete('SOUND_GAME_BULK1'); g_Sound_Delete('SOUND_GAME_BULK2'); g_Sound_Delete('SOUND_GAME_BUBBLE1'); g_Sound_Delete('SOUND_GAME_BUBBLE2'); + g_Sound_Delete('SOUND_GAME_BURNING'); g_Sound_Delete('SOUND_GAME_SWITCH1'); g_Sound_Delete('SOUND_GAME_SWITCH0'); @@ -2455,6 +2490,24 @@ begin g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2'); g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3'); + sound_get_flag[0].Free(); + sound_get_flag[1].Free(); + sound_lost_flag[0].Free(); + sound_lost_flag[1].Free(); + sound_ret_flag[0].Free(); + sound_ret_flag[1].Free(); + sound_cap_flag[0].Free(); + sound_cap_flag[1].Free(); + + g_Sound_Delete('SOUND_CTF_GET1'); + g_Sound_Delete('SOUND_CTF_GET2'); + g_Sound_Delete('SOUND_CTF_LOST1'); + g_Sound_Delete('SOUND_CTF_LOST2'); + g_Sound_Delete('SOUND_CTF_RETURN1'); + g_Sound_Delete('SOUND_CTF_RETURN2'); + g_Sound_Delete('SOUND_CTF_CAPTURE1'); + g_Sound_Delete('SOUND_CTF_CAPTURE2'); + g_Game_FreeChatSounds(); DataLoaded := False; @@ -3033,10 +3086,10 @@ begin aY2 := aY + aY2 - 1; case LiftType of - 0: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 72, 36, 0); - 1: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 124, 96, 0); - 2: e_DrawFillQuad(aX, aY, aX2, aY2, 200, 80, 4, 0); - 3: e_DrawFillQuad(aX, aY, aX2, aY2, 252, 140, 56, 0); + LIFTTYPE_UP: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 72, 36, 0); + LIFTTYPE_DOWN: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 124, 96, 0); + LIFTTYPE_LEFT: e_DrawFillQuad(aX, aY, aX2, aY2, 200, 80, 4, 0); + LIFTTYPE_RIGHT: e_DrawFillQuad(aX, aY, aX2, aY2, 252, 140, 56, 0); end; end; end; @@ -3565,6 +3618,8 @@ begin renderMapInternal(-c, -d, true); + if (gGameSettings.GameMode <> GM_SINGLE) and gPlayerIndicator then + p.DrawIndicator(); if p.FSpectator then e_TextureFontPrintEx(p.GameX + PLAYER_RECT_CX - 4, p.GameY + PLAYER_RECT_CY - 4,