X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=26465349d5047fb6dc9de60e125f7607174d662f;hb=9a8aeed521e9954c69b5a57c970766d8ca157b4c;hp=ad9330d7cdd293233479985cf73ac3852f1f84b2;hpb=228d34465e847f7953a4b2a9e6a32c3b5d2316ae;p=d2df-sdl.git diff --git a/src/game/g_game.pas b/src/game/g_game.pas index ad9330d..2646534 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -23,7 +23,7 @@ uses MAPDEF, g_basic, g_player, e_graphics, g_res_downloader, g_sound, g_gui, utils, md5, mempool, xprofiler, - g_touch; + g_touch, g_weapons; type TGameSettings = record @@ -325,7 +325,7 @@ var gDelayedEvents: Array of TDelayedEvent; gUseChatSounds: Boolean = True; gChatSounds: Array of TChatSound; - gSelectWeapon: Array [0..1] of Integer = (-1, -1); // [player] + gSelectWeapon: Array [0..1, WP_FIRST..WP_LAST] of Boolean; // [player, weapon] g_dbg_ignore_bounds: Boolean = false; r_smallmap_h: Integer = 0; // 0: left; 1: center; 2: right @@ -373,7 +373,7 @@ uses {$ENDIF} e_texture, g_textures, g_main, g_window, g_menu, e_input, e_log, g_console, g_items, g_map, g_panel, - g_playermodel, g_gfx, g_options, g_weapons, Math, + g_playermodel, g_gfx, g_options, Math, g_triggers, g_monsters, e_sound, CONFIG, g_language, g_net, ENet, e_msg, g_netmsg, g_netmaster, @@ -1504,6 +1504,7 @@ procedure ProcessPlayerControls (plr: TPlayer; p: Integer; var MoveButton: Byte) var time: Word; strafeDir: Byte; + i: Integer; begin if (plr = nil) then exit; if (p = 2) then time := 1000 else time := 1; @@ -1561,10 +1562,16 @@ begin if gPlayerAction[p, ACTION_WEAPPREV] then plr.PressKey(KEY_PREVWEAPON); if gPlayerAction[p, ACTION_ACTIVATE] then plr.PressKey(KEY_OPEN); - if gSelectWeapon[p] >= 0 then + gPlayerAction[p, ACTION_WEAPNEXT] := False; // HACK, remove after readyweaon&pendinweapon implementation + gPlayerAction[p, ACTION_WEAPPREV] := False; // HACK, remove after readyweaon&pendinweapon implementation + + for i := WP_FIRST to WP_LAST do begin - plr.QueueWeaponSwitch(gSelectWeapon[p]); - gSelectWeapon[p] := -1 + if gSelectWeapon[p, i] then + begin + plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best + gSelectWeapon[p, i] := False + end end; // HACK: add dynlight here @@ -1668,7 +1675,9 @@ begin ( ( e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or - e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) + e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or + e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or + e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK) ) and (not gJustChatted) and (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) @@ -4640,7 +4649,8 @@ begin ProcessLoading(true); - if e_KeyPressed(IK_ESCAPE) or e_KeyPressed(IK_SPACE) or e_KeyPressed(VK_ESCAPE) then + if e_KeyPressed(IK_SPACE) or e_KeyPressed(IK_ESCAPE) or e_KeyPressed(VK_ESCAPE) or + e_KeyPressed(JOY0_JUMP) or e_KeyPressed(JOY1_JUMP) or e_KeyPressed(JOY2_JUMP) or e_KeyPressed(JOY3_JUMP) then begin State := 0; break; @@ -5802,11 +5812,6 @@ begin g_Console_Add(Format(cmd + ' is %d', [Byte(g_Debug_Player)])); end - else if (cmd = 'd_joy') then - begin - for a := 1 to 8 do - g_Console_Add(e_JoystickStateToString(a)); - end else if (cmd = 'd_mem') then begin PrintHeapStats(); @@ -6823,7 +6828,7 @@ begin begin a := WP_FIRST + StrToInt(p[1]) - 1; if (a >= WP_FIRST) and (a <= WP_LAST) then - gSelectWeapon[0] := a + gSelectWeapon[0, a] := True end end else if (cmd = 'p1_weapon') or (cmd = 'p2_weapon') then @@ -6833,7 +6838,7 @@ begin a := WP_FIRST + StrToInt(p[1]) - 1; b := ord(cmd[2]) - ord('1'); if (a >= WP_FIRST) and (a <= WP_LAST) then - gSelectWeapon[b] := a + gSelectWeapon[b, a] := True end end // Êîìàíäû Ñâîåé èãðû: