X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=058726b985185b32c201368d88c38e5013bdcb01;hb=9615ae96661aed9886424c75479d322f555627a6;hp=534dfeafc800978a0a460ea8169c00400e55c692;hpb=c5684c0c980bb96fd4fd0efae4d48cdeb469c8ff;p=d2df-sdl.git diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 534dfea..058726b 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -433,7 +433,6 @@ function gPause (): Boolean; inline; implementation uses -{$INCLUDE ../nogl/noGLuses.inc} {$IFDEF ENABLE_HOLMES} g_holmes, {$ENDIF} @@ -835,10 +834,8 @@ begin MegaWAD.endpic := cfg.ReadStr('megawad', 'endpic', ''); if MegaWAD.endpic <> '' then begin - TEXTUREFILTER := GL_LINEAR; s := e_GetResourcePath(WadDirs, MegaWAD.endpic, WAD); - g_Texture_CreateWADEx('TEXTURE_endpic', s); - TEXTUREFILTER := GL_NEAREST; + g_Texture_CreateWADEx('TEXTURE_endpic', s, gTextureFilter); end; MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\КОНЕЦ'); if MegaWAD.endmus <> '' then @@ -1108,12 +1105,10 @@ begin sfsGCDisable(); // temporary disable removing of temporary volumes try - TEXTUREFILTER := GL_LINEAR; - g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD+':TEXTURES\TITLE'); - g_Texture_CreateWADEx('INTER', GameWAD+':TEXTURES\INTER'); - g_Texture_CreateWADEx('ENDGAME_EN', GameWAD+':TEXTURES\ENDGAME_EN'); - g_Texture_CreateWADEx('ENDGAME_RU', GameWAD+':TEXTURES\ENDGAME_RU'); - TEXTUREFILTER := GL_NEAREST; + g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD+':TEXTURES\TITLE', gTextureFilter); + g_Texture_CreateWADEx('INTER', GameWAD+':TEXTURES\INTER', gTextureFilter); + g_Texture_CreateWADEx('ENDGAME_EN', GameWAD+':TEXTURES\ENDGAME_EN', gTextureFilter); + g_Texture_CreateWADEx('ENDGAME_RU', GameWAD+':TEXTURES\ENDGAME_RU', gTextureFilter); LoadStdFont('STDTXT', 'STDFONT', gStdFont); LoadFont('MENUTXT', 'MENUFONT', gMenuFont); @@ -6454,9 +6449,6 @@ begin conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds, 'ignore level bounds', '', false); - conRegVar('r_scale', @g_dbg_scale, 0.01, 100.0, 'render scale', '', false); - conRegVar('r_resolution_scale', @r_pixel_scale, 0.01, 100.0, 'upscale factor', '', false); - conRegVar('light_enabled', @gwin_k8_enable_light_experiments, 'enable/disable dynamic lighting', 'lighting'); conRegVar('light_player_halo', @g_playerLight, 'enable/disable player halo', 'player light halo');