X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_console.pas;h=febe7e96b6fd155dcaafbb58a23ba882606248b0;hb=c80103f4512aa43ff38aa01395944f277266e359;hp=6ff8ec3fc1be9fe084b6c965abd7dd32d4b2a874;hpb=94590b18ecb2eeb8b0527d1eee20c7f85ada60b7;p=d2df-sdl.git diff --git a/src/game/g_console.pas b/src/game/g_console.pas index 6ff8ec3..febe7e9 100644 --- a/src/game/g_console.pas +++ b/src/game/g_console.pas @@ -1117,8 +1117,8 @@ begin AddCommand('g_warmup_time', GameCVars); AddCommand('g_spawn_invul', GameCVars); AddCommand('g_item_respawn_time', GameCVars); - AddCommand('g_rulez_randomize_respawn', GameCVars); - AddCommand('g_rulez_time_multiplier', GameCVars); + AddCommand('g_powerup_randomize_respawn', GameCVars); + AddCommand('g_powerup_time_multiplier', GameCVars); AddCommand('sv_intertime', GameCVars); AddCommand('sv_name', NetServerCVars); @@ -1248,8 +1248,8 @@ begin WhitelistCommand('g_warmup_time'); WhitelistCommand('g_spawn_invul'); WhitelistCommand('g_item_respawn_time'); - WhitelistCommand('g_rulez_randomize_respawn'); - WhitelistCommand('g_rulez_time_multiplier'); + WhitelistCommand('g_powerup_randomize_respawn'); + WhitelistCommand('g_powerup_time_multiplier'); g_Console_ResetBinds; g_Console_ReadConfig(gConfigScript); @@ -2238,14 +2238,14 @@ begin WriteLn(f, 'g_timelimit ', gsTimeLimit); WriteLn(f, 'g_maxlives ', gsMaxLives); WriteLn(f, 'g_item_respawn_time ', gsItemRespawnTime); - WriteLn(f, 'g_rulez_time_multiplier ', gsRulezTimeMultiplier); + WriteLn(f, 'g_powerup_time_multiplier ', gsRulezTimeMultiplier); WriteLn(f, 'g_spawn_invul ', gsSpawnInvul); WriteLn(f, 'g_warmup_time ', gsWarmupTime); WriteFlag('g_friendlyfire ', GAME_OPTION_TEAMDAMAGE); WriteFlag('g_friendly_hit_trace ', GAME_OPTION_TEAMHITTRACE); WriteFlag('g_friendly_hit_projectile ', GAME_OPTION_TEAMHITPROJECTILE); - WriteFlag('g_rulez_randomize_respawn ', GAME_OPTION_RULEZRANDOM); + WriteFlag('g_powerup_randomize_respawn ', GAME_OPTION_RULEZRANDOM); WriteFlag('g_allow_exit ', GAME_OPTION_ALLOWEXIT); WriteFlag('g_allow_monsters ', GAME_OPTION_MONSTERS); WriteFlag('g_allow_dropflag ', GAME_OPTION_ALLOWDROPFLAG);