X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_console.pas;h=d80fb01700e774af6aee4e1a1097c4b5f71437f7;hb=4caa7355c2a35f38ee6fbd541cfed72751a520a4;hp=3c2e7aa4420f2ee156c2f2fbf37e61e60bbb6ed7;hpb=6eab64d006f1081bc5096507bb634928cadd6d66;p=d2df-sdl.git diff --git a/src/game/g_console.pas b/src/game/g_console.pas index 3c2e7aa..d80fb01 100644 --- a/src/game/g_console.pas +++ b/src/game/g_console.pas @@ -404,19 +404,19 @@ begin AddCommand('pf_draw_frame', ProfilerCommands, 'draw frame rendering profiles'); //AddCommand('pf_update_frame', ProfilerCommands); AddCommand('pf_coldet', ProfilerCommands, 'draw collision detection profiles'); + AddCommand('pf_los', ProfilerCommands, 'draw monster LOS profiles'); AddCommand('r_sq_draw', ProfilerCommands, 'accelerated spatial queries in rendering'); - AddCommand('r_sq_use_grid', ProfilerCommands, 'use grid for render acceleration'); - AddCommand('r_sq_use_tree', ProfilerCommands, 'use tree for render acceleration'); - AddCommand('dbg_sq_coldet', ProfilerCommands, 'accelerated spatial queries in map coldet'); - - AddCommand('t_dump_node_queries', ProfilerCommands); - - AddCommand('sq_use_grid', ProfilerCommands, 'use grid for map coldet acceleration'); - AddCommand('sq_use_tree', ProfilerCommands, 'use tree for map coldet acceleration'); - + AddCommand('cd_sq_enabled', ProfilerCommands, 'accelerated spatial queries in map coldet'); AddCommand('mon_sq_enabled', ProfilerCommands, 'use accelerated spatial queries for monsters'); AddCommand('wtrace_sq_enabled', ProfilerCommands, 'use accelerated weapon hitscan trace'); + AddCommand('pr_enabled', ProfilerCommands, 'enable/disable particles'); + AddCommand('pr_phys_enabled', ProfilerCommands, 'enable/disable particle physics'); + AddCommand('los_enabled', ProfilerCommands, 'enable/disable LOS calculations'); + + AddCommand('mon_think', ProfilerCommands, 'enable/disable monster thinking'); + AddCommand('dbg_holmes', ProfilerCommands, 'turn Holmes on/off'); + AddCommand('p1_name', GameCVars); AddCommand('p2_name', GameCVars); AddCommand('p1_color', GameCVars);