X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_console.pas;h=ab2099a7ec141608f1a0d661dfd2b6d8408a40a3;hb=ff0d6ee82618de8dcfda806a334defa2227fad44;hp=feef35d638ad944f7b4352d12f11d24a0daa440b;hpb=fbb649f409620a55ae48f1bffd655c5a04489371;p=d2df-sdl.git diff --git a/src/game/g_console.pas b/src/game/g_console.pas index feef35d..ab2099a 100644 --- a/src/game/g_console.pas +++ b/src/game/g_console.pas @@ -100,9 +100,27 @@ var implementation uses - g_textures, e_input, g_game, g_gfx, g_player, g_items, - SysUtils, g_basic, g_options, Math, g_touch, e_res, - g_menu, g_gui, g_language, g_net, g_netmsg, e_log, conbuf; + {$IFDEF ENABLE_MENU} + g_gui, g_menu, + {$ENDIF} + {$IFDEF ENABLE_TOUCH} + g_system, + {$ENDIF} + {$IFDEF ENABLE_GFX} + g_gfx, + {$ENDIF} + {$IFDEF ENABLE_GIBS} + g_gibs, + {$ENDIF} + {$IFDEF ENABLE_SHELLS} + g_shells, + {$ENDIF} + {$IFDEF ENABLE_CORPSES} + g_corpses, + {$ENDIF} + g_textures, e_input, g_game, g_player, g_items, + SysUtils, g_basic, g_options, Math, e_res, + g_language, g_net, g_netmsg, e_log, conbuf; const configComment = 'generated by doom2d, do not modify'; @@ -151,6 +169,7 @@ var rep: Boolean; down, up: SSArray; end; + menu_toggled: BOOLEAN; (* hack for menu controls *) procedure g_Console_Switch; @@ -158,7 +177,9 @@ begin gChatShow := False; gConsoleShow := not gConsoleShow; InputReady := False; - g_Touch_ShowKeyboard(gConsoleShow or gChatShow); + {$IFDEF ENABLE_TOUCH} + sys_ShowKeyboard(gConsoleShow or gChatShow); + {$ENDIF} end; procedure g_Console_Chat_Switch (Team: Boolean = False); @@ -170,7 +191,9 @@ begin InputReady := False; Line := ''; CPos := 1; - g_Touch_ShowKeyboard(gConsoleShow or gChatShow); + {$IFDEF ENABLE_TOUCH} + sys_ShowKeyboard(gConsoleShow or gChatShow); + {$ENDIF} end; // poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks @@ -864,10 +887,12 @@ begin 'unbindall': for i := 0 to e_MaxInputKeys - 1 do g_Console_BindKey(i, ''); +{$IFDEF ENABLE_TOUCH} 'showkeyboard': - g_Touch_ShowKeyboard(True); + sys_ShowKeyboard(True); 'hidekeyboard': - g_Touch_ShowKeyboard(False); + sys_ShowKeyboard(False); +{$ENDIF} 'togglemenu': begin if gConsoleShow then @@ -875,7 +900,9 @@ begin else if gChatShow then g_Console_Chat_Switch else + begin KeyPress(VK_ESCAPE); + end; menu_toggled := True end; 'toggleconsole': @@ -1515,12 +1542,6 @@ begin //SetLength(ConsoleHistory, Length(ConsoleHistory)+1); //ConsoleHistory[High(ConsoleHistory)] := L; - - (* -{$IFDEF HEADLESS} - e_WriteLog('CON: ' + L, MSG_NOTIFY); -{$ENDIF} - *) end; @@ -1756,15 +1777,23 @@ begin end; function BindsAllowed (key: Integer): Boolean; + var grab, active: Boolean; begin Result := False; - if (not g_GUIGrabInput) and (key >= 0) and (key < e_MaxInputKeys) and ((gInputBinds[key].down <> nil) or (gInputBinds[key].up <> nil)) then + {$IFDEF DISABLE_MENU} + grab := False; + active := False; + {$ELSE} + grab := g_GUIGrabInput; + active := g_ActiveWindow <> nil; + {$ENDIF} + if (not grab) and (key >= 0) and (key < e_MaxInputKeys) and ((gInputBinds[key].down <> nil) or (gInputBinds[key].up <> nil)) then begin if gChatShow then Result := g_Console_MatchBind(key, 'togglemenu') or g_Console_MatchBind(key, 'showkeyboard') or g_Console_MatchBind(key, 'hidekeyboard') - else if gConsoleShow or (g_ActiveWindow <> nil) or (gGameSettings.GameType = GT_NONE) then + else if gConsoleShow or active or (gGameSettings.GameType = GT_NONE) then Result := g_Console_MatchBind(key, 'togglemenu') or g_Console_MatchBind(key, 'toggleconsole') or g_Console_MatchBind(key, 'showkeyboard') or @@ -1792,9 +1821,14 @@ begin end; procedure g_Console_ProcessBindRepeat (key: Integer); - var i: Integer; + var i: Integer; active: Boolean; begin - if gConsoleShow or gChatShow or (g_ActiveWindow <> nil) then + {$IFDEF DISABLE_MENU} + active := False; + {$ELSE} + active := g_ActiveWindow <> nil; + {$ENDIF} + if gConsoleShow or gChatShow or active then begin KeyPress(key); // key repeat in menus and shit Exit; @@ -1969,10 +2003,18 @@ begin WriteLn(f, 'sv_public ', IfThen(NetUseMaster, 1, 0)); // game settings - WriteLn(f, 'g_max_particles ', g_GFX_GetMax()); - WriteLn(f, 'g_max_shells ', g_Shells_GetMax()); - WriteLn(f, 'g_max_gibs ', g_Gibs_GetMax()); - WriteLn(f, 'g_max_corpses ', g_Corpses_GetMax()); + {$IFDEF ENABLE_GFX} + WriteLn(f, 'g_max_particles ', g_GFX_GetMax()); + {$ENDIF} + {$IFDEF ENABLE_SHELLS} + WriteLn(f, 'g_max_shells ', g_Shells_GetMax()); + {$ENDIF} + {$IFDEF ENABLE_GIBS} + WriteLn(f, 'g_max_gibs ', g_Gibs_GetMax()); + {$ENDIF} + {$IFDEF ENABLE_CORPSES} + WriteLn(f, 'g_max_corpses ', g_Corpses_GetMax()); + {$ENDIF} WriteLn(f, 'sv_intertime ', gDefInterTime); // gameplay settings