X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_console.pas;h=8ce21672eefc219b83daf63e470340afc792e893;hb=ece4a4ff27b5415a6ab561721906ab1b3c81b20e;hp=8abfa6cf2ae4304c2773c2985749b843fdd2a71a;hpb=4e0a3d27eb16e912ccebaba777d49aac52151d95;p=d2df-sdl.git diff --git a/src/game/g_console.pas b/src/game/g_console.pas index 8abfa6c..8ce2167 100644 --- a/src/game/g_console.pas +++ b/src/game/g_console.pas @@ -405,16 +405,17 @@ begin //AddCommand('pf_update_frame', ProfilerCommands); AddCommand('pf_coldet', ProfilerCommands, 'draw collision detection profiles'); AddCommand('r_sq_draw', ProfilerCommands, 'accelerated spatial queries in rendering'); - AddCommand('r_sq_use_grid', ProfilerCommands, 'use grid for render acceleration'); - AddCommand('r_sq_use_tree', ProfilerCommands, 'use tree for render acceleration'); - AddCommand('dbg_sq_coldet', ProfilerCommands, 'accelerated spatial queries in map coldet'); + //AddCommand('r_sq_use_grid', ProfilerCommands, 'use grid for render acceleration'); + //AddCommand('r_sq_use_tree', ProfilerCommands, 'use tree for render acceleration'); + AddCommand('cd_sq_enabled', ProfilerCommands, 'accelerated spatial queries in map coldet'); - AddCommand('t_dump_node_queries', ProfilerCommands); + //AddCommand('t_dump_node_queries', ProfilerCommands); - AddCommand('sq_use_grid', ProfilerCommands, 'use grid for map coldet acceleration'); - AddCommand('sq_use_tree', ProfilerCommands, 'use tree for map coldet acceleration'); + //AddCommand('sq_use_grid', ProfilerCommands, 'use grid for map coldet acceleration'); + //AddCommand('sq_use_tree', ProfilerCommands, 'use tree for map coldet acceleration'); AddCommand('mon_sq_enabled', ProfilerCommands, 'use accelerated spatial queries for monsters'); + AddCommand('wtrace_sq_enabled', ProfilerCommands, 'use accelerated weapon hitscan trace'); AddCommand('p1_name', GameCVars); AddCommand('p2_name', GameCVars);