X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_console.pas;h=7d563ae8868f4480cfbeb0afc6b561412c942854;hb=de88b5482374846d66aefa81d45394213057082b;hp=8ce21672eefc219b83daf63e470340afc792e893;hpb=5b1aa7467400740cf8ee0fef8206580a3584eed4;p=d2df-sdl.git diff --git a/src/game/g_console.pas b/src/game/g_console.pas index 8ce2167..7d563ae 100644 --- a/src/game/g_console.pas +++ b/src/game/g_console.pas @@ -405,18 +405,14 @@ begin //AddCommand('pf_update_frame', ProfilerCommands); AddCommand('pf_coldet', ProfilerCommands, 'draw collision detection profiles'); AddCommand('r_sq_draw', ProfilerCommands, 'accelerated spatial queries in rendering'); - //AddCommand('r_sq_use_grid', ProfilerCommands, 'use grid for render acceleration'); - //AddCommand('r_sq_use_tree', ProfilerCommands, 'use tree for render acceleration'); AddCommand('cd_sq_enabled', ProfilerCommands, 'accelerated spatial queries in map coldet'); - - //AddCommand('t_dump_node_queries', ProfilerCommands); - - //AddCommand('sq_use_grid', ProfilerCommands, 'use grid for map coldet acceleration'); - //AddCommand('sq_use_tree', ProfilerCommands, 'use tree for map coldet acceleration'); - AddCommand('mon_sq_enabled', ProfilerCommands, 'use accelerated spatial queries for monsters'); AddCommand('wtrace_sq_enabled', ProfilerCommands, 'use accelerated weapon hitscan trace'); + AddCommand('pr_enabled', ProfilerCommands, 'enable/disable particles'); + AddCommand('pr_phys_enabled', ProfilerCommands, 'enable/disable particle physics'); + AddCommand('los_enabled', ProfilerCommands, 'enable/disable LOS calculations'); + AddCommand('p1_name', GameCVars); AddCommand('p2_name', GameCVars); AddCommand('p1_color', GameCVars);