X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_console.pas;h=6757bfc51e5bd72f0bc99f7d4f878c7aa31e19b8;hb=4f08d1293d9a8d5814ec24b45be088d04247f5c8;hp=e3cc3b3efbafbfef3b53aa8c06e8bbcf6cae4e78;hpb=84fa2f88d5d832ed9cc932fd2860d74467e242e1;p=d2df-sdl.git diff --git a/src/game/g_console.pas b/src/game/g_console.pas index e3cc3b3..6757bfc 100644 --- a/src/game/g_console.pas +++ b/src/game/g_console.pas @@ -37,21 +37,21 @@ uses FIRST_ACTION = ACTION_JUMP; LAST_ACTION = ACTION_WEAPPREV; -procedure g_Console_Init (); -procedure g_Console_Update (); -procedure g_Console_Draw (); -procedure g_Console_Switch (); +procedure g_Console_Init; +procedure g_Console_Update; +procedure g_Console_Draw; procedure g_Console_Char (C: AnsiChar); procedure g_Console_Control (K: Word); procedure g_Console_Process (L: AnsiString; quiet: Boolean=false); procedure g_Console_Add (L: AnsiString; show: Boolean=false); -procedure g_Console_Clear (); +procedure g_Console_Clear; function g_Console_CommandBlacklisted (C: AnsiString): Boolean; procedure g_Console_ReadConfig (filename: String); procedure g_Console_WriteConfig (filename: String); function g_Console_Interactive: Boolean; function g_Console_Action (action: Integer): Boolean; +function g_Console_MatchBind (key: Integer; down: AnsiString; up: AnsiString = ''): Boolean; function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer; procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = ''); procedure g_Console_ProcessBind (key: Integer; down: Boolean); @@ -60,15 +60,13 @@ procedure g_Console_ResetBinds; procedure conwriteln (const s: AnsiString; show: Boolean=false); procedure conwritefln (const s: AnsiString; args: array of const; show: Boolean=false); -// <0: no arg; 0/1: true/false -function conGetBoolArg (p: SSArray; idx: Integer): Integer; - -procedure g_Console_Chat_Switch (team: Boolean=false); - procedure conRegVar (const conname: AnsiString; pvar: PBoolean; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload; procedure conRegVar (const conname: AnsiString; pvar: PSingle; amin, amax: Single; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload; procedure conRegVar (const conname: AnsiString; pvar: PInteger; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload; +// <0: no arg; 0/1: true/false +function conGetBoolArg (p: SSArray; idx: Integer): Integer; + // poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks function conParseFloat (var res: Single; const s: AnsiString): Boolean; @@ -86,7 +84,7 @@ implementation uses g_textures, g_main, e_graphics, e_input, g_game, SysUtils, g_basic, g_options, Math, g_touch, - g_menu, g_language, g_net, g_netmsg, e_log, conbuf; + g_menu, g_gui, g_language, g_net, g_netmsg, e_log, conbuf; type @@ -145,8 +143,29 @@ var gInputBinds: Array [0..e_MaxInputKeys - 1] of record down, up: SSArray; end; + menu_toggled: BOOLEAN; (* hack for menu controls *) + gSkipFirstChar: Boolean; (* hack for console/chat input *) +procedure g_Console_Switch; +begin + gChatShow := False; + gConsoleShow := not gConsoleShow; + Cons_Shown := True; + g_Touch_ShowKeyboard(gConsoleShow or gChatShow); +end; + +procedure g_Console_Chat_Switch (Team: Boolean = False); +begin + if not g_Game_IsNet then Exit; + gConsoleShow := False; + gChatShow := not gChatShow; + gChatTeam := Team; + Line := ''; + CPos := 1; + g_Touch_ShowKeyboard(gConsoleShow or gChatShow); +end; + // poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks function conParseFloat (var res: Single; const s: AnsiString): Boolean; var @@ -617,47 +636,50 @@ begin pp^ := 0; end; +function GetCommandString (p: SSArray): AnsiString; + var i: Integer; +begin + result := ''; + if Length(p) >= 1 then + begin + result := p[0]; + for i := 1 to High(p) do + result := result + '; ' + p[i] + end +end; + procedure BindCommands (p: SSArray); - var cmd, key, act: AnsiString; i, j: Integer; + var cmd, key: AnsiString; i: Integer; begin cmd := LowerCase(p[0]); case cmd of 'bind': - // bind [up] - if Length(p) >= 3 then + // bind [down [up]] + if (Length(p) >= 2) and (Length(p) <= 4) then begin i := 0; key := LowerCase(p[1]); - if Length(p) = 4 then act := p[3] else act := ''; while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i); if i < e_MaxInputKeys then - g_Console_BindKey(i, p[2], act) + begin + if Length(p) = 2 then + g_Console_Add('"' + e_KeyNames[i] + '" = "' + GetCommandString(gInputBinds[i].down) + '" "' + GetCommandString(gInputBinds[i].up) + '"') + else if Length(p) = 3 then + g_Console_BindKey(i, p[2], '') + else (* len = 4 *) + g_Console_BindKey(i, p[2], p[3]) + end + else + g_Console_Add('bind: "' + p[1] + '" is not a key') end else - g_Console_Add('bind [up action]'); + begin + g_Console_Add('bind [up action]') + end; 'bindlist': for i := 0 to e_MaxInputKeys - 1 do - begin if (gInputBinds[i].down <> nil) or (gInputBinds[i].up <> nil) then - begin - act := e_KeyNames[i] + ' "'; - if (gInputBinds[i].down <> nil) then - begin - act := act + gInputBinds[i].down[0]; - for j := 1 to High(gInputBinds[i].down) - 1 do - act := act + '; ' + gInputBinds[i].down[j]; - end; - act := act + '" "'; - if (gInputBinds[i].up <> nil) then - begin - act := act + gInputBinds[i].up[0]; - for j := 1 to High(gInputBinds[i].up) do - act := act + '; ' + gInputBinds[i].up[j]; - end; - act := act + '"'; - g_Console_Add(act) - end - end; + g_Console_Add(e_KeyNames[i] + ' "' + GetCommandString(gInputBinds[i].down) + '" "' + GetCommandString(gInputBinds[i].up) + '"'); 'unbind': // unbind if Length(p) = 2 then @@ -667,6 +689,8 @@ begin while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i); if i < e_MaxInputKeys then g_Console_BindKey(i, '') + else + g_Console_Add('unbind: "' + p[1] + '" is not a key') end else g_Console_Add('unbind '); @@ -674,9 +698,36 @@ begin for i := 0 to e_MaxInputKeys - 1 do g_Console_BindKey(i, ''); 'showkeyboard': - g_Touch_ShowKeyboard(True); + g_Touch_ShowKeyboard(True); 'hidekeyboard': - g_Touch_ShowKeyboard(False); + g_Touch_ShowKeyboard(False); + 'togglemenu': + if gConsoleShow then + begin + g_Console_Switch; + menu_toggled := True + end + else + begin + KeyPress(VK_ESCAPE); + menu_toggled := True + end; + 'toggleconsole': + begin + g_Console_Switch; + gSkipFirstChar := g_Console_Interactive(); + end; + 'togglechat': + begin + g_Console_Chat_Switch; + gSkipFirstChar := not g_Console_Interactive() + end; + 'toggleteamchat': + if gGameSettings.GameMode in [GM_TDM, GM_CTF] then + begin + g_Console_Chat_Switch(True); + gSkipFirstChar := not g_Console_Interactive() + end; end end; @@ -762,6 +813,10 @@ begin AddCommand('unbindall', BindCommands); AddCommand('showkeyboard', BindCommands); AddCommand('hidekeyboard', BindCommands); + AddCommand('togglemenu', BindCommands); + AddCommand('toggleconsole', BindCommands); + AddCommand('togglechat', BindCommands); + AddCommand('toggleteamchat', BindCommands); AddCommand('clear', ConsoleCommands, 'clear console'); AddCommand('clearhistory', ConsoleCommands); @@ -863,8 +918,6 @@ begin AddCommand('clientlist', GameCommands); AddCommand('event', GameCommands); AddCommand('screenshot', GameCommands); - AddCommand('togglechat', GameCommands); - AddCommand('toggleteamchat', GameCommands); AddCommand('weapon', GameCommands); AddCommand('p1_weapon', GameCommands); AddCommand('p2_weapon', GameCommands); @@ -1108,31 +1161,14 @@ begin e_TextureFontPrint((CPos+1)*CWidth, Cons_Y+(gScreenHeight div 2)-21, '_', gStdFont); end; -procedure g_Console_Switch(); -begin - gChatShow := False; - gConsoleShow := not gConsoleShow; - Cons_Shown := True; - g_Touch_ShowKeyboard(gConsoleShow or gChatShow); -end; - -procedure g_Console_Chat_Switch(Team: Boolean = False); -begin - if not g_Game_IsNet then Exit; - gConsoleShow := False; - gChatShow := not gChatShow; - gChatTeam := Team; - Line := ''; - CPos := 1; - g_Touch_ShowKeyboard(gConsoleShow or gChatShow); -end; - procedure g_Console_Char(C: AnsiChar); begin -// if gChatShow then -// Exit; - Insert(C, Line, CPos); - CPos := CPos + 1; + if not gSkipFirstChar then + begin + Insert(C, Line, CPos); + CPos := CPos + 1; + end; + gSkipFirstChar := False end; @@ -1335,7 +1371,26 @@ begin CPos := 1; IK_END, IK_KPEND: CPos := Length(Line) + 1; - end; + IK_A..IK_Z, IK_SPACE, IK_SHIFT, IK_RSHIFT, IK_CAPSLOCK, IK_LBRACKET, IK_RBRACKET, + IK_SEMICOLON, IK_QUOTE, IK_BACKSLASH, IK_SLASH, IK_COMMA, IK_DOT, IK_EQUALS, + IK_0, IK_1, IK_2, IK_3, IK_4, IK_5, IK_6, IK_7, IK_8, IK_9, IK_MINUS, IK_EQUALS: + (* see TEXTINPUT event *) + else + if not gSkipFirstChar then + begin + if gConsoleShow and g_Console_MatchBind(K, 'toggleconsole') then + g_Console_Switch; + + if g_Console_MatchBind(K, 'togglemenu') then + begin + menu_toggled := True; + if gChatShow then + g_Console_Chat_Switch + else if gConsoleShow then + g_Console_Switch + end + end + end end; function GetStr(var Str: AnsiString): AnsiString; @@ -1616,8 +1671,7 @@ begin end end; -function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer; - var i: Integer; +function g_Console_MatchBind (key: Integer; down: AnsiString; up: AnsiString = ''): Boolean; function EqualsCommandLists (a, b: SSArray): Boolean; var i, len: Integer; @@ -1633,6 +1687,14 @@ function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): end end; +begin + ASSERT(key >= 0); + ASSERT(key < e_MaxInputKeys); + result := EqualsCommandLists(ParseAlias(down), gInputBinds[key].down) and EqualsCommandLists(ParseAlias(up), gInputBinds[key].up) +end; + +function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer; + var i: Integer; begin ASSERT(n >= 1); result := 0; @@ -1640,13 +1702,10 @@ begin i := 0; while (n >= 1) and (i < e_MaxInputKeys) do begin - if EqualsCommandLists(ParseAlias(down), gInputBinds[i].down) then + if g_Console_MatchBind(i, down, up) then begin - if EqualsCommandLists(ParseAlias(up), gInputBinds[i].up) then - begin - result := i; - dec(n) - end + result := i; + dec(n) end; inc(i) end; @@ -1668,15 +1727,24 @@ end; procedure g_Console_ProcessBind (key: Integer; down: Boolean); var i: Integer; begin - if (not gChatShow) and (not gConsoleShow) and (key >= 0) and (key < e_MaxInputKeys) and ((gInputBinds[key].down <> nil) or (gInputBinds[key].up <> nil)) then + if (key >= 0) and (key < e_MaxInputKeys) and ((gInputBinds[key].down <> nil) or (gInputBinds[key].up <> nil)) then begin + // down binds shouldn't be processed when there's no input focus + // however when the user releases a button the bind should still be processed + // to avoid "sticky" buttons if down then - for i := 0 to High(gInputBinds[key].down) do - g_Console_Process(gInputBinds[key].down[i], True) + begin + if (not g_GUIGrabInput) and (not gChatShow) and (not gConsoleShow) then + for i := 0 to High(gInputBinds[key].down) do + g_Console_Process(gInputBinds[key].down[i], True); + end else for i := 0 to High(gInputBinds[key].up) do g_Console_Process(gInputBinds[key].up[i], True) - end + end; + if down and not menu_toggled then + KeyPress(key); + menu_toggled := False end; procedure g_Console_ResetBinds; @@ -1685,6 +1753,8 @@ begin for i := 0 to e_MaxInputKeys - 1 do g_Console_BindKey(i, '', ''); + g_Console_BindKey(IK_GRAVE, 'toggleconsole'); + g_Console_BindKey(IK_ESCAPE, 'togglemenu'); g_Console_BindKey(IK_A, '+p1_moveleft', '-p1_moveleft'); g_Console_BindKey(IK_D, '+p1_moveright', '-p1_moveright'); g_Console_BindKey(IK_W, '+p1_lookup', '-p1_lookup'); @@ -1716,18 +1786,20 @@ begin (* for i := 0 to e_MaxJoys - 1 do *) for i := 0 to 1 do begin - g_Console_BindKey(e_JoyAxisToKey(i, 0, AX_MINUS), '+p' + IntToStr(i mod 2 + 1) + '_moveleft', '-p' + IntToStr(i mod 2 + 1) + '_moveleft'); - g_Console_BindKey(e_JoyAxisToKey(i, 0, AX_PLUS), '+p' + IntToStr(i mod 2 + 1) + '_moveright', '-p' + IntToStr(i mod 2 + 1) + '_moveright'); - g_Console_BindKey(e_JoyAxisToKey(i, 1, AX_MINUS), '+p' + IntToStr(i mod 2 + 1) + '_lookup', '-p' + IntToStr(i mod 2 + 1) + '_lookup'); - g_Console_BindKey(e_JoyAxisToKey(i, 1, AX_PLUS), '+p' + IntToStr(i mod 2 + 1) + '_lookdown', '-p' + IntToStr(i mod 2 + 1) + '_lookdown'); + g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_LEFT), '+p' + IntToStr(i mod 2 + 1) + '_moveleft', '-p' + IntToStr(i mod 2 + 1) + '_moveleft'); + g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_RIGHT), '+p' + IntToStr(i mod 2 + 1) + '_moveright', '-p' + IntToStr(i mod 2 + 1) + '_moveright'); + g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_UP), '+p' + IntToStr(i mod 2 + 1) + '_lookup', '-p' + IntToStr(i mod 2 + 1) + '_lookup'); + g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_DOWN), '+p' + IntToStr(i mod 2 + 1) + '_lookdown', '-p' + IntToStr(i mod 2 + 1) + '_lookdown'); g_Console_BindKey(e_JoyButtonToKey(i, 2), '+p' + IntToStr(i mod 2 + 1) + '_jump', '-p' + IntToStr(i mod 2 + 1) + '_jump'); g_Console_BindKey(e_JoyButtonToKey(i, 0), '+p' + IntToStr(i mod 2 + 1) + '_attack', '-p' + IntToStr(i mod 2 + 1) + '_attack'); g_Console_BindKey(e_JoyButtonToKey(i, 3), '+p' + IntToStr(i mod 2 + 1) + '_activate', '-p' + IntToStr(i mod 2 + 1) + '_activate'); g_Console_BindKey(e_JoyButtonToKey(i, 1), '+p' + IntToStr(i mod 2 + 1) + '_weapnext', '-p' + IntToStr(i mod 2 + 1) + '_weapnext'); g_Console_BindKey(e_JoyButtonToKey(i, 4), '+p' + IntToStr(i mod 2 + 1) + '_weapprev', '-p' + IntToStr(i mod 2 + 1) + '_weapprev'); g_Console_BindKey(e_JoyButtonToKey(i, 7), '+p' + IntToStr(i mod 2 + 1) + '_strafe', '-p' + IntToStr(i mod 2 + 1) + '_strafe'); + g_Console_BindKey(e_JoyButtonToKey(i, 10), 'togglemenu'); end; + g_Console_BindKey(VK_ESCAPE, 'togglemenu'); g_Console_BindKey(VK_LSTRAFE, '+moveleft; +strafe', '-moveleft; -strafe'); g_Console_BindKey(VK_RSTRAFE, '+moveright; +strafe', '-moveright; -strafe'); g_Console_BindKey(VK_LEFT, '+moveleft', '-moveleft'); @@ -1753,13 +1825,11 @@ begin g_Console_BindKey(VK_A, 'weapon 11'); g_Console_BindKey(VK_CHAT, 'togglechat'); g_Console_BindKey(VK_TEAM, 'toggleteamchat'); + g_Console_BindKey(VK_CONSOLE, 'toggleconsole'); g_Console_BindKey(VK_PRINTSCR, 'screenshot'); g_Console_BindKey(VK_STATUS, '+scores', '-scores'); g_Console_BindKey(VK_SHOWKBD, 'showkeyboard'); g_Console_BindKey(VK_HIDEKBD, 'hidekeyboard'); - - // VK_CONSOLE - // VK_ESCAPE end; procedure g_Console_ReadConfig (filename: String); @@ -1795,27 +1865,8 @@ begin WriteLn(f, '// generated by doom2d, do not modify'); WriteLn(f, 'unbindall'); for i := 0 to e_MaxInputKeys - 1 do - begin if (Length(gInputBinds[i].down) > 0) or (Length(gInputBinds[i].up) > 0) then - begin - Write(f, 'bind ', e_KeyNames[i], ' "'); - if Length(gInputBinds[i].down) > 0 then - begin - Write(f, gInputBinds[i].down[0]); - for j := 1 to High(gInputBinds[i].down) do - Write(f, '; ', gInputBinds[i].down[j]) - end; - Write(f, '"'); - if Length(gInputBinds[i].up) > 0 then - begin - Write(f, ' "', gInputBinds[i].up[0]); - for j := 1 to High(gInputBinds[i].up) do - Write(f, '; ', gInputBinds[i].up[j]); - Write(f, '"') - end; - WriteLn(f) - end - end; + WriteLn(f, 'bind ', e_KeyNames[i], ' "', GetCommandString(gInputBinds[i].down), '" "', GetCommandString(gInputBinds[i].up), '"'); for i := 0 to High(commands) do begin if not commands[i].cheat then