X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_console.pas;h=5315b351b7aa8d4999688a60b5cd9c456d65ee37;hb=e1f115c17f5d486849c6c113ca0ea19e3eb2a2cc;hp=9ea80513eaecd98cbc7e75042fbbe87534f27da1;hpb=d0c37e245a31713f3207059347ded7e97dfb5564;p=d2df-sdl.git diff --git a/src/game/g_console.pas b/src/game/g_console.pas index 9ea8051..5315b35 100644 --- a/src/game/g_console.pas +++ b/src/game/g_console.pas @@ -1117,6 +1117,11 @@ begin AddCommand('g_warmup_time', GameCVars); AddCommand('g_spawn_invul', GameCVars); AddCommand('g_item_respawn_time', GameCVars); + AddCommand('g_item_time_random', GameCVars); + AddCommand('g_items_all_respawn_random', GameCVars); + AddCommand('g_items_help_respawn_random', GameCVars); + AddCommand('g_items_ammo_respawn_random', GameCVars); + AddCommand('g_items_weapon_respawn_random', GameCVars); AddCommand('g_powerup_randomize_respawn', GameCVars); AddCommand('g_powerup_respawn_time', GameCVars); AddCommand('g_powerup_time_random', GameCVars); @@ -1249,6 +1254,11 @@ begin WhitelistCommand('g_warmup_time'); WhitelistCommand('g_spawn_invul'); WhitelistCommand('g_item_respawn_time'); + WhitelistCommand('g_item_time_random'); + WhitelistCommand('g_items_all_respawn_random'); + WhitelistCommand('g_items_help_respawn_random'); + WhitelistCommand('g_items_ammo_respawn_random'); + WhitelistCommand('g_items_weapon_respawn_random'); WhitelistCommand('g_powerup_randomize_respawn'); WhitelistCommand('g_powerup_respawn_time'); WhitelistCommand('g_powerup_time_random'); @@ -2240,6 +2250,7 @@ begin WriteLn(f, 'g_timelimit ', gsTimeLimit); WriteLn(f, 'g_maxlives ', gsMaxLives); WriteLn(f, 'g_item_respawn_time ', gsItemRespawnTime); + WriteLn(f, 'g_item_time_random ', gsItemRespawnRandom); WriteLn(f, 'g_powerup_respawn_time ', gsRulezRespawnTime); WriteLn(f, 'g_powerup_time_random ', gsRulezRespawnRandom); WriteLn(f, 'g_spawn_invul ', gsSpawnInvul); @@ -2249,6 +2260,10 @@ begin WriteFlag('g_friendly_hit_trace ', GAME_OPTION_TEAMHITTRACE); WriteFlag('g_friendly_hit_projectile ', GAME_OPTION_TEAMHITPROJECTILE); WriteFlag('g_powerup_randomize_respawn ', GAME_OPTION_RULEZRANDOM); + WriteFlag('g_items_all_respawn_random ', GAME_OPTION_ITEMALLRANDOM); + WriteFlag('g_items_help_respawn_random ', GAME_OPTION_ITEMHELPRANDOM); + WriteFlag('g_items_ammo_respawn_random ', GAME_OPTION_ITEMAMMORANDOM); + WriteFlag('g_items_weapon_respawn_random ', GAME_OPTION_ITEMWEAPONRANDOM); WriteFlag('g_allow_exit ', GAME_OPTION_ALLOWEXIT); WriteFlag('g_allow_monsters ', GAME_OPTION_MONSTERS); WriteFlag('g_allow_dropflag ', GAME_OPTION_ALLOWDROPFLAG);