X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_console.pas;h=5315b351b7aa8d4999688a60b5cd9c456d65ee37;hb=c55f7817903ddb9173e96819ec8723447b2d4c68;hp=8c0c41e0e22cb6282cb669e07e665a214f03a065;hpb=88999196d89648a7ba4f6367e2a882e0d56bc5b5;p=d2df-sdl.git diff --git a/src/game/g_console.pas b/src/game/g_console.pas index 8c0c41e..5315b35 100644 --- a/src/game/g_console.pas +++ b/src/game/g_console.pas @@ -95,7 +95,8 @@ implementation uses g_textures, g_main, e_graphics, e_input, g_game, g_gfx, g_player, g_items, SysUtils, g_basic, g_options, Math, g_touch, e_res, - g_menu, g_gui, g_language, g_net, g_netmsg, e_log, conbuf, g_weapons; + g_menu, g_gui, g_language, g_net, g_netmsg, e_log, conbuf, g_weapons, + Keyboard; const autoexecScript = 'autoexec.cfg'; @@ -162,6 +163,7 @@ var ChatTop: BOOLEAN; ConsoleStep: Single; ConsoleTrans: Single; + ConsoleStdIn: Boolean; procedure g_Console_Switch; @@ -963,6 +965,28 @@ begin end end; +procedure ReadStdIn; +var + K: Char; + KEv: TKeyEvent; +begin + gConsoleShow := True; + InputReady := True; + // one key per frame + KEv := PollKeyEvent(); + if KEv <> 0 then + begin + K := GetKeyEventChar(TranslateKeyEvent(GetKeyEvent())); + Write(K); + case K of + #8: g_Console_Control(IK_BACKSPACE); + #10, #13: g_Console_Control(IK_RETURN); + #32..#126: g_Console_Char(K); + // arrow keys and DEL all return 0 for some reason, so fuck em + end; + end; +end; + procedure g_Console_SysInit; var a: Integer; begin @@ -1037,9 +1061,13 @@ begin AddCommand('p1_team', PlayerSettingsCVars); AddCommand('p2_team', PlayerSettingsCVars); AddCommand('p1_autoswitch', PlayerSettingsCVars); - AddCommand('p2_autoswitch', PlayerSettingsCVars); + AddCommand('p2_autoswitch', PlayerSettingsCVars); + AddCommand('p1_switch_empty', PlayerSettingsCVars); + AddCommand('p2_switch_empty', PlayerSettingsCVars); + AddCommand('p1_skip_fist', PlayerSettingsCVars); + AddCommand('p2_skip_fist', PlayerSettingsCVars); AddCommand('p1_priority_kastet', PlayerSettingsCVars); - AddCommand('p2_priority_kastet', PlayerSettingsCVars); + AddCommand('p2_priority_kastet', PlayerSettingsCVars); AddCommand('p1_priority_saw', PlayerSettingsCVars); AddCommand('p2_priority_saw', PlayerSettingsCVars); AddCommand('p1_priority_pistol', PlayerSettingsCVars); @@ -1067,6 +1095,8 @@ begin AddCommand('g_max_shells', GameCVars); AddCommand('g_max_gibs', GameCVars); AddCommand('g_max_corpses', GameCVars); + AddCommand('g_force_model', GameCVars); + AddCommand('g_force_model_name', GameCVars); AddCommand('g_gamemode', GameCVars); AddCommand('g_friendlyfire', GameCVars); AddCommand('g_friendly_hit_trace', GameCVars); @@ -1080,12 +1110,21 @@ begin AddCommand('g_throw_flag', GameCVars); AddCommand('g_bot_vsmonsters', GameCVars); AddCommand('g_bot_vsplayers', GameCVars); + AddCommand('g_max_bots', GameCVars); // intentionally not whitelisted AddCommand('g_scorelimit', GameCVars); AddCommand('g_timelimit', GameCVars); AddCommand('g_maxlives', GameCVars); AddCommand('g_warmup_time', GameCVars); AddCommand('g_spawn_invul', GameCVars); AddCommand('g_item_respawn_time', GameCVars); + AddCommand('g_item_time_random', GameCVars); + AddCommand('g_items_all_respawn_random', GameCVars); + AddCommand('g_items_help_respawn_random', GameCVars); + AddCommand('g_items_ammo_respawn_random', GameCVars); + AddCommand('g_items_weapon_respawn_random', GameCVars); + AddCommand('g_powerup_randomize_respawn', GameCVars); + AddCommand('g_powerup_respawn_time', GameCVars); + AddCommand('g_powerup_time_random', GameCVars); AddCommand('sv_intertime', GameCVars); AddCommand('sv_name', NetServerCVars); @@ -1105,6 +1144,8 @@ begin AddCommand('bot_removeall', GameCommands); AddCommand('chat', GameCommands); AddCommand('teamchat', GameCommands); + AddCommand('announce', GameCommands); + AddCommand('an', GameCommands); AddCommand('game', GameCommands); AddCommand('host', GameCommands); AddCommand('map', GameCommands); @@ -1146,10 +1187,12 @@ begin AddCommand('p1_weapnext', GameCommands); AddCommand('p1_weapprev', GameCommands); AddCommand('p1_weapon', GameCommands); + AddCommand('p1_weapbest', GameCommands); AddCommand('p1_dropflag', GameCommands); AddCommand('p2_weapnext', GameCommands); AddCommand('p2_weapprev', GameCommands); AddCommand('p2_weapon', GameCommands); + AddCommand('p2_weapbest', GameCommands); AddCommand('p2_dropflag', GameCommands); AddCommand('god', GameCheats); @@ -1211,6 +1254,14 @@ begin WhitelistCommand('g_warmup_time'); WhitelistCommand('g_spawn_invul'); WhitelistCommand('g_item_respawn_time'); + WhitelistCommand('g_item_time_random'); + WhitelistCommand('g_items_all_respawn_random'); + WhitelistCommand('g_items_help_respawn_random'); + WhitelistCommand('g_items_ammo_respawn_random'); + WhitelistCommand('g_items_weapon_respawn_random'); + WhitelistCommand('g_powerup_randomize_respawn'); + WhitelistCommand('g_powerup_respawn_time'); + WhitelistCommand('g_powerup_time_random'); g_Console_ResetBinds; g_Console_ReadConfig(gConfigScript); @@ -1223,12 +1274,24 @@ begin g_Texture_CreateWAD(ID, GameWAD+':TEXTURES\CONSOLE'); g_Console_Add(Format(_lc[I_CONSOLE_WELCOME], [GAME_VERSION])); g_Console_Add(''); +{$IFDEF HEADLESS} + if ConsoleStdIn then + begin + InitKeyboard(); + conbufStdOutRawMode := true; + end; +{$ENDIF} end; procedure g_Console_Update; var a, b, Step: Integer; begin +{$IFDEF HEADLESS} + if ConsoleStdIn then + ReadStdIn(); +{$ENDIF} + if Cons_Shown then begin Step := Max(1, Round(Floor(gScreenHeight * ConsoleHeight) * ConsoleStep)); @@ -1934,10 +1997,13 @@ begin i := 0; while (n >= 1) and (i < e_MaxInputKeys) do begin - if g_Console_MatchBind(i, down, up) then + if (i < VK_FIRSTKEY) or (i > VK_LASTKEY) then (* never show virtual keys in gui *) begin - result := i; - dec(n) + if g_Console_MatchBind(i, down, up) then + begin + result := i; + dec(n) + end; end; inc(i) end; @@ -2040,7 +2106,7 @@ begin g_Console_BindKey(IK_T, 'togglechat'); g_Console_BindKey(IK_Y, 'toggleteamchat'); g_Console_BindKey(IK_F11, 'screenshot'); - g_Console_BindKey(IK_TAB, '+p1_scores', '-p1_scores'); + g_Console_BindKey(IK_TAB, '+scores', '-scores'); g_Console_BindKey(IK_PAUSE, 'pause'); g_Console_BindKey(IK_F1, 'vote'); @@ -2174,20 +2240,30 @@ begin WriteLn(f, 'g_max_shells ', g_Shells_GetMax()); WriteLn(f, 'g_max_gibs ', g_Gibs_GetMax()); WriteLn(f, 'g_max_corpses ', g_Corpses_GetMax()); + WriteLn(f, 'g_force_model ', g_Force_Model_Get()); + WriteLn(f, 'g_force_model_name ', g_Forced_Model_GetName()); WriteLn(f, 'sv_intertime ', gDefInterTime); // gameplay settings WriteLn(f, 'g_gamemode ', gsGameMode); - WriteLn(f, 'g_scorelimit ', gsGoalLimit); + WriteLn(f, 'g_scorelimit ', gsScoreLimit); WriteLn(f, 'g_timelimit ', gsTimeLimit); WriteLn(f, 'g_maxlives ', gsMaxLives); WriteLn(f, 'g_item_respawn_time ', gsItemRespawnTime); + WriteLn(f, 'g_item_time_random ', gsItemRespawnRandom); + WriteLn(f, 'g_powerup_respawn_time ', gsRulezRespawnTime); + WriteLn(f, 'g_powerup_time_random ', gsRulezRespawnRandom); WriteLn(f, 'g_spawn_invul ', gsSpawnInvul); WriteLn(f, 'g_warmup_time ', gsWarmupTime); WriteFlag('g_friendlyfire ', GAME_OPTION_TEAMDAMAGE); WriteFlag('g_friendly_hit_trace ', GAME_OPTION_TEAMHITTRACE); WriteFlag('g_friendly_hit_projectile ', GAME_OPTION_TEAMHITPROJECTILE); + WriteFlag('g_powerup_randomize_respawn ', GAME_OPTION_RULEZRANDOM); + WriteFlag('g_items_all_respawn_random ', GAME_OPTION_ITEMALLRANDOM); + WriteFlag('g_items_help_respawn_random ', GAME_OPTION_ITEMHELPRANDOM); + WriteFlag('g_items_ammo_respawn_random ', GAME_OPTION_ITEMAMMORANDOM); + WriteFlag('g_items_weapon_respawn_random ', GAME_OPTION_ITEMWEAPONRANDOM); WriteFlag('g_allow_exit ', GAME_OPTION_ALLOWEXIT); WriteFlag('g_allow_monsters ', GAME_OPTION_MONSTERS); WriteFlag('g_allow_dropflag ', GAME_OPTION_ALLOWDROPFLAG); @@ -2205,9 +2281,10 @@ begin WriteLn(f, 'p1_model ', QuoteStr(Model)); WriteLn(f, 'p1_team ', FormatTeam(Team)); WriteLn(f, 'p1_autoswitch ', WeaponSwitch); - WriteLn(f, 'p1_priority_kastet ', Max(0, WeaponPreferences[WEAPON_KASTET])); + WriteLn(f, 'p1_switch_empty ', SwitchToEmpty); + WriteLn(f, 'p1_priority_kastet ', Max(0, WeaponPreferences[WEAPON_KASTET])); WriteLn(f, 'p1_priority_saw ', Max(0, WeaponPreferences[WEAPON_SAW])); - WriteLn(f, 'p1_priority_pistol ', Max(0, WeaponPreferences[WEAPON_PISTOL])); + WriteLn(f, 'p1_priority_pistol ', Max(0, WeaponPreferences[WEAPON_PISTOL])); WriteLn(f, 'p1_priority_shotgun1 ', Max(0, WeaponPreferences[WEAPON_SHOTGUN1])); WriteLn(f, 'p1_priority_shotgun2 ', Max(0, WeaponPreferences[WEAPON_SHOTGUN2] )); WriteLn(f, 'p1_priority_chaingun ', Max(0, WeaponPreferences[WEAPON_CHAINGUN])); @@ -2226,7 +2303,8 @@ begin WriteLn(f, 'p2_model ', QuoteStr(Model)); WriteLn(f, 'p2_team ', FormatTeam(Team)); WriteLn(f, 'p2_autoswitch ', WeaponSwitch); - WriteLn(f, 'p2_priority_kastet ', Max(0, WeaponPreferences[WEAPON_KASTET])); + WriteLn(f, 'p2_switch_empty ', SwitchToEmpty); + WriteLn(f, 'p2_priority_kastet ', Max(0, WeaponPreferences[WEAPON_KASTET])); WriteLn(f, 'p2_priority_saw ', Max(0, WeaponPreferences[WEAPON_SAW])); WriteLn(f, 'p2_priority_pistol ', Max(0, WeaponPreferences[WEAPON_PISTOL])); WriteLn(f, 'p2_priority_shotgun1 ', Max(0, WeaponPreferences[WEAPON_SHOTGUN1])); @@ -2298,6 +2376,7 @@ begin conRegVar('console_height', @ConsoleHeight, 0.0, 1.0, 'set console size', 'set console size'); conRegVar('console_trans', @ConsoleTrans, 0.0, 1.0, 'set console transparency', 'set console transparency'); conRegVar('console_step', @ConsoleStep, 0.0, 1.0, 'set console animation speed', 'set console animation speed'); + conRegVar('console_stdin', @ConsoleStdIn, 'enable reading commands from stdin', 'enable reading commands from stdin'); {$IFDEF ANDROID} ChatTop := True; ConsoleHeight := 0.35; @@ -2307,6 +2386,11 @@ begin {$ENDIF} ConsoleTrans := 0.1; ConsoleStep := 0.07; +{$IFDEF HEADLESS} + ConsoleStdIn := True; +{$ELSE} + ConsoleStdIn := False; +{$ENDIF} conRegVar('d_eres', @debug_e_res, '', ''); for i := 1 to e_MaxJoys do conRegVar('joy' + IntToStr(i) + '_deadzone', @e_JoystickDeadzones[i - 1], '', '') @@ -2314,4 +2398,11 @@ end; initialization Init + +{$IFDEF HEADLESS} +finalization + DoneKeyboard; + conbufStdOutRawMode := false; +{$ENDIF} + end.