X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_console.pas;h=3005340534c6eec96e5553e1d1e7eef3eb3a51e9;hb=a40ccefc0daf17edf117f5ff143842b398e2c6e5;hp=13bf81f55870bc559f01d47e663b715cb83874ec;hpb=0e06274972c1cdc5b48441b5d1cf354096896d7f;p=d2df-sdl.git diff --git a/src/game/g_console.pas b/src/game/g_console.pas index 13bf81f..3005340 100644 --- a/src/game/g_console.pas +++ b/src/game/g_console.pas @@ -105,10 +105,22 @@ uses {$IFDEF ENABLE_MENU} g_gui, g_menu, {$ENDIF} - {$IFNDEF HEADLESS} - g_touch, + {$IFDEF ENABLE_TOUCH} + g_system, {$ENDIF} - g_textures, e_input, g_game, g_gfx, g_player, g_items, + {$IFDEF ENABLE_GFX} + g_gfx, + {$ENDIF} + {$IFDEF ENABLE_GIBS} + g_gibs, + {$ENDIF} + {$IFDEF ENABLE_SHELLS} + g_shells, + {$ENDIF} + {$IFDEF ENABLE_CORPSES} + g_corpses, + {$ENDIF} + e_input, g_game, g_player, g_items, SysUtils, g_basic, g_options, Math, e_res, g_language, g_net, g_netmsg, e_log, conbuf, g_weapons, Keyboard; @@ -169,8 +181,8 @@ begin gChatShow := False; gConsoleShow := not gConsoleShow; InputReady := False; - {$IFNDEF HEADLESS} - g_Touch_ShowKeyboard(gConsoleShow or gChatShow); + {$IFDEF ENABLE_TOUCH} + sys_ShowKeyboard(gConsoleShow or gChatShow); {$ENDIF} end; @@ -183,8 +195,8 @@ begin InputReady := False; Line := ''; CPos := 1; - {$IFNDEF HEADLESS} - g_Touch_ShowKeyboard(gConsoleShow or gChatShow); + {$IFDEF ENABLE_TOUCH} + sys_ShowKeyboard(gConsoleShow or gChatShow); {$ENDIF} end; @@ -879,11 +891,11 @@ begin 'unbindall': for i := 0 to e_MaxInputKeys - 1 do g_Console_BindKey(i, ''); -{$IFNDEF HEADLESS} +{$IFDEF ENABLE_TOUCH} 'showkeyboard': - g_Touch_ShowKeyboard(True); + sys_ShowKeyboard(True); 'hidekeyboard': - g_Touch_ShowKeyboard(False); + sys_ShowKeyboard(False); {$ENDIF} 'togglemenu': begin @@ -1613,12 +1625,6 @@ begin //SetLength(ConsoleHistory, Length(ConsoleHistory)+1); //ConsoleHistory[High(ConsoleHistory)] := L; - - (* -{$IFDEF HEADLESS} - e_WriteLog('CON: ' + L, MSG_NOTIFY); -{$ENDIF} - *) end; @@ -2084,10 +2090,18 @@ begin WriteLn(f, 'sv_public ', IfThen(NetUseMaster, 1, 0)); // game settings - WriteLn(f, 'g_max_particles ', g_GFX_GetMax()); - WriteLn(f, 'g_max_shells ', g_Shells_GetMax()); - WriteLn(f, 'g_max_gibs ', g_Gibs_GetMax()); - WriteLn(f, 'g_max_corpses ', g_Corpses_GetMax()); + {$IFDEF ENABLE_GFX} + WriteLn(f, 'g_max_particles ', g_GFX_GetMax()); + {$ENDIF} + {$IFDEF ENABLE_SHELLS} + WriteLn(f, 'g_max_shells ', g_Shells_GetMax()); + {$ENDIF} + {$IFDEF ENABLE_GIBS} + WriteLn(f, 'g_max_gibs ', g_Gibs_GetMax()); + {$ENDIF} + {$IFDEF ENABLE_CORPSES} + WriteLn(f, 'g_max_corpses ', g_Corpses_GetMax()); + {$ENDIF} WriteLn(f, 'g_force_model ', g_Force_Model_Get()); WriteLn(f, 'g_force_model_name ', g_Forced_Model_GetName()); WriteLn(f, 'sv_intertime ', gDefInterTime);