X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_basic.pas;h=e3655bbac9678b575f1653b5d0ac535e26f8b6d0;hb=4c4a0406b07cdfd5051e388e8b00f02e008ed140;hp=132e76ee156f3aeb2c56eab19b16582201a059c6;hpb=5472594f32e33da0c66606ec9eebc8f798ef6b54;p=d2df-sdl.git diff --git a/src/game/g_basic.pas b/src/game/g_basic.pas index 132e76e..e3655bb 100644 --- a/src/game/g_basic.pas +++ b/src/game/g_basic.pas @@ -13,7 +13,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see . *) -{$MODE DELPHI} +{$INCLUDE ../shared/a_modes.inc} unit g_basic; interface @@ -47,10 +47,8 @@ function g_CollideLevel(X, Y: Integer; Width, Height: Word): Boolean; function g_CollideAround(X1, Y1: Integer; Width1, Height1: Word; X2, Y2: Integer; Width2, Height2: Word): Boolean; function g_CollidePlayer(X, Y: Integer; Width, Height: Word): Boolean; -function g_CollideMonster(X, Y: Integer; Width, Height: Word): Boolean; -function g_CollideItem(X, Y: Integer; Width, Height: Word): Boolean; function g_PatchLength(X1, Y1, X2, Y2: Integer): Word; -function g_TraceVector(X1, Y1, X2, Y2: Integer): Boolean; +function g_TraceVector(X1, Y1, X2, Y2: Integer): Boolean; // `true`: no wall hit function g_GetAcidHit(X, Y: Integer; Width, Height: Word): Byte; function g_Look(a, b: PObj; d: TDirection): Boolean; procedure IncMax(var A: Integer; B, Max: Integer); overload; @@ -90,6 +88,10 @@ procedure SortSArray(var S: SArray); function b_Text_Format(S: string): string; function b_Text_Unformat(S: string): string; + +var + gmon_dbg_los_enabled: Boolean = true; + implementation uses @@ -102,6 +104,10 @@ begin end; function g_CollideLevel(X, Y: Integer; Width, Height: Word): Boolean; +begin + result := g_Map_CollidePanel(X, Y, Width, Height, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR), false); +end; +(* var a: Integer; begin @@ -121,6 +127,7 @@ begin Exit; end; end; +*) function g_CollidePlayer(X, Y: Integer; Width, Height: Word): Boolean; var @@ -139,50 +146,21 @@ begin end; end; -function g_CollideMonster(X, Y: Integer; Width, Height: Word): Boolean; -var - a: Integer; -begin - Result := False; - - if gMonsters = nil then Exit; - - for a := 0 to High(gMonsters) do - if (gMonsters[a] <> nil) and gMonsters[a].Live then - if g_Obj_Collide(X, Y, Width, Height, @gMonsters[a].Obj) then - begin - Result := True; - Exit; - end; -end; - -function g_CollideItem(X, Y: Integer; Width, Height: Word): Boolean; -var - a: Integer; -begin - Result := False; - - if gItems = nil then - Exit; - - for a := 0 to High(gItems) do - if gItems[a].Live then - if g_Obj_Collide(X, Y, Width, Height, @gItems[a].Obj) then - begin - Result := True; - Exit; - end; -end; function g_TraceVector(X1, Y1, X2, Y2: Integer): Boolean; var + wallHitX: Integer = 0; + wallHitY: Integer = 0; +(* i: Integer; dx, dy: Integer; Xerr, Yerr, d: LongWord; incX, incY: Integer; x, y: Integer; +*) begin - Result := False; + (* + result := False; Assert(gCollideMap <> nil, 'g_TraceVector: gCollideMap = nil'); @@ -225,8 +203,22 @@ begin end; Result := True; + *) + + result := false; + if g_Map_traceToNearestWall(x1, y1, x2, y2, @wallHitX, @wallHitY) then + begin + // check distance + //result := ((wallHitX-x1)*(wallHitX-x1)+(wallHitY-y1)*(wallHitY-y1) > (x2-x1)*(x2-x1)+(y2-y1)*(y2-y1)); + result := false; + end + else + begin + result := true; // no obstacles + end; end; + function g_CreateUID(UIDType: Byte): Word; var ok: Boolean; @@ -254,19 +246,12 @@ begin UID_MONSTER: begin - repeat - Result := UID_MAX_PLAYER+$1+Random(UID_MAX_MONSTER-UID_MAX_GAME-UID_MAX_PLAYER+$1); - - ok := True; - if gMonsters <> nil then - for i := 0 to High(gMonsters) do - if gMonsters[i] <> nil then - if Result = gMonsters[i].UID then - begin - ok := False; - Break; - end; - until ok; + //FIXME!!! + while true do + begin + result := UID_MAX_PLAYER+$1+Random(UID_MAX_MONSTER-UID_MAX_GAME-UID_MAX_PLAYER+$1); + if (g_Monsters_ByUID(result) = nil) then break; + end; end; end; end; @@ -474,6 +459,8 @@ end; function g_Look(a, b: PObj; d: TDirection): Boolean; begin + if not gmon_dbg_los_enabled then begin result := false; exit; end; // always "wall hit" + if ((b^.X > a^.X) and (d = D_LEFT)) or ((b^.X < a^.X) and (d = D_RIGHT)) then begin @@ -513,7 +500,7 @@ begin b := abs(vy); if a = 0 then - c := 0 + c := 90 else c := RadToDeg(ArcTan(b/a)); @@ -986,7 +973,7 @@ begin UID_MONSTER: begin - m := g_Monsters_Get(UID); + m := g_Monsters_ByUID(UID); if m = nil then Exit; if not m.Live then Exit;