X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_basic.pas;h=d119742bcec3881673e4e8acb7a922810da417ae;hb=8f8d15ad51eda2346afdafbb5827baee4bda83e3;hp=98cebcce846067023ff07b3fa558f1c9ddba0797;hpb=1b0f87b9a64f04be222df8d8d2de059cb139c98d;p=d2df-sdl.git diff --git a/src/game/g_basic.pas b/src/game/g_basic.pas index 98cebcc..d119742 100644 --- a/src/game/g_basic.pas +++ b/src/game/g_basic.pas @@ -1,9 +1,8 @@ -(* Copyright (C) DooM 2D:Forever Developers +(* Copyright (C) Doom 2D: Forever Developers * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * the Free Software Foundation, version 3 of the License ONLY. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -19,10 +18,12 @@ unit g_basic; interface uses - wadreader, g_phys; + utils, g_phys; const GAME_VERSION = '0.667'; + GAME_BUILDDATE = {$I %DATE%}; + GAME_BUILDTIME = {$I %TIME%}; UID_GAME = 1; UID_PLAYER = 2; UID_MONSTER = 3; @@ -37,20 +38,22 @@ type DWArray = array of DWORD; String20 = String[20]; +function g_GetBuilderName (): AnsiString; +function g_GetBuildHash (full: Boolean = True): AnsiString; + function g_CreateUID(UIDType: Byte): Word; function g_GetUIDType(UID: Word): Byte; function g_Collide(X1, Y1: Integer; Width1, Height1: Word; - X2, Y2: Integer; Width2, Height2: Word): Boolean; + X2, Y2: Integer; Width2, Height2: Word): Boolean; inline; function g_CollideLine(x1, y1, x2, y2, rX, rY: Integer; rWidth, rHeight: Word): Boolean; -function g_CollidePoint(X, Y, X2, Y2: Integer; Width, Height: Word): Boolean; -function g_CollideLevel(X, Y: Integer; Width, Height: Word): Boolean; +function g_CollidePoint(X, Y, X2, Y2: Integer; Width, Height: Word): Boolean; inline; +function g_CollideLevel(X, Y: Integer; Width, Height: Word): Boolean; inline; function g_CollideAround(X1, Y1: Integer; Width1, Height1: Word; - X2, Y2: Integer; Width2, Height2: Word): Boolean; -function g_CollidePlayer(X, Y: Integer; Width, Height: Word): Boolean; + X2, Y2: Integer; Width2, Height2: Word): Boolean; inline; +function g_CollidePlayer(X, Y: Integer; Width, Height: Word): Boolean; inline; function g_PatchLength(X1, Y1, X2, Y2: Integer): Word; -function g_TraceVector(X1, Y1, X2, Y2: Integer): Boolean; +function g_TraceVector(X1, Y1, X2, Y2: Integer): Boolean; // `true`: no wall hit function g_GetAcidHit(X, Y: Integer; Width, Height: Word): Byte; -function g_Look(a, b: PObj; d: TDirection): Boolean; procedure IncMax(var A: Integer; B, Max: Integer); overload; procedure IncMax(var A: Single; B, Max: Single); overload; procedure IncMax(var A: Integer; Max: Integer); overload; @@ -72,34 +75,64 @@ function Sign(A: Single): ShortInt; overload; function PointToRect(X, Y, X1, Y1: Integer; Width, Height: Word): Integer; function GetAngle(baseX, baseY, pointX, PointY: Integer): SmallInt; function GetAngle2(vx, vy: Integer): SmallInt; -function GetLines(Text: string; FontID: DWORD; MaxWidth: Word): SArray; -procedure Sort(var a: SArray); function Sscanf(const s: string; const fmt: string; const Pointers: array of Pointer): Integer; function InDWArray(a: DWORD; arr: DWArray): Boolean; function InWArray(a: Word; arr: WArray): Boolean; -function InSArray(a: string; arr: SArray): Boolean; +function InSArray(a: string; arr: SSArray): Boolean; function GetPos(UID: Word; o: PObj): Boolean; -function parse(s: string): SArray; -function parse2(s: string; delim: Char): SArray; +function parse(s: string): SSArray; +function parse2(s: string; delim: Char): SSArray; function g_GetFileTime(fileName: String): Integer; function g_SetFileTime(fileName: String; time: Integer): Boolean; -procedure SortSArray(var S: SArray); +procedure SortSArray(var S: SSArray); function b_Text_Format(S: string): string; function b_Text_Unformat(S: string): string; +function b_Text_Wrap(S: string; LineLen: Integer): string; +function b_Text_LineCount(S: string): Integer; + +var + gmon_dbg_los_enabled: Boolean = true; implementation uses - Math, g_map, g_gfx, g_player, SysUtils, MAPDEF, - StrUtils, e_graphics, g_monsters, g_items; + Math, geom, e_log, g_map, g_gfx, g_player, SysUtils, MAPDEF, + StrUtils, g_monsters, g_items, g_game; + +{$PUSH} +{$WARN 2054 OFF} // unknwon env var +{$WARN 6018 OFF} // unreachable code +function g_GetBuilderName (): AnsiString; +begin + if {$I %D2DF_BUILD_USER%} <> '' then + result := {$I %D2DF_BUILD_USER%} // custom + else if {$I %USER%} <> '' then + result := {$I %USER%} // unix username + else if {$I %USERNAME%} <> '' then + result := {$I %USERNAME%} // windows username + else + result := 'unknown' +end; + +function g_GetBuildHash (full: Boolean = True): AnsiString; +begin + if {$I %D2DF_BUILD_HASH%} <> '' then + if full then + result := {$I %D2DF_BUILD_HASH%} + else + result := Copy({$I %D2DF_BUILD_HASH%}, 1, 7) + else + result := 'custom build' +end; +{$POP} function g_PatchLength(X1, Y1, X2, Y2: Integer): Word; begin Result := Min(Round(Hypot(Abs(X2-X1), Abs(Y2-Y1))), 65535); end; -function g_CollideLevel(X, Y: Integer; Width, Height: Word): Boolean; +function g_CollideLevel(X, Y: Integer; Width, Height: Word): Boolean; inline; begin result := g_Map_CollidePanel(X, Y, Width, Height, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR), false); end; @@ -125,7 +158,7 @@ begin end; *) -function g_CollidePlayer(X, Y: Integer; Width, Height: Word): Boolean; +function g_CollidePlayer(X, Y: Integer; Width, Height: Word): Boolean; inline; var a: Integer; begin @@ -134,7 +167,7 @@ begin if gPlayers = nil then Exit; for a := 0 to High(gPlayers) do - if (gPlayers[a] <> nil) and gPlayers[a].Live then + if (gPlayers[a] <> nil) and gPlayers[a].alive then if gPlayers[a].Collide(X, Y, Width, Height) then begin Result := True; @@ -142,15 +175,21 @@ begin end; end; + function g_TraceVector(X1, Y1, X2, Y2: Integer): Boolean; var + wallHitX: Integer = 0; + wallHitY: Integer = 0; +(* i: Integer; dx, dy: Integer; Xerr, Yerr, d: LongWord; incX, incY: Integer; x, y: Integer; +*) begin - Result := False; + (* + result := False; Assert(gCollideMap <> nil, 'g_TraceVector: gCollideMap = nil'); @@ -193,8 +232,15 @@ begin end; Result := True; + *) + + // `true` if no obstacles + if (g_profile_los) then g_Mons_LOS_Start(); + result := (g_Map_traceToNearestWall(x1, y1, x2, y2, @wallHitX, @wallHitY) = nil); + if (g_profile_los) then g_Mons_LOS_End(); end; + function g_CreateUID(UIDType: Byte): Word; var ok: Boolean; @@ -244,7 +290,7 @@ begin end; function g_Collide(X1, Y1: Integer; Width1, Height1: Word; - X2, Y2: Integer; Width2, Height2: Word): Boolean; + X2, Y2: Integer; Width2, Height2: Word): Boolean; inline; begin Result := not ( ((Y1 + Height1 <= Y2) or (Y2 + Height2 <= Y1)) or @@ -253,7 +299,7 @@ begin end; function g_CollideAround(X1, Y1: Integer; Width1, Height1: Word; - X2, Y2: Integer; Width2, Height2: Word): Boolean; + X2, Y2: Integer; Width2, Height2: Word): Boolean; inline; begin Result := g_Collide(X1, Y1, Width1, Height1, X2, Y2, Width2, Height2) or g_Collide(X1+1, Y1, Width1, Height1, X2, Y2, Width2, Height2) or @@ -262,7 +308,7 @@ begin g_Collide(X1, Y1-1, Width1, Height1, X2, Y2, Width2, Height2); end; -function c(X1, Y1, Width1, Height1, X2, Y2, Width2, Height2: Integer): Boolean; +function c(X1, Y1, Width1, Height1, X2, Y2, Width2, Height2: Integer): Boolean; inline; begin Result := not (((Y1 + Height1 <= Y2) or (Y1 >= Y2 + Height2)) or @@ -270,13 +316,13 @@ begin (X1 >= X2 + Width2))); end; -function g_Collide2(X1, Y1, X2, Y2, X3, Y3, X4, Y4: Integer): Boolean; +function g_Collide2(X1, Y1, X2, Y2, X3, Y3, X4, Y4: Integer): Boolean; inline; begin //Result := not (((Y2 <= Y3) or (Y1 >= Y4)) or ((X2 <= X3) or (X1 >= X4))); Result := c(X1, Y1, X2-X1, Y2-Y1, X3, Y3, X4-X3, Y4-Y3); end; -function g_CollidePoint(X, Y, X2, Y2: Integer; Width, Height: Word): Boolean; +function g_CollidePoint(X, Y, X2, Y2: Integer; Width, Height: Word): Boolean; inline; begin X := X-X2; Y := Y-Y2; @@ -433,21 +479,6 @@ begin Result := tab[a]; end; -function g_Look(a, b: PObj; d: TDirection): Boolean; -begin - if ((b^.X > a^.X) and (d = D_LEFT)) or - ((b^.X < a^.X) and (d = D_RIGHT)) then - begin - Result := False; - Exit; - end; - - Result := g_TraceVector(a^.X+a^.Rect.X+(a^.Rect.Width div 2), - a^.Y+a^.Rect.Y+(a^.Rect.Height div 2), - b^.X+b^.Rect.X+(b^.Rect.Width div 2), - b^.Y+b^.Rect.Y+(b^.Rect.Height div 2)); -end; - function GetAngle(baseX, baseY, pointX, PointY: Integer): SmallInt; var c: Single; @@ -540,13 +571,17 @@ begin end;} function g_CollideLine(x1, y1, x2, y2, rX, rY: Integer; rWidth, rHeight: Word): Boolean; +{ var i: Integer; dx, dy: Integer; Xerr, Yerr: Integer; incX, incY: Integer; x, y, d: Integer; +} begin + result := lineAABBIntersects(x1, y1, x2, y2, rX, rY, rWidth, rHeight); +{ Result := True; Xerr := 0; @@ -585,6 +620,7 @@ begin end; Result := False; +} end; function GetStr(var Str: string): string; @@ -602,138 +638,6 @@ begin end; end; -{function GetLines(Text: string; MaxChars: Word): SArray; -var - a: Integer; - b: array of string; - str: string; -begin - Text := Trim(Text); - - while Pos(' ', Text) <> 0 do Text := AnsiReplaceStr(Text, ' ', ' '); - - while Text <> '' do - begin - SetLength(b, Length(b)+1); - b[High(b)] := GetStr(Text); - end; - - a := 0; - while True do - begin - if a > High(b) then Break; - - str := b[a]; - a := a+1; - - if Length(str) >= MaxChars then - begin - while str <> '' do - begin - SetLength(Result, Length(Result)+1); - Result[High(Result)] := Copy(str, 1, MaxChars); - Delete(str, 1, MaxChars); - end; - - Continue; - end; - - while (a <= High(b)) and (Length(str+' '+b[a]) <= MaxChars) do - begin - str := str+' '+b[a]; - a := a+1; - end; - - SetLength(Result, Length(Result)+1); - Result[High(Result)] := str; - end; -end;} - -function GetLines(Text: string; FontID: DWORD; MaxWidth: Word): SArray; - -function TextLen(Text: string): Word; -var - h: Word; -begin - e_CharFont_GetSize(FontID, Text, Result, h); -end; - -var - a, c: Integer; - b: array of string; - str: string; -begin - SetLength(Result, 0); - SetLength(b, 0); - - Text := Trim(Text); - -// Óäàëÿåì ìíîæåñòâåííûå ïðîáåëû: - while Pos(' ', Text) <> 0 do - Text := AnsiReplaceStr(Text, ' ', ' '); - - while Text <> '' do - begin - SetLength(b, Length(b)+1); - b[High(b)] := GetStr(Text); - end; - - a := 0; - while True do - begin - if a > High(b) then - Break; - - str := b[a]; - a := a+1; - - if TextLen(str) > MaxWidth then - begin // Òåêóùàÿ ñòðîêà ñëèøêîì äëèííàÿ => ðàçáèâàåì - while str <> '' do - begin - SetLength(Result, Length(Result)+1); - - c := 0; - while (c < Length(str)) and - (TextLen(Copy(str, 1, c+1)) < MaxWidth) do - c := c+1; - - Result[High(Result)] := Copy(str, 1, c); - Delete(str, 1, c); - end; - end - else // Ñòðîêà íîðìàëüíîé äëèíû => ñîåäèíÿåì ñî ñëåäóþùèìè - begin - while (a <= High(b)) and - (TextLen(str+' '+b[a]) < MaxWidth) do - begin - str := str+' '+b[a]; - a := a + 1; - end; - - SetLength(Result, Length(Result)+1); - Result[High(Result)] := str; - end; - end; -end; - -procedure Sort(var a: SArray); -var - i, j: Integer; - s: string; -begin - if a = nil then Exit; - - for i := High(a) downto Low(a) do - for j := Low(a) to High(a)-1 do - if LowerCase(a[j]) > LowerCase(a[j+1]) then - begin - s := a[j]; - a[j] := a[j+1]; - a[j+1] := s; - end; -end; - function Sscanf(const s: String; const fmt: String; const Pointers: array of Pointer): Integer; var @@ -910,7 +814,7 @@ begin end; end; -function InSArray(a: string; arr: SArray): Boolean; +function InSArray(a: string; arr: SSArray): Boolean; var b: Integer; begin @@ -940,7 +844,7 @@ begin begin p := g_Player_Get(UID); if p = nil then Exit; - if not p.Live then Exit; + if not p.alive then Exit; o^ := p.Obj; end; @@ -949,7 +853,7 @@ begin begin m := g_Monsters_ByUID(UID); if m = nil then Exit; - if not m.Live then Exit; + if not m.alive then Exit; o^ := m.Obj; end; @@ -959,7 +863,7 @@ begin Result := True; end; -function parse(s: String): SArray; +function parse(s: String): SSArray; var a: Integer; begin @@ -985,7 +889,7 @@ begin end; end; -function parse2(s: string; delim: Char): SArray; +function parse2(s: string; delim: Char): SSArray; var a: Integer; begin @@ -1040,7 +944,7 @@ begin CloseFile(F); end; -procedure SortSArray(var S: SArray); +procedure SortSArray(var S: SSArray); var b: Boolean; i: Integer; @@ -1149,4 +1053,19 @@ begin end; end; +function b_Text_Wrap(S: string; LineLen: Integer): string; +begin + Result := WrapText(S, ''#10, [#10, ' ', '-'], LineLen); +end; + +function b_Text_LineCount(S: string): Integer; +var + I: Integer; +begin + Result := IfThen(S = '', 0, 1); + for I := 1 to High(S) do + if S[I] = #10 then + Inc(Result); +end; + end.