X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_basic.pas;h=bd3f50e76b3f2049e0ce6d9b41d63db4da9c8cf8;hb=d48e70deea1b12aaea9d0543dfe5f1bac9787177;hp=626596b01878e2154c7ac0caf6ff9b8f275b97b5;hpb=829537fc7b2b29baaab7287e54fba2cdd8d00b5c;p=d2df-sdl.git diff --git a/src/game/g_basic.pas b/src/game/g_basic.pas index 626596b..bd3f50e 100644 --- a/src/game/g_basic.pas +++ b/src/game/g_basic.pas @@ -1,4 +1,4 @@ -(* Copyright (C) DooM 2D:Forever Developers +(* Copyright (C) Doom 2D: Forever Developers * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -19,10 +19,12 @@ unit g_basic; interface uses - wadreader, g_phys; + utils, g_phys; const GAME_VERSION = '0.667'; + GAME_BUILDDATE = {$I %DATE%}; + GAME_BUILDTIME = {$I %TIME%}; UID_GAME = 1; UID_PLAYER = 2; UID_MONSTER = 3; @@ -40,15 +42,15 @@ type function g_CreateUID(UIDType: Byte): Word; function g_GetUIDType(UID: Word): Byte; function g_Collide(X1, Y1: Integer; Width1, Height1: Word; - X2, Y2: Integer; Width2, Height2: Word): Boolean; + X2, Y2: Integer; Width2, Height2: Word): Boolean; inline; function g_CollideLine(x1, y1, x2, y2, rX, rY: Integer; rWidth, rHeight: Word): Boolean; -function g_CollidePoint(X, Y, X2, Y2: Integer; Width, Height: Word): Boolean; -function g_CollideLevel(X, Y: Integer; Width, Height: Word): Boolean; +function g_CollidePoint(X, Y, X2, Y2: Integer; Width, Height: Word): Boolean; inline; +function g_CollideLevel(X, Y: Integer; Width, Height: Word): Boolean; inline; function g_CollideAround(X1, Y1: Integer; Width1, Height1: Word; - X2, Y2: Integer; Width2, Height2: Word): Boolean; -function g_CollidePlayer(X, Y: Integer; Width, Height: Word): Boolean; + X2, Y2: Integer; Width2, Height2: Word): Boolean; inline; +function g_CollidePlayer(X, Y: Integer; Width, Height: Word): Boolean; inline; function g_PatchLength(X1, Y1, X2, Y2: Integer): Word; -function g_TraceVector(X1, Y1, X2, Y2: Integer): Boolean; +function g_TraceVector(X1, Y1, X2, Y2: Integer): Boolean; // `true`: no wall hit function g_GetAcidHit(X, Y: Integer; Width, Height: Word): Byte; function g_Look(a, b: PObj; d: TDirection): Boolean; procedure IncMax(var A: Integer; B, Max: Integer); overload; @@ -72,34 +74,39 @@ function Sign(A: Single): ShortInt; overload; function PointToRect(X, Y, X1, Y1: Integer; Width, Height: Word): Integer; function GetAngle(baseX, baseY, pointX, PointY: Integer): SmallInt; function GetAngle2(vx, vy: Integer): SmallInt; -function GetLines(Text: string; FontID: DWORD; MaxWidth: Word): SArray; -procedure Sort(var a: SArray); +function GetLines(Text: string; FontID: DWORD; MaxWidth: Word): SSArray; +procedure Sort(var a: SSArray); function Sscanf(const s: string; const fmt: string; const Pointers: array of Pointer): Integer; function InDWArray(a: DWORD; arr: DWArray): Boolean; function InWArray(a: Word; arr: WArray): Boolean; -function InSArray(a: string; arr: SArray): Boolean; +function InSArray(a: string; arr: SSArray): Boolean; function GetPos(UID: Word; o: PObj): Boolean; -function parse(s: string): SArray; -function parse2(s: string; delim: Char): SArray; +function parse(s: string): SSArray; +function parse2(s: string; delim: Char): SSArray; function g_GetFileTime(fileName: String): Integer; function g_SetFileTime(fileName: String; time: Integer): Boolean; -procedure SortSArray(var S: SArray); +procedure SortSArray(var S: SSArray); function b_Text_Format(S: string): string; function b_Text_Unformat(S: string): string; +function b_Text_Wrap(S: string; LineLen: Integer): string; +function b_Text_LineCount(S: string): Integer; + +var + gmon_dbg_los_enabled: Boolean = true; implementation uses - Math, g_map, g_gfx, g_player, SysUtils, MAPDEF, - StrUtils, e_graphics, g_monsters, g_items; + Math, geom, e_log, g_map, g_gfx, g_player, SysUtils, MAPDEF, + StrUtils, e_graphics, g_monsters, g_items, g_game; function g_PatchLength(X1, Y1, X2, Y2: Integer): Word; begin Result := Min(Round(Hypot(Abs(X2-X1), Abs(Y2-Y1))), 65535); end; -function g_CollideLevel(X, Y: Integer; Width, Height: Word): Boolean; +function g_CollideLevel(X, Y: Integer; Width, Height: Word): Boolean; inline; begin result := g_Map_CollidePanel(X, Y, Width, Height, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR), false); end; @@ -125,7 +132,7 @@ begin end; *) -function g_CollidePlayer(X, Y: Integer; Width, Height: Word): Boolean; +function g_CollidePlayer(X, Y: Integer; Width, Height: Word): Boolean; inline; var a: Integer; begin @@ -134,7 +141,7 @@ begin if gPlayers = nil then Exit; for a := 0 to High(gPlayers) do - if (gPlayers[a] <> nil) and gPlayers[a].Live then + if (gPlayers[a] <> nil) and gPlayers[a].alive then if gPlayers[a].Collide(X, Y, Width, Height) then begin Result := True; @@ -142,15 +149,21 @@ begin end; end; + function g_TraceVector(X1, Y1, X2, Y2: Integer): Boolean; var + wallHitX: Integer = 0; + wallHitY: Integer = 0; +(* i: Integer; dx, dy: Integer; Xerr, Yerr, d: LongWord; incX, incY: Integer; x, y: Integer; +*) begin - Result := False; + (* + result := False; Assert(gCollideMap <> nil, 'g_TraceVector: gCollideMap = nil'); @@ -193,8 +206,15 @@ begin end; Result := True; + *) + + // `true` if no obstacles + if (g_profile_los) then g_Mons_LOS_Start(); + result := (g_Map_traceToNearestWall(x1, y1, x2, y2, @wallHitX, @wallHitY) = nil); + if (g_profile_los) then g_Mons_LOS_End(); end; + function g_CreateUID(UIDType: Byte): Word; var ok: Boolean; @@ -226,7 +246,7 @@ begin while true do begin result := UID_MAX_PLAYER+$1+Random(UID_MAX_MONSTER-UID_MAX_GAME-UID_MAX_PLAYER+$1); - if (g_Monsters_Get(result) = nil) then break; + if (g_Monsters_ByUID(result) = nil) then break; end; end; end; @@ -244,7 +264,7 @@ begin end; function g_Collide(X1, Y1: Integer; Width1, Height1: Word; - X2, Y2: Integer; Width2, Height2: Word): Boolean; + X2, Y2: Integer; Width2, Height2: Word): Boolean; inline; begin Result := not ( ((Y1 + Height1 <= Y2) or (Y2 + Height2 <= Y1)) or @@ -253,7 +273,7 @@ begin end; function g_CollideAround(X1, Y1: Integer; Width1, Height1: Word; - X2, Y2: Integer; Width2, Height2: Word): Boolean; + X2, Y2: Integer; Width2, Height2: Word): Boolean; inline; begin Result := g_Collide(X1, Y1, Width1, Height1, X2, Y2, Width2, Height2) or g_Collide(X1+1, Y1, Width1, Height1, X2, Y2, Width2, Height2) or @@ -262,7 +282,7 @@ begin g_Collide(X1, Y1-1, Width1, Height1, X2, Y2, Width2, Height2); end; -function c(X1, Y1, Width1, Height1, X2, Y2, Width2, Height2: Integer): Boolean; +function c(X1, Y1, Width1, Height1, X2, Y2, Width2, Height2: Integer): Boolean; inline; begin Result := not (((Y1 + Height1 <= Y2) or (Y1 >= Y2 + Height2)) or @@ -270,13 +290,13 @@ begin (X1 >= X2 + Width2))); end; -function g_Collide2(X1, Y1, X2, Y2, X3, Y3, X4, Y4: Integer): Boolean; +function g_Collide2(X1, Y1, X2, Y2, X3, Y3, X4, Y4: Integer): Boolean; inline; begin //Result := not (((Y2 <= Y3) or (Y1 >= Y4)) or ((X2 <= X3) or (X1 >= X4))); Result := c(X1, Y1, X2-X1, Y2-Y1, X3, Y3, X4-X3, Y4-Y3); end; -function g_CollidePoint(X, Y, X2, Y2: Integer; Width, Height: Word): Boolean; +function g_CollidePoint(X, Y, X2, Y2: Integer; Width, Height: Word): Boolean; inline; begin X := X-X2; Y := Y-Y2; @@ -435,8 +455,10 @@ end; function g_Look(a, b: PObj; d: TDirection): Boolean; begin - if ((b^.X > a^.X) and (d = D_LEFT)) or - ((b^.X < a^.X) and (d = D_RIGHT)) then + if not gmon_dbg_los_enabled then begin result := false; exit; end; // always "wall hit" + + if ((b^.X > a^.X) and (d = TDirection.D_LEFT)) or + ((b^.X < a^.X) and (d = TDirection.D_RIGHT)) then begin Result := False; Exit; @@ -540,13 +562,17 @@ begin end;} function g_CollideLine(x1, y1, x2, y2, rX, rY: Integer; rWidth, rHeight: Word): Boolean; +{ var i: Integer; dx, dy: Integer; Xerr, Yerr: Integer; incX, incY: Integer; x, y, d: Integer; +} begin + result := lineAABBIntersects(x1, y1, x2, y2, rX, rY, rWidth, rHeight); +{ Result := True; Xerr := 0; @@ -585,6 +611,7 @@ begin end; Result := False; +} end; function GetStr(var Str: string): string; @@ -602,7 +629,7 @@ begin end; end; -{function GetLines(Text: string; MaxChars: Word): SArray; +{function GetLines(Text: string; MaxChars: Word): SSArray; var a: Integer; b: array of string; @@ -649,7 +676,7 @@ begin end; end;} -function GetLines(Text: string; FontID: DWORD; MaxWidth: Word): SArray; +function GetLines(Text: string; FontID: DWORD; MaxWidth: Word): SSArray; function TextLen(Text: string): Word; var @@ -717,7 +744,7 @@ begin end; end; -procedure Sort(var a: SArray); +procedure Sort(var a: SSArray); var i, j: Integer; s: string; @@ -910,7 +937,7 @@ begin end; end; -function InSArray(a: string; arr: SArray): Boolean; +function InSArray(a: string; arr: SSArray): Boolean; var b: Integer; begin @@ -940,16 +967,16 @@ begin begin p := g_Player_Get(UID); if p = nil then Exit; - if not p.Live then Exit; + if not p.alive then Exit; o^ := p.Obj; end; UID_MONSTER: begin - m := g_Monsters_Get(UID); + m := g_Monsters_ByUID(UID); if m = nil then Exit; - if not m.Live then Exit; + if not m.alive then Exit; o^ := m.Obj; end; @@ -959,7 +986,7 @@ begin Result := True; end; -function parse(s: String): SArray; +function parse(s: String): SSArray; var a: Integer; begin @@ -985,7 +1012,7 @@ begin end; end; -function parse2(s: string; delim: Char): SArray; +function parse2(s: string; delim: Char): SSArray; var a: Integer; begin @@ -1040,7 +1067,7 @@ begin CloseFile(F); end; -procedure SortSArray(var S: SArray); +procedure SortSArray(var S: SSArray); var b: Boolean; i: Integer; @@ -1149,4 +1176,19 @@ begin end; end; +function b_Text_Wrap(S: string; LineLen: Integer): string; +begin + Result := WrapText(S, ''#10, [#10, ' ', '-'], LineLen); +end; + +function b_Text_LineCount(S: string): Integer; +var + I: Integer; +begin + Result := IfThen(S = '', 0, 1); + for I := 1 to High(S) do + if S[I] = #10 then + Inc(Result); +end; + end.