X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_basic.pas;h=98cebcce846067023ff07b3fa558f1c9ddba0797;hb=10c770e6551f77ef4382930e7800ab93ea3e4047;hp=8430c9f98eecc88eba2aceba3096c4078e3f1704;hpb=cac277b4226c3de6401dae59c91dd35b77625304;p=d2df-sdl.git diff --git a/src/game/g_basic.pas b/src/game/g_basic.pas index 8430c9f..98cebcc 100644 --- a/src/game/g_basic.pas +++ b/src/game/g_basic.pas @@ -47,7 +47,6 @@ function g_CollideLevel(X, Y: Integer; Width, Height: Word): Boolean; function g_CollideAround(X1, Y1: Integer; Width1, Height1: Word; X2, Y2: Integer; Width2, Height2: Word): Boolean; function g_CollidePlayer(X, Y: Integer; Width, Height: Word): Boolean; -function g_CollideMonster(X, Y: Integer; Width, Height: Word): Boolean; function g_PatchLength(X1, Y1, X2, Y2: Integer): Word; function g_TraceVector(X1, Y1, X2, Y2: Integer): Boolean; function g_GetAcidHit(X, Y: Integer; Width, Height: Word): Byte; @@ -143,23 +142,6 @@ begin end; end; -function g_CollideMonster(X, Y: Integer; Width, Height: Word): Boolean; -var - a: Integer; -begin - Result := False; - - if gMonsters = nil then Exit; - - for a := 0 to High(gMonsters) do - if (gMonsters[a] <> nil) and gMonsters[a].Live then - if g_Obj_Collide(X, Y, Width, Height, @gMonsters[a].Obj) then - begin - Result := True; - Exit; - end; -end; - function g_TraceVector(X1, Y1, X2, Y2: Integer): Boolean; var i: Integer; @@ -240,19 +222,12 @@ begin UID_MONSTER: begin - repeat - Result := UID_MAX_PLAYER+$1+Random(UID_MAX_MONSTER-UID_MAX_GAME-UID_MAX_PLAYER+$1); - - ok := True; - if gMonsters <> nil then - for i := 0 to High(gMonsters) do - if gMonsters[i] <> nil then - if Result = gMonsters[i].UID then - begin - ok := False; - Break; - end; - until ok; + //FIXME!!! + while true do + begin + result := UID_MAX_PLAYER+$1+Random(UID_MAX_MONSTER-UID_MAX_GAME-UID_MAX_PLAYER+$1); + if (g_Monsters_ByUID(result) = nil) then break; + end; end; end; end; @@ -972,7 +947,7 @@ begin UID_MONSTER: begin - m := g_Monsters_Get(UID); + m := g_Monsters_ByUID(UID); if m = nil then Exit; if not m.Live then Exit;