X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_basic.pas;h=8430c9f98eecc88eba2aceba3096c4078e3f1704;hb=2f523bed7d04e657b2ce4e69eaf05aee6a81fb4c;hp=6a29d61ddb1505532e099efd91f378bd0480f7c9;hpb=ac201b02f10ef558087d50f6b03b4519ab567558;p=d2df-sdl.git diff --git a/src/game/g_basic.pas b/src/game/g_basic.pas index 6a29d61..8430c9f 100644 --- a/src/game/g_basic.pas +++ b/src/game/g_basic.pas @@ -1,4 +1,19 @@ -{$MODE DELPHI} +(* Copyright (C) DooM 2D:Forever Developers + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + *) +{$INCLUDE ../shared/a_modes.inc} unit g_basic; interface @@ -33,7 +48,6 @@ function g_CollideAround(X1, Y1: Integer; Width1, Height1: Word; X2, Y2: Integer; Width2, Height2: Word): Boolean; function g_CollidePlayer(X, Y: Integer; Width, Height: Word): Boolean; function g_CollideMonster(X, Y: Integer; Width, Height: Word): Boolean; -function g_CollideItem(X, Y: Integer; Width, Height: Word): Boolean; function g_PatchLength(X1, Y1, X2, Y2: Integer): Word; function g_TraceVector(X1, Y1, X2, Y2: Integer): Boolean; function g_GetAcidHit(X, Y: Integer; Width, Height: Word): Byte; @@ -87,6 +101,10 @@ begin end; function g_CollideLevel(X, Y: Integer; Width, Height: Word): Boolean; +begin + result := g_Map_CollidePanel(X, Y, Width, Height, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR), false); +end; +(* var a: Integer; begin @@ -106,6 +124,7 @@ begin Exit; end; end; +*) function g_CollidePlayer(X, Y: Integer; Width, Height: Word): Boolean; var @@ -141,24 +160,6 @@ begin end; end; -function g_CollideItem(X, Y: Integer; Width, Height: Word): Boolean; -var - a: Integer; -begin - Result := False; - - if gItems = nil then - Exit; - - for a := 0 to High(gItems) do - if gItems[a].Live then - if g_Obj_Collide(X, Y, Width, Height, @gItems[a].Obj) then - begin - Result := True; - Exit; - end; -end; - function g_TraceVector(X1, Y1, X2, Y2: Integer): Boolean; var i: Integer; @@ -498,7 +499,7 @@ begin b := abs(vy); if a = 0 then - c := 0 + c := 90 else c := RadToDeg(ArcTan(b/a));