X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_basic.pas;h=53177473ac59a0c7da0a4f9d264fd60167f80212;hb=7f678ccb6d789d35b562f0d51ed39607ff65d040;hp=98cebcce846067023ff07b3fa558f1c9ddba0797;hpb=1b0f87b9a64f04be222df8d8d2de059cb139c98d;p=d2df-sdl.git diff --git a/src/game/g_basic.pas b/src/game/g_basic.pas index 98cebcc..5317747 100644 --- a/src/game/g_basic.pas +++ b/src/game/g_basic.pas @@ -48,7 +48,7 @@ function g_CollideAround(X1, Y1: Integer; Width1, Height1: Word; X2, Y2: Integer; Width2, Height2: Word): Boolean; function g_CollidePlayer(X, Y: Integer; Width, Height: Word): Boolean; function g_PatchLength(X1, Y1, X2, Y2: Integer): Word; -function g_TraceVector(X1, Y1, X2, Y2: Integer): Boolean; +function g_TraceVector(X1, Y1, X2, Y2: Integer): Boolean; // `true`: no wall hit function g_GetAcidHit(X, Y: Integer; Width, Height: Word): Byte; function g_Look(a, b: PObj; d: TDirection): Boolean; procedure IncMax(var A: Integer; B, Max: Integer); overload; @@ -88,11 +88,15 @@ procedure SortSArray(var S: SArray); function b_Text_Format(S: string): string; function b_Text_Unformat(S: string): string; + +var + gmon_dbg_los_enabled: Boolean = true; + implementation uses - Math, g_map, g_gfx, g_player, SysUtils, MAPDEF, - StrUtils, e_graphics, g_monsters, g_items; + Math, e_log, g_map, g_gfx, g_player, SysUtils, MAPDEF, + StrUtils, e_graphics, g_monsters, g_items, g_game; function g_PatchLength(X1, Y1, X2, Y2: Integer): Word; begin @@ -142,15 +146,21 @@ begin end; end; + function g_TraceVector(X1, Y1, X2, Y2: Integer): Boolean; var + wallHitX: Integer = 0; + wallHitY: Integer = 0; +(* i: Integer; dx, dy: Integer; Xerr, Yerr, d: LongWord; incX, incY: Integer; x, y: Integer; +*) begin - Result := False; + (* + result := False; Assert(gCollideMap <> nil, 'g_TraceVector: gCollideMap = nil'); @@ -193,8 +203,15 @@ begin end; Result := True; + *) + + // `true` if no obstacles + if (g_profile_los) then g_Mons_LOS_Start(); + result := (g_Map_traceToNearestWall(x1, y1, x2, y2, @wallHitX, @wallHitY) = nil); + if (g_profile_los) then g_Mons_LOS_End(); end; + function g_CreateUID(UIDType: Byte): Word; var ok: Boolean; @@ -435,6 +452,8 @@ end; function g_Look(a, b: PObj; d: TDirection): Boolean; begin + if not gmon_dbg_los_enabled then begin result := false; exit; end; // always "wall hit" + if ((b^.X > a^.X) and (d = D_LEFT)) or ((b^.X < a^.X) and (d = D_RIGHT)) then begin