X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fengine%2Fe_sound_sdl.inc;h=4808dbd34eb65b600f41b54ee3dfa98c361035d5;hb=ac201b02f10ef558087d50f6b03b4519ab567558;hp=654969e8ccd4a75335f910ab09e70e207ffb1d91;hpb=cd60f23c9e17f6f1b312d59c16ecc0f153500257;p=d2df-sdl.git diff --git a/src/engine/e_sound_sdl.inc b/src/engine/e_sound_sdl.inc index 654969e..4808dbd 100644 --- a/src/engine/e_sound_sdl.inc +++ b/src/engine/e_sound_sdl.inc @@ -53,7 +53,7 @@ type const NO_SOUND_ID = DWORD(-1); -function e_InitSoundSystem(): Boolean; +function e_InitSoundSystem(NoOutput: Boolean = False): Boolean; function e_LoadSound(FileName: string; var ID: DWORD; isMusic: Boolean): Boolean; function e_LoadSoundMem(pData: Pointer; Length: Integer; var ID: DWORD; isMusic: Boolean): Boolean; @@ -152,7 +152,7 @@ begin end; end; -function e_InitSoundSystem(): Boolean; +function e_InitSoundSystem(NoOutput: Boolean = False): Boolean; var res, i: Integer; rfreq: Integer; @@ -164,6 +164,8 @@ begin Result := False; SoundInitialized := False; + if NoOutput then begin Result := true; Exit end; + // wow, this is actually MIDI player! // we need module player res := Mix_Init(MIX_INIT_FLAC or MIX_INIT_MOD or MIX_INIT_MODPLUG or MIX_INIT_MP3 or MIX_INIT_OGG or MIX_INIT_FLUIDSYNTH); @@ -175,7 +177,8 @@ begin if (res and MIX_INIT_OGG) <> 0 then e_WriteLog('SDL: OGG playback is active', MSG_NOTIFY); if (res and MIX_INIT_FLUIDSYNTH) <> 0 then e_WriteLog('SDL: FLUIDSYNTH playback is active', MSG_NOTIFY); - res := Mix_OpenAudio(44100, AUDIO_S16LSB, 2, 2048); + e_WriteLog(Format('SDL: initializing mixer at %d with buffer %d', [gsSDLSampleRate, gsSDLBufferSize]), MSG_NOTIFY); + res := Mix_OpenAudio(gsSDLSampleRate, AUDIO_S16LSB, 2, gsSDLBufferSize); if res = -1 then begin e_WriteLog('Error initializing SDL mixer:', MSG_FATALERROR); @@ -192,6 +195,10 @@ begin begin e_WriteLog(Format('SDL: chunk decoder %s is avalable', [Mix_GetChunkDecoder(i)]), MSG_NOTIFY); end; + for i := 0 to Mix_GetNumMusicDecoders()-1 do + begin + e_WriteLog(Format('SDL: music decoder %s is avalable', [Mix_GetMusicDecoder(i)]), MSG_NOTIFY); + end; Mix_AllocateChannels(N_CHANNELS); Mix_ChannelFinished(chanFinished);