X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fengine%2Fe_input.pas;h=269a1d17c85c81e277f6ffeaaca4f20a3cba179f;hb=2a785940b8e595cffcc9e9d652c2ae9248c989ee;hp=818fe8b952685c1aaf3ae18422f1bb1b31df3aad;hpb=30bcb89f4decd5b5885ebde1fbb943b6563b1e3e;p=d2df-sdl.git diff --git a/src/engine/e_input.pas b/src/engine/e_input.pas index 818fe8b..269a1d1 100644 --- a/src/engine/e_input.pas +++ b/src/engine/e_input.pas @@ -1,3 +1,19 @@ +(* Copyright (C) DooM 2D:Forever Developers + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + *) +{$MODE DELPHI} unit e_input; interface @@ -11,35 +27,43 @@ const e_MaxKbdKeys = SDL_NUM_SCANCODES; e_MaxJoys = 4; e_MaxJoyBtns = 32; - e_MaxJoyAxes = 4; - e_MaxJoyHats = 4; + e_MaxJoyAxes = 8; + e_MaxJoyHats = 8; e_MaxJoyKeys = e_MaxJoyBtns + e_MaxJoyAxes*2 + e_MaxJoyHats*4; e_MaxInputKeys = e_MaxKbdKeys + e_MaxJoys*e_MaxJoyKeys - 1; // $$$..$$$ - 321 Keyboard buttons/keys // $$$..$$$ - 4*32 Joystick buttons - // $$$..$$$ - 4*4 Joystick axes (- and +) + // $$$..$$$ - 8*2 Joystick axes (- and +) // $$$..$$$ - 4*4 Joystick hats (L U R D) // these are apparently used in g_gui and g_game and elsewhere IK_INVALID = 65535; IK_ESCAPE = SDL_SCANCODE_ESCAPE; IK_RETURN = SDL_SCANCODE_RETURN; + IK_KPRETURN= SDL_SCANCODE_KP_ENTER; IK_ENTER = SDL_SCANCODE_RETURN; IK_UP = SDL_SCANCODE_UP; + IK_KPUP = SDL_SCANCODE_KP_8; IK_DOWN = SDL_SCANCODE_DOWN; + IK_KPDOWN = SDL_SCANCODE_KP_2; IK_LEFT = SDL_SCANCODE_LEFT; + IK_KPLEFT = SDL_SCANCODE_KP_4; IK_RIGHT = SDL_SCANCODE_RIGHT; + IK_KPRIGHT = SDL_SCANCODE_KP_6; IK_DELETE = SDL_SCANCODE_DELETE; IK_HOME = SDL_SCANCODE_HOME; + IK_KPHOME = SDL_SCANCODE_KP_7; IK_INSERT = SDL_SCANCODE_INSERT; IK_SPACE = SDL_SCANCODE_SPACE; IK_CONTROL = SDL_SCANCODE_LCTRL; IK_SHIFT = SDL_SCANCODE_LSHIFT; IK_TAB = SDL_SCANCODE_TAB; IK_PAGEUP = SDL_SCANCODE_PAGEUP; + IK_KPPAGEUP= SDL_SCANCODE_KP_9; IK_PAGEDN = SDL_SCANCODE_PAGEDOWN; + IK_KPPAGEDN= SDL_SCANCODE_KP_3; IK_F2 = SDL_SCANCODE_F2; IK_F3 = SDL_SCANCODE_F3; IK_F4 = SDL_SCANCODE_F4; @@ -50,10 +74,13 @@ const IK_F9 = SDL_SCANCODE_F9; IK_F10 = SDL_SCANCODE_F10; IK_END = SDL_SCANCODE_END; + IK_KPEND = SDL_SCANCODE_KP_1; IK_BACKSPACE = SDL_SCANCODE_BACKSPACE; IK_BACKQUOTE = SDL_SCANCODE_GRAVE; IK_GRAVE = SDL_SCANCODE_GRAVE; IK_PAUSE = SDL_SCANCODE_PAUSE; + IK_Y = SDL_SCANCODE_Y; + IK_N = SDL_SCANCODE_N; // TODO: think of something better than this shit IK_LASTKEY = SDL_NUM_SCANCODES-1; @@ -107,6 +134,7 @@ type Hats: Byte; ButtBuf: array [0..e_MaxJoyBtns] of Boolean; AxisBuf: array [0..e_MaxJoyAxes] of Integer; + AxisZero: array [0..e_MaxJoyAxes] of Integer; HatBuf: array [0..e_MaxJoyHats] of array [HAT_LEFT..HAT_DOWN] of Boolean; end; @@ -116,7 +144,7 @@ var function OpenJoysticks(): Byte; var - i, k, c: Integer; + i, j, k, c: Integer; joy: PSDL_Joystick; begin Result := 0; @@ -129,7 +157,8 @@ begin if joy <> nil then begin Inc(c); - e_WriteLog('Input: Opened SDL joystick ' + IntToStr(i) + ' as joystick ' + IntToStr(c) + ':', MSG_NOTIFY); + e_WriteLog('Input: Opened SDL joystick ' + IntToStr(i) + ' (' + SDL_JoystickName(joy) + + ') as joystick ' + IntToStr(c) + ':', MSG_NOTIFY); SetLength(Joysticks, c); with Joysticks[c-1] do begin @@ -138,6 +167,8 @@ begin Axes := Min(e_MaxJoyAxes, SDL_JoystickNumAxes(joy)); Buttons := Min(e_MaxJoyBtns, SDL_JoystickNumButtons(joy)); Hats := Min(e_MaxJoyHats, SDL_JoystickNumHats(joy)); + // TODO: find proper solution for this xbox trigger shit + for j := 0 to Axes do AxisZero[j] := SDL_JoystickGetAxis(joy, j); e_WriteLog(' ' + IntToStr(Axes) + ' axes, ' + IntToStr(Buttons) + ' buttons, ' + IntToStr(Hats) + ' hats.', MSG_NOTIFY); end; @@ -161,14 +192,14 @@ function PollKeyboard(): Boolean; var Keys: PByte; NKeys: Integer; - i: Cardinal; + i: NativeUInt; begin Result := False; Keys := SDL_GetKeyboardState(@NKeys); if (Keys = nil) or (NKeys < 1) then Exit; for i := 0 to NKeys do - KeyBuffer[i] := ((PByte(Cardinal(Keys) + i)^) <> 0); + KeyBuffer[i] := ((PByte(NativeUInt(Keys) + i)^) <> 0); for i := NKeys to High(KeyBuffer) do KeyBuffer[i] := False; end; @@ -236,7 +267,7 @@ end; function e_InitInput(): Boolean; begin Result := False; - + e_JoysticksAvailable := OpenJoysticks(); e_EnableInput := True; GenerateKeyNames(); @@ -313,9 +344,11 @@ begin Key := (Key - JOYA_BEG) mod (e_MaxJoyAxes*2); dir := Key mod 2; if dir = AX_MINUS then - Result := Joysticks[JoyI].AxisBuf[Key div 2] < -e_JoystickDeadzones[JoyI] + Result := Joysticks[JoyI].AxisBuf[Key div 2] < + Joysticks[JoyI].AxisZero[Key div 2] - e_JoystickDeadzones[JoyI] else - Result := Joysticks[JoyI].AxisBuf[Key div 2] > e_JoystickDeadzones[JoyI] + Result := Joysticks[JoyI].AxisBuf[Key div 2] > + Joysticks[JoyI].AxisZero[Key div 2] + e_JoystickDeadzones[JoyI] end; end