X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fengine%2Fe_graphics.pas;h=de31fa50ea46797507f03521c0fe58429658926a;hb=000d1214c24dfa432e38c30b9c1758ca27913cc3;hp=6e8966eaf5628467df56d3dc145d29f22f05193b;hpb=d63e6eaaecbc83b40c9b932b3381fc324f6a2461;p=d2df-sdl.git diff --git a/src/engine/e_graphics.pas b/src/engine/e_graphics.pas index 6e8966e..de31fa5 100644 --- a/src/engine/e_graphics.pas +++ b/src/engine/e_graphics.pas @@ -62,6 +62,8 @@ type procedure e_InitGL(); procedure e_SetViewPort(X, Y, Width, Height: Word); procedure e_ResizeWindow(Width, Height: Integer); +procedure e_ResizeFramebuffer(Width, Height: Integer); +procedure e_BlitFramebuffer(WinWidth, WinHeight: Integer); procedure e_Draw(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean; Blending: Boolean; Mirror: TMirrorType = TMirrorType.None); @@ -151,6 +153,7 @@ var e_NoGraphics: Boolean = False; e_FastScreenshots: Boolean = true; // it's REALLY SLOW with `false` g_dbg_scale: Single = 1.0; + r_pixel_scale: Single = 1.0; implementation @@ -196,6 +199,11 @@ var e_TextureFonts: array of TTextureFont = nil; e_CharFonts: array of TCharFont; //e_SavedTextures: array of TSavedTexture; + e_FBO: GLuint = 0; + e_RBO: GLuint = 0; + e_Frame: GLuint = 0; + e_FrameW: Integer = -1; + e_FrameH: Integer = -1; //function e_getTextGLId (ID: DWORD): GLuint; begin result := e_Textures[ID].tx.id; end; @@ -371,6 +379,52 @@ begin if Height <> nil then Height^ := e_Textures[ID].tx.Height; end; +procedure e_ResizeFramebuffer(Width, Height: Integer); +begin + if e_NoGraphics then Exit; + + glBindTexture(GL_TEXTURE_2D, 0); + glBindRenderbuffer(GL_RENDERBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); + + if e_Frame > 0 then + begin + glDeleteTextures(1, @e_Frame); + e_Frame := 0; + end; + + if e_RBO > 0 then + begin + glDeleteRenderbuffers(1, @e_RBO); + e_RBO := 0; + end; + + if e_FBO > 0 then + begin + glDeleteFramebuffers(1, @e_FBO); + e_FBO := 0; + end; + + e_FrameW := Width; + e_FrameH := Height; + + glGenFramebuffers(1, @e_FBO); + + glGenTextures(1, @e_Frame); + glBindTexture(GL_TEXTURE_2D, e_Frame); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, Width, Height, 0, GL_RGB, GL_UNSIGNED_BYTE, nil); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + + glGenRenderbuffers(1, @e_RBO); + glBindRenderbuffer(GL_RENDERBUFFER, e_RBO); + glRenderbufferStorage(GL_RENDERBUFFER, {$IFNDEF USE_GLES1}GL_DEPTH24_STENCIL8{$ELSE}GL_DEPTH_COMPONENT16{$ENDIF}, Width, Height); + + glBindFramebuffer(GL_FRAMEBUFFER, e_FBO); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, e_Frame, 0); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, {$IFNDEF USE_GLES1}GL_DEPTH_STENCIL_ATTACHMENT{$ELSE}GL_DEPTH_ATTACHMENT{$ENDIF}, GL_RENDERBUFFER, e_RBO); +end; + procedure e_ResizeWindow(Width, Height: Integer); begin if Height = 0 then @@ -387,18 +441,34 @@ begin y1 := y0+h; if Mirror = TMirrorType.Horizontal then begin tmp := x1; x1 := x0; x0 := tmp; end else if Mirror = TMirrorType.Vertical then begin tmp := y1; y1 := y0; y0 := tmp; end; - //HACK: make texture one pixel shorter, so it won't wrap - if (g_dbg_scale <> 1.0) then - begin - u := u*tw/(tw+1); - v := v*th/(th+1); - end; glTexCoord2f(0, v); glVertex2i(x0, y0); glTexCoord2f(0, 0); glVertex2i(x0, y1); glTexCoord2f(u, 0); glVertex2i(x1, y1); glTexCoord2f(u, v); glVertex2i(x1, y0); end; +procedure e_BlitFramebuffer(WinWidth, WinHeight: Integer); +begin + if (e_FBO = 0) or (e_Frame = 0) or e_NoGraphics then exit; + + glDisable(GL_BLEND); + glEnable(GL_TEXTURE_2D); + glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindTexture(GL_TEXTURE_2D, e_Frame); + e_SetViewPort(0, 0, WinWidth, WinHeight); + glColor4ub(255, 255, 255, 255); + + glBegin(GL_QUADS); + glTexCoord2f(0, 1); glVertex2i( 0, 0); + glTexCoord2f(0, 0); glVertex2i( 0, WinHeight); + glTexCoord2f(1, 0); glVertex2i(WinWidth, WinHeight); + glTexCoord2f(1, 1); glVertex2i(WinWidth, 0); + glEnd(); + + glBindFramebuffer(GL_FRAMEBUFFER, e_FBO); + e_SetViewPort(0, 0, e_FrameW, e_FrameH); +end; + procedure e_Draw(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean; Blending: Boolean; Mirror: TMirrorType = TMirrorType.None); begin @@ -924,17 +994,12 @@ begin else glDisable(GL_BLEND); - if Blending = TBlending.Blend then - glBlendFunc(GL_SRC_ALPHA, GL_ONE) - else - if Blending = TBlending.Filter then - glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR) - else - if Blending = TBlending.Invert then - glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ZERO) - else - if Alpha > 0 then - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + case Blending of + TBlending.None: if Alpha > 0 then glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + TBlending.Blend: glBlendFunc(GL_SRC_ALPHA, GL_ONE); + TBlending.Invert: glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ZERO); + TBlending.Filter: glBlendFunc(GL_ZERO, GL_SRC_COLOR); + end; glDisable(GL_TEXTURE_2D); glColor4ub(Red, Green, Blue, 255-Alpha); @@ -950,7 +1015,6 @@ begin glEnd(); glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255); - glDisable(GL_BLEND); end;