X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fengine%2Fe_graphics.pas;h=4612a400e8a0055bfe3d7bf85e45e907a2bd942e;hb=1c7e7630a308e9c9dc03f1e6f3483f9ce8f52618;hp=5b117f0433010d0a438ab68d0db3104282711971;hpb=2eef851bffd910fba2f9ab4de47dd6e143345287;p=d2df-sdl.git diff --git a/src/engine/e_graphics.pas b/src/engine/e_graphics.pas index 5b117f0..4612a40 100644 --- a/src/engine/e_graphics.pas +++ b/src/engine/e_graphics.pas @@ -199,13 +199,11 @@ var e_TextureFonts: array of TTextureFont = nil; e_CharFonts: array of TCharFont; //e_SavedTextures: array of TSavedTexture; -{$IFNDEF HEADLESS} e_FBO: GLuint = 0; e_RBO: GLuint = 0; e_Frame: GLuint = 0; e_FrameW: Integer = -1; e_FrameH: Integer = -1; -{$ENDIF} //function e_getTextGLId (ID: DWORD): GLuint; begin result := e_Textures[ID].tx.id; end; @@ -383,7 +381,6 @@ end; procedure e_ResizeFramebuffer(Width, Height: Integer); begin -{$IFNDEF HEADLESS} if e_NoGraphics then Exit; glBindTexture(GL_TEXTURE_2D, 0); @@ -421,12 +418,11 @@ begin glGenRenderbuffers(1, @e_RBO); glBindRenderbuffer(GL_RENDERBUFFER, e_RBO); - glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, Width, Height); + glRenderbufferStorage(GL_RENDERBUFFER, {$IFNDEF USE_GLES1}GL_DEPTH24_STENCIL8{$ELSE}GL_DEPTH_COMPONENT16{$ENDIF}, Width, Height); glBindFramebuffer(GL_FRAMEBUFFER, e_FBO); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, e_Frame, 0); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, e_RBO); -{$ENDIF} + glFramebufferRenderbuffer(GL_FRAMEBUFFER, {$IFNDEF USE_GLES1}GL_DEPTH_STENCIL_ATTACHMENT{$ELSE}GL_DEPTH_ATTACHMENT{$ENDIF}, GL_RENDERBUFFER, e_RBO); end; procedure e_ResizeWindow(Width, Height: Integer); @@ -445,12 +441,6 @@ begin y1 := y0+h; if Mirror = TMirrorType.Horizontal then begin tmp := x1; x1 := x0; x0 := tmp; end else if Mirror = TMirrorType.Vertical then begin tmp := y1; y1 := y0; y0 := tmp; end; - //HACK: make texture one pixel shorter, so it won't wrap - if (g_dbg_scale <> 1.0) then - begin - u := u*tw/(tw+1); - v := v*th/(th+1); - end; glTexCoord2f(0, v); glVertex2i(x0, y0); glTexCoord2f(0, 0); glVertex2i(x0, y1); glTexCoord2f(u, 0); glVertex2i(x1, y1); @@ -459,20 +449,24 @@ end; procedure e_BlitFramebuffer(WinWidth, WinHeight: Integer); begin -{$IFNDEF HEADLESS} if (e_FBO = 0) or (e_Frame = 0) or e_NoGraphics then exit; + glDisable(GL_BLEND); glEnable(GL_TEXTURE_2D); glBindFramebuffer(GL_FRAMEBUFFER, 0); glBindTexture(GL_TEXTURE_2D, e_Frame); - glColor4ub(255, 255, 255, 255); e_SetViewPort(0, 0, WinWidth, WinHeight); + glColor4ub(255, 255, 255, 255); + glBegin(GL_QUADS); - drawTxQuad(0, 0, WinWidth, WinHeight, e_FrameW, e_FrameH, 1, 1, TMirrorType.None); + glTexCoord2f(0, 1); glVertex2i( 0, 0); + glTexCoord2f(0, 0); glVertex2i( 0, WinHeight); + glTexCoord2f(1, 0); glVertex2i(WinWidth, WinHeight); + glTexCoord2f(1, 1); glVertex2i(WinWidth, 0); glEnd(); + glBindFramebuffer(GL_FRAMEBUFFER, e_FBO); e_SetViewPort(0, 0, e_FrameW, e_FrameH); -{$ENDIF} end; procedure e_Draw(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;