X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fengine%2Fe_graphics.pas;h=1830c406172a53331dc69aba7d67c1f66c6a4460;hb=3d8489bb2d74d08d3a9ccad06eea7e8fb7d4038d;hp=3fdc66c51d10d4f5801dd385df81646fc065c607;hpb=0e354ade87a9aee657de86b63d4100b1dce7b483;p=d2df-sdl.git diff --git a/src/engine/e_graphics.pas b/src/engine/e_graphics.pas index 3fdc66c..1830c40 100644 --- a/src/engine/e_graphics.pas +++ b/src/engine/e_graphics.pas @@ -71,7 +71,7 @@ procedure e_DrawSizeMirror(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: procedure e_DrawFill(ID: DWORD; X, Y: Integer; XCount, YCount: Word; Alpha: Integer; AlphaChannel: Boolean; Blending: Boolean); -procedure e_DrawFillX (id: DWORD; x, y, wdt, hgt: Integer; alpha: Integer; alphachannel: Boolean; blending: Boolean); +procedure e_DrawFillX (id: DWORD; x, y, wdt, hgt: Integer; alpha: Integer; alphachannel: Boolean; blending: Boolean; scale: Single); procedure e_DrawPoint(Size: Byte; X, Y: Integer; Red, Green, Blue: Byte); procedure e_DrawLine(Width: Byte; X1, Y1, X2, Y2: Integer; Red, Green, Blue: Byte; Alpha: Byte = 0); @@ -683,11 +683,63 @@ begin glDisable(GL_BLEND); end; -procedure e_DrawFillX (id: DWORD; x, y, wdt, hgt: Integer; alpha: Integer; alphachannel: Boolean; blending: Boolean); + +//TODO: overflow checks +function intersectRect (var x0, y0, w0, h0: Integer; const x1, y1, w1, h1: Integer): Boolean; +var + ex0, ey0: Integer; +begin + result := false; + if (w0 < 1) or (h0 < 1) or (w1 < 1) or (h1 < 1) then exit; + // check for intersection + if (x0+w0 <= x1) or (y0+h0 <= y1) or (x1+w1 <= x0) or (y1+h1 <= y0) then exit; + if (x0 >= x1+w1) or (y0 >= y1+h1) or (x1 >= x0+h0) or (y1 >= y0+h0) then exit; + // ok, intersects + ex0 := x0+w0; + ey0 := y0+h0; + if (x0 < x1) then x0 := x1; + if (y0 < y1) then y0 := y1; + if (ex0 > x1+w1) then ex0 := x1+w1; + if (ey0 > y1+h1) then ey0 := y1+h1; + w0 := ex0-x0; + h0 := ey0-y0; + result := (w0 > 0) and (h0 > 0); +end; + + +procedure e_DrawFillX (id: DWORD; x, y, wdt, hgt: Integer; alpha: Integer; alphachannel: Boolean; blending: Boolean; scale: Single); var x2, y2: Integer; - //dx, w, h: Integer; - //u, v: Single; + { + wassc: Boolean; + scxywh: array[0..3] of GLint; + vpxywh: array[0..3] of GLint; + } + w, h, dw, cw, ch, yofs: Integer; + u, v, cu, cv: Single; + onlyOneY: Boolean; + + { + procedure setScissorGLInternal (x, y, w, h: Integer); + begin + //if not scallowed then exit; + x := trunc(x*scale); + y := trunc(y*scale); + w := trunc(w*scale); + h := trunc(h*scale); + y := vpxywh[3]-(y+h); + if not intersectRect(x, y, w, h, scxywh[0], scxywh[1], scxywh[2], scxywh[3]) then + begin + glScissor(0, 0, 0, 0); + end + else + begin + //writeln(' (', x, ',', y, ')-(', w, ',', h, ')'); + glScissor(x, y, w, h); + end; + end; + } + begin if e_NoGraphics then exit; @@ -719,7 +771,7 @@ begin y2 := y+hgt; //k8: this SHOULD work... i hope - if (e_Textures[ID].tx.width = e_Textures[ID].tx.glwidth) and (e_Textures[ID].tx.height = e_Textures[ID].tx.glheight) then + if {false and} (e_Textures[ID].tx.width = e_Textures[ID].tx.glwidth) and (e_Textures[ID].tx.height = e_Textures[ID].tx.glheight) then begin glBegin(GL_QUADS); glTexCoord2f(0, hgt/e_Textures[ID].tx.height); glVertex2i(x, y); @@ -730,32 +782,44 @@ begin end else begin + // hard day's night; setup scissor { - glBegin(GL_QUADS); - // hard day's night + glGetIntegerv(GL_VIEWPORT, @vpxywh[0]); + wassc := (glIsEnabled(GL_SCISSOR_TEST) <> 0); + if wassc then glGetIntegerv(GL_SCISSOR_BOX, @scxywh[0]) else glGetIntegerv(GL_VIEWPORT, @scxywh[0]); + //writeln('(', scxywh[0], ',', scxywh[1], ')-(', scxywh[2], ',', scxywh[3], ')'); + //glEnable(GL_SCISSOR_TEST); + setScissorGLInternal(x, y, wdt, hgt); + } + // draw quads u := e_Textures[ID].tx.u; v := e_Textures[ID].tx.v; w := e_Textures[ID].tx.width; h := e_Textures[ID].tx.height; - while YCount > 0 do + x2 := x; + if (hgt > h) then begin y += hgt-h; onlyOneY := false; end else onlyOneY := true; + glBegin(GL_QUADS); + while (hgt > 0) do begin - dx := XCount; - x2 := X; - while dx > 0 do + if (hgt >= h) then begin ch := h; cv := v; yofs := 0; end else begin ch := hgt; cv := v/(h/hgt); yofs := h-hgt; end; + if onlyOneY then yofs := 0; + Dec(hgt, h); + dw := wdt; + x := x2; + while (dw > 0) do begin - glTexCoord2f(0, v); glVertex2i(X, Y); - glTexCoord2f(u, v); glVertex2i(X+w, Y); - glTexCoord2f(u, 0); glVertex2i(X+w, Y+h); - glTexCoord2f(0, 0); glVertex2i(X, Y+h); + if (dw >= w) then begin cw := w; cu := u; end else begin cw := dw; cu := u/(w/dw); end; + Dec(dw, w); + glTexCoord2f(0, cv); glVertex2i(X, Y+yofs); + glTexCoord2f(cu, cv); glVertex2i(X+cw, Y+yofs); + glTexCoord2f(cu, 0); glVertex2i(X+cw, Y+ch+yofs); + glTexCoord2f(0, 0); glVertex2i(X, Y+ch+yofs); Inc(X, w); - Dec(dx); end; - X := x2; - Inc(Y, h); - Dec(YCount); + Dec(Y, h); end; glEnd(); - } + //if wassc then glEnable(GL_SCISSOR_TEST) else glDisable(GL_SCISSOR_TEST); end; glDisable(GL_BLEND);