X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Feditor%2Fg_language.pas;h=405798e96f12086e981d26355fa78f9ad2a4fcde;hb=1fb1b203de2d204939df9112dda1f72760c956ee;hp=7a9b194002a0a0f1ca487f542dc44d0307b509be;hpb=c3be56f2a3849cd22be39ce594498c7990e05606;p=d2df-editor.git diff --git a/src/editor/g_language.pas b/src/editor/g_language.pas index 7a9b194..405798e 100644 --- a/src/editor/g_language.pas +++ b/src/editor/g_language.pas @@ -62,6 +62,7 @@ Type I_ARRAY_ITEM_PLASMA_RIFLE, I_ARRAY_ITEM_BFG, I_ARRAY_ITEM_SUPER_MINIGUN, + I_ARRAY_ITEM_FLAMETHROWER, I_ARRAY_ITEM_CLIP, I_ARRAY_ITEM_AMMO_BOX, I_ARRAY_ITEM_4_SHELLS, @@ -70,6 +71,7 @@ Type I_ARRAY_ITEM_ROCKET_BOX, I_ARRAY_ITEM_CELL, I_ARRAY_ITEM_LARGE_CELL, + I_ARRAY_ITEM_FUELCAN, I_ARRAY_ITEM_BACKPACK, I_ARRAY_ITEM_KEY_RED, I_ARRAY_ITEM_KEY_GREEN, @@ -244,7 +246,11 @@ Type I_PROP_TR_SHOT_TO_4, I_PROP_TR_SHOT_TO_5, I_PROP_TR_SHOT_TO_6, - I_PROP_TR_SHOT_ALLMAP, + I_PROP_TR_SHOT_AIM, + I_PROP_TR_SHOT_AIM_0, + I_PROP_TR_SHOT_AIM_1, + I_PROP_TR_SHOT_AIM_2, + I_PROP_TR_SHOT_AIM_3, I_PROP_TR_SHOT_AMMO, I_PROP_TR_SHOT_RELOAD, I_PROP_TR_SHOT_SIGHT, @@ -733,6 +739,8 @@ Const 'BFG9000'), ('ARRAY ITEM SUPER MINIGUN', 'Super Chaingun', 'Суперпулемёт'), + ('ARRAY ITEM FLAMETHROWER', 'Flamethrower', + 'Огнемёт'), ('ARRAY ITEM CLIP', 'Clip', 'Патроны'), ('ARRAY ITEM AMMO BOX', 'Box of Bullets', @@ -749,6 +757,8 @@ Const 'Батарейка'), ('ARRAY ITEM LARGE CELL', 'Energy Cell Pack', 'Батарея'), + ('ARRAY ITEM FUELCAN', 'Fuel Canister', + 'Канистра'), ('ARRAY ITEM BACKPACK', 'Backpack', 'Рюкзак'), ('ARRAY ITEM KEY RED', 'Red Key', @@ -1091,8 +1101,16 @@ Const 'Монстры, игроки'), ('PROP TR SHOT TO 6', 'Players, monsters', 'Игроки, монстры'), - ('PROP TR SHOT ALLMAP', 'On entire map', + ('PROP TR SHOT AIM', 'Auto-aiming mode', + 'Режим автонаведения'), + ('PROP TR SHOT AIM 0', 'Trigger area', + 'Область триггера'), + ('PROP TR SHOT AIM 1', 'Entire map', 'По всей карте'), + ('PROP TR SHOT AIM 2', 'Trace trigger area', + 'Область триггера с трассировкой'), + ('PROP TR SHOT AIM 3', 'Trace entire map', + 'Вся карта с трассировкой'), ('PROP TR SHOT AMMO', 'Ammo limit', 'Кол-во патронов'), ('PROP TR SHOT RELOAD', 'Reload interval (in ticks)', @@ -1820,6 +1838,7 @@ begin ItemNames[ITEM_WEAPON_PLASMA] := _lc[I_ARRAY_ITEM_PLASMA_RIFLE]; ItemNames[ITEM_WEAPON_BFG] := _lc[I_ARRAY_ITEM_BFG]; ItemNames[ITEM_WEAPON_SUPERPULEMET] := _lc[I_ARRAY_ITEM_SUPER_MINIGUN]; + ItemNames[ITEM_WEAPON_FLAMETHROWER] := _lc[I_ARRAY_ITEM_FLAMETHROWER]; ItemNames[ITEM_AMMO_BULLETS] := _lc[I_ARRAY_ITEM_CLIP]; ItemNames[ITEM_AMMO_BULLETS_BOX] := _lc[I_ARRAY_ITEM_AMMO_BOX]; ItemNames[ITEM_AMMO_SHELLS] := _lc[I_ARRAY_ITEM_4_SHELLS]; @@ -1828,6 +1847,7 @@ begin ItemNames[ITEM_AMMO_ROCKET_BOX] := _lc[I_ARRAY_ITEM_ROCKET_BOX]; ItemNames[ITEM_AMMO_CELL] := _lc[I_ARRAY_ITEM_CELL]; ItemNames[ITEM_AMMO_CELL_BIG] := _lc[I_ARRAY_ITEM_LARGE_CELL]; + ItemNames[ITEM_AMMO_FUELCAN] := _lc[I_ARRAY_ITEM_FUELCAN]; ItemNames[ITEM_AMMO_BACKPACK] := _lc[I_ARRAY_ITEM_BACKPACK]; ItemNames[ITEM_KEY_RED] := _lc[I_ARRAY_ITEM_KEY_RED]; ItemNames[ITEM_KEY_GREEN] := _lc[I_ARRAY_ITEM_KEY_GREEN]; @@ -1933,6 +1953,8 @@ begin lbItemList.Items.Add(ItemNames[ITEM_HELMET]); lbItemList.Items.Add(ItemNames[ITEM_JETPACK]); lbItemList.Items.Add(ItemNames[ITEM_INVIS]); + lbItemList.Items.Add(ItemNames[ITEM_WEAPON_FLAMETHROWER]); + lbItemList.Items.Add(ItemNames[ITEM_AMMO_FUELCAN]); lbMonsterList.Clear(); for i := MONSTER_DEMON to MONSTER_MAN do