X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Feditor%2Ff_addresource_sky.pas;h=e7b03613ddcb20db4c4f00e523db8b1647548905;hb=029af8474e551ee355f74aa3cbf87c8816d98230;hp=79362df8f84f194d09b5a83da44b128da106b1be;hpb=352afa5b7b27f7783344f1878fcfa1fae1001db1;p=d2df-editor.git diff --git a/src/editor/f_addresource_sky.pas b/src/editor/f_addresource_sky.pas index 79362df..e7b0361 100644 --- a/src/editor/f_addresource_sky.pas +++ b/src/editor/f_addresource_sky.pas @@ -31,7 +31,7 @@ var implementation uses - WADEDITOR, f_main, g_language, g_resources; + BinEditor, WADEDITOR, f_main, g_language; {$R *.lfm} @@ -40,7 +40,6 @@ var img: TImageData; clr: TColor32Rec; bgc: TColor32Rec; - ii: PByte; Width, Height: Integer; x, y: Integer; @@ -48,14 +47,23 @@ var TextureData: Pointer; ImageSize: Integer; + WAD: TWADEditor_1; WADName: String; SectionName: String; ResourceName: String; begin Result := nil; + +// Загружаем ресурс текстуры из WAD: g_ProcessResourceStr(ResourceStr, WADName, SectionName, ResourceName); - g_ReadResource(WADName, SectionName, ResourceName, TextureData, ImageSize); + + WAD := TWADEditor_1.Create(); + WAD.ReadFile(WADName); + + WAD.GetResource(utf2win(SectionName), utf2win(ResourceName), TextureData, ImageSize); + + WAD.Free(); (* !!! copypaste from f_addresource_texture.CreateBitMap *) @@ -68,47 +76,36 @@ begin Width := img.width; Height := img.height; - BitMap := TBitMap.Create(); BitMap.PixelFormat := pf24bit; - BitMap.Width := Width; BitMap.Height := Height; - -// Копируем в BitMap: - ii := BitMap.RawImage.Data; - for y := 0 to height-1 do + for y := 0 to height - 1 do begin - for x := 0 to width-1 do + for x := 0 to width - 1 do begin clr := GetPixel32(img, x, y); // HACK: Lazarus's TBitMap doesn't seem to have a working 32 bit mode, so // mix color with checkered background. Also, can't really read // CHECKERS.tga from here. FUCK! if UseCheckerboard then - begin - if (((x shr 3) and 1) = 0) xor (((y shr 3) and 1) = 0) then - bgc.Color := $FDFDFD - else - bgc.Color := $CBCBCB; - end + begin + if (((x shr 3) and 1) = 0) xor (((y shr 3) and 1) = 0) then + bgc.Color := $FDFDFD + else + bgc.Color := $CBCBCB + end else - begin - bgc.r := GetRValue(PreviewColor); - bgc.g := GetGValue(PreviewColor); - bgc.b := GetBValue(PreviewColor); - end; + begin + bgc.r := GetRValue(PreviewColor); + bgc.g := GetGValue(PreviewColor); + bgc.b := GetBValue(PreviewColor) + end; clr.r := ClampToByte((Byte(255 - clr.a) * bgc.r + clr.a * clr.r) div 255); clr.g := ClampToByte((Byte(255 - clr.a) * bgc.g + clr.a * clr.g) div 255); clr.b := ClampToByte((Byte(255 - clr.a) * bgc.b + clr.a * clr.b) div 255); - // TODO: check for RGB/BGR somehow? - ii^ := clr.b; Inc(ii); - ii^ := clr.g; Inc(ii); - ii^ := clr.r; Inc(ii); - - (* Why this works in linux? *) - {$IFNDEF WINDOWS}Inc(ii){$ENDIF} - end; + BitMap.Canvas.Pixels[x, y] := RGBToColor(clr.r, clr.g, clr.b) + end end; FreeMem(TextureData); FreeImage(img); @@ -160,7 +157,7 @@ begin g_ProcessResourceStr(FSetResource, FileName, SectionName, ResourceName); if FileName = '' then - FileName := _lc[I_WAD_SPECIAL_MAP]; + FileName := MsgWadSpecialMap; if SectionName = '' then SectionName := '..';